Commit graph

172 commits

Author SHA1 Message Date
Robert Beckebans
6bea6cc135 Fixed missing shadows in the kitchen of Mars City 1 2023-03-03 20:32:06 +01:00
Robert Beckebans
f330194d17 Added additional FGDs 2023-02-24 16:06:01 +01:00
Robert Beckebans
a44a691254 Tweaked exportFGD to output more FGDs with autogenerated model definitions 2023-02-24 15:36:29 +01:00
Robert Beckebans
e9284c3818 Use fixed size (-8 -8 0, 8 8 16) bounds for all model based entities for TB 2022-11-02 15:51:12 +01:00
Robert Beckebans
487430a01c Added TrenchBroom FGD files 2022-11-02 11:55:51 +01:00
Robert Beckebans
4335eed1a7 Added sample sound shaders for looping background music 2022-09-10 22:09:24 +02:00
Robert Beckebans
0ea058612c Deleted obsolete base/physic_test.blend 2022-09-04 13:48:38 +02:00
Robert Beckebans
b775de0e99 Merge branch 'master' into 679-gltf-map-support2 2022-09-04 13:41:47 +02:00
Robert Beckebans
bbba8d8d61 Added original BFG materials with small fixes for TrenchBroom 2022-09-04 13:40:52 +02:00
Robert Beckebans
4d099cd62b Keep info_player_deathmatch use_aas in icedhellfire branch 2022-08-27 13:44:56 +02:00
Robert Beckebans
9f1c060e53 Removed _rbdoom_bots.def which should belong into the icedhellfire mod 2022-08-27 13:20:36 +02:00
Robert Beckebans
711d9a381f Added original BFG def files like in the release builds 2022-08-27 13:19:29 +02:00
Robert Beckebans
1654e97e3d Added original BFG script files 2022-08-27 13:19:00 +02:00
Robert Beckebans
f02429aa98 Added missing _tb_models.def 2022-08-21 17:27:05 +02:00
HarrievG
c1c5917cda + id style gltf2 parser
+ initial attempt to dmap glb/gltf
[!] added blend file and glb for debugging purposes

# Conflicts:
#	neo/idlib/containers/List.h
2022-06-06 17:24:37 +02:00
Robert Beckebans
ee014e80d0 Removed obsolete default angles 0 0 0 for TB helper entities 2022-03-09 17:37:02 +01:00
Robert Beckebans
3de739ae32 Added small hack to load autogenerated genmodel_ entities 2022-02-27 16:58:25 +01:00
Robert Beckebans
be5825d239 Don't let TrenchBroom's default material leak a map file 2022-02-18 16:30:00 +01:00
Robert Beckebans
e978d92aeb Added TrenchBroom helper entities like func_door_model 2022-01-29 18:10:54 +01:00
Robert Beckebans
0e8951bdbd Added CC0 textures/common texture/editor replacement textures 2022-01-21 16:12:44 +01:00
Robert Beckebans
a30c85e0d2 Added base/convert_maps_to_valve220.cfg 2022-01-09 12:49:16 +01:00
Robert Beckebans
55abfc26aa Added entityDef misc_model helper for TB 2022-01-09 11:41:01 +01:00
Robert Beckebans
41e354283e Added _extra_ents.map files for Lost Missions campaign 2021-10-24 18:06:40 +02:00
Robert Beckebans
84f238fc00 Added _extra_ents.map files for ROE campaign 2021-10-23 16:02:08 +02:00
Robert Beckebans
537c3efebc Added _extra_ents.map files for the D3 main campaign 2021-10-20 23:23:35 +02:00
Robert Beckebans
72a737d992 Updated release notes, added angles support for lights 2021-05-09 21:25:25 +02:00
Robert Beckebans
cde3a596ee Added editLights cmd as shortcut for g_editEntityMode 1 2021-05-06 10:03:06 +02:00
Robert Beckebans
c119cf3513 Several bugfixes that address cubemap processing for SH/GGX data 2021-05-03 20:36:26 +02:00
Robert Beckebans
7d5c840ec3 Updated changelog for upcoming release 2021-05-03 14:41:30 +02:00
Robert Beckebans
d5b9fbc7e8 Fixed crash in glslang when compiling new lightgrid shaders 2021-04-29 12:52:40 +02:00
Robert Beckebans
0b4be8c73a Added interpolation of the 3 nearest reflection probes 2021-04-28 15:44:33 +02:00
Robert Beckebans
167085385b Fixed bad lighting with objects behind the area light grid bounds 2021-04-27 19:14:55 +02:00
Robert Beckebans
b96b085d04 Don't use 1 pixel border for non-lightgrid octahedrons 2021-04-27 14:15:11 +02:00
Robert Beckebans
dcf9cc4e6d Store irradiance probe resolution and border size 2021-04-26 16:31:04 +02:00
Robert Beckebans
8d1e7c5afd Lowered irradiance probe resolution to ( 16 + 2 )^2 2021-04-23 00:36:14 +02:00
Robert Beckebans
f3ee2baac8 Enable linear filtering for octahedron lightgrid probes 2021-04-23 00:21:22 +02:00
Robert Beckebans
03c5e0273b Small bugfixes and r_useHDR 1 is now fixed for OpenGL 2021-04-18 21:20:29 +02:00
Robert Beckebans
6bad4df47e Lowered film grain intensity 2021-04-17 21:07:39 +02:00
Robert Beckebans
5c03286448 Move light grid sampling origins around if in solid like q3map1 did 2021-04-16 21:16:44 +02:00
Robert Beckebans
25b14756bb Use first valid lightgrid of viewEntity areas 2021-04-15 21:28:50 +02:00
Robert Beckebans
15a9411161 Changed lightgrid texture layout 2021-04-15 18:06:50 +02:00
Robert Beckebans
2752432416 Use dynamic light grid size in shaders 2021-04-15 16:09:39 +02:00
Robert Beckebans
0596300c45 Combined lightgrid trilerp with IBL PBR lighting 2021-04-15 15:01:31 +02:00
Robert Beckebans
884658d6dd Added lightgrid debug shader 2021-04-15 13:11:27 +02:00
Robert Beckebans
7d2f35ab9a Only do parallax correction test for local cubemaps 2021-04-10 17:23:04 +02:00
Robert Beckebans
d8188cf90b Fixed problems with Mesa GLSL compiler 2021-04-10 16:55:54 +02:00
Robert Beckebans
5d26aaddb3 Added parallax correction for local cubemaps 2021-04-09 22:28:09 +02:00
Robert Beckebans
36105c277c Added missing shaders from last commit 2021-04-07 10:04:39 +02:00
Robert Beckebans
8ad90449d6 Added batch scripts 2021-03-27 14:01:54 +01:00
Robert Beckebans
97656fb9cf Defaulted r_forceAmbient to 0.4 2021-03-26 18:40:02 +01:00