Commit graph

2489 commits

Author SHA1 Message Date
Robert Beckebans
948e248ee8 Fixed messed up coords in makeZooMapForModels command 2025-01-23 23:08:57 +01:00
Robert Beckebans
af4480f35c Fixed merge conflicts 2025-01-23 14:49:31 +01:00
Robert Beckebans
2997fe9f02 Merge branch '752-background-fps-limit' into sdl-joykeys 2025-01-23 14:46:14 +01:00
Robert Beckebans
201485eb37 Merge branch 'master' into sdl-joykeys 2025-01-23 14:34:49 +01:00
Robert Beckebans
4937ab142d Make com_activeApp work on Linux 2025-01-23 14:33:34 +01:00
Robert Beckebans
57ee767d46 Throttle down the engine in the background to 15 fps 2025-01-22 22:03:16 +01:00
Robert Beckebans
3382365feb Don't max out fps if engine runs in the background or is unfocused 2025-01-22 21:37:56 +01:00
Robert Beckebans
4904fdbf1b Small bugfix when it comes to entity rotations in .glb maps 2025-01-21 19:07:40 +01:00
Robert Beckebans
7a30d447b7 Small mouse2 Imgui bugfix 2025-01-20 22:11:30 +01:00
Robert Beckebans
573320dccd Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG 2025-01-20 21:24:35 +01:00
Robert Beckebans
427407ab68 Allow flying around lights by holding mouse2 in editLights mode 2025-01-20 21:24:31 +01:00
Robert Beckebans
79a85665fa Replaced CPC color palette with a new one closer to the Amstrad 2025-01-19 22:26:53 +01:00
Robert Beckebans
4f778fcc9d Fixed crash when switching maps and editLights is still running. close #960 2025-01-18 18:02:29 +01:00
Robert Beckebans
e0da5a7890 Updated .plan 2025-01-16 17:43:57 +01:00
Robert Beckebans
bcc0aa89d8
Merge pull request #968 from krzotr/duplicated-if-statement
Removed duplicated if statement 'header.colorFormat != opts.colorFormat'
2025-01-16 17:42:51 +01:00
Krzysztof Otręba
b40a43da31 Removed duplicated if statement 'header.colorFormat != opts.colorFormat' 2025-01-13 20:20:12 +01:00
Robert Beckebans
3c0be3376e Simplified image loading code 2025-01-11 21:43:37 +01:00
Robert Beckebans
583a564106 Fixed potential memleak in R_WriteEXR. close #630 2025-01-11 17:23:28 +01:00
Robert Beckebans
bbbd7d84eb Fixed potential memleak in LoadEXR. close #629 2025-01-11 17:20:58 +01:00
Robert Beckebans
e6a6a40d68 Added cacheGlobalIlluminationData cmd to turn env/maps/*.exr into .bimage files 2025-01-11 14:07:28 +01:00
Robert Beckebans
c6f3688dbf Apply invertGreen( ) with DX normalmaps and makeMaterials 2025-01-09 18:15:22 +01:00
Robert Beckebans
56648e631f Fixed bad lightgrid lookups if models span multiple areas. close #965 2025-01-08 23:25:28 +01:00
Robert Beckebans
67987ab715 Fixed several bugs in the .bimage lookup logic 2025-01-06 17:58:31 +01:00
Robert Beckebans
f9ca463d50 Minor HDRI skybox tweaks 2025-01-04 23:17:56 +01:00
Robert Beckebans
177212f98c Deleted outdated comment 2025-01-04 20:30:31 +01:00
Robert Beckebans
83042a8223 Fixed Linux build 2025-01-04 20:27:42 +01:00
Robert Beckebans
51bad93179 Added some docs by Mr.Elusive about the BFG architecture 2025-01-04 18:31:14 +01:00
Robert Beckebans
95336f49b8 Always strip file extensions from image names internally. Close #963 2025-01-04 17:25:37 +01:00
Robert Beckebans
f5cb915356 Added HDRI extension to the material system 2025-01-03 17:34:22 +01:00
Robert Beckebans
31fdbfed42 Updated release notes 2025-01-03 14:06:40 +01:00
Robert Beckebans
440812c8b2 Added default loading screen. Close #961 2025-01-03 13:15:30 +01:00
Robert Beckebans
f543e1f7ec Reverted point light shadow matrix because it shadows lost volume. #959 2025-01-02 23:32:34 +01:00
Robert Beckebans
1136d79bab Updated README and release notes 2025-01-02 23:01:40 +01:00
Robert Beckebans
bc10bb6ded Reduced peter panning effect and shadow acne with Nvidia cards #959 2025-01-01 18:23:30 +01:00
Robert Beckebans
6c04b4b6b2 Replaced Save as .map button with Apply button. Use Ctrl+S instead 2025-01-01 18:22:26 +01:00
Robert Beckebans
482317fc01 Deleted NES shader 2024-12-23 20:56:43 +01:00
Robert Beckebans
2ae6a7fe86 Optimized retro shaders by precomputing deviation 2024-12-23 18:46:47 +01:00
Robert Beckebans
4f876b4bb5 Disabled scrolling scanlines in Newpixie CRT shader 2024-12-23 18:46:29 +01:00
Robert Beckebans
9b7846e077 Merge branch 'master' into 571-sega-shader 2024-12-23 11:47:53 +01:00
Robert Beckebans
4af1ead33a Don't quit rbdmap quietly if running in imtui mode 2024-12-23 11:40:23 +01:00
Robert Beckebans
dc71c0e8c5 Replaced Sega retro shader quant with a fixed 64 color palette 2024-12-23 02:19:34 +01:00
SRSaunders
007f63263b Minor logic fix to guarantee only one joystick axis key change per event poll 2024-12-21 00:57:55 -05:00
SRSaunders
40a33f4806 Suppress more SDL Joystick & Controller "unknown event" spam 2024-12-20 13:50:02 -05:00
SRSaunders
6a7d1e0b22 Map SDL joystick movement to key presses for menu and PDA navigation like in Windows 2024-12-19 21:02:51 -05:00
Robert Beckebans
35fe78d72e Quadruppled vertex cache limits like before in RBDoom 1.4 2024-12-19 21:22:38 +01:00
Robert Beckebans
edc8a194fd Extended makeMaterials to handle UE4 specular maps 2024-12-19 19:51:25 +01:00
Robert Beckebans
e88d3bb10e Added textures/common/black material to block light behind walls 2024-12-19 19:50:55 +01:00
Robert Beckebans
375039c57c glTF culling bugfix caused by uninitialized variable 2024-12-18 23:13:47 +01:00
Robert Beckebans
9a9596b812 Improved gltf culling with MOC. Still buggy 2024-12-18 21:32:13 +01:00
Robert Beckebans
19946a4f4e Fixed menu button controller mappings with SDL 2024-12-18 12:16:26 +01:00