Commit graph

44 commits

Author SHA1 Message Date
Robert Beckebans
a315630d7d Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10 2014-02-23 15:19:11 +01:00
Andreas Bergmeier
be49ad4151 Add format analysis to format functions in Common. 2014-02-22 18:24:25 +01:00
Andreas Bergmeier
4d9970b148 Properly handle format analysis
Rename ATTRIBUTE_PRINTF to
- ID_STATIC_ATTRIBUTE_PRINTF
- ID_INSTANCE_ATTRIBUTE_PRINTF
since for instance functions, this has to be taken into account, too.
Add format analysis to idLib, DeclManager and idTokenParser functions.
Add support for clang.
2014-02-22 17:02:06 +01:00
Christoph Korn
cf9ae278f9 Fix another typo
Small typo fix.
2013-12-31 02:37:42 +01:00
Christoph Korn
264ffcb6f7 Fix typos
Just fix some typos.
2013-12-31 02:23:16 +01:00
Robert Beckebans
a92a49dc2f Astyle 2013-10-30 09:42:24 +01:00
Jonathan Young
db626df078 Fixed the autosave dialog being stuck on the screen when starting a map (map or devmap) via the command line, or before selecting Doom 3. 2013-10-19 16:43:39 +10:00
Jonathan Young
2555b804d6 Fixed ERR_DROP resulting in a glitched screen with only the console accessible - show the main menu instead. 2013-09-29 21:03:32 +10:00
Robert Beckebans
c603add210 Reverted fs_resourceLoadPriority. Be aware to keep this changed if you work on mods or standalones. fixes #59 Player starts out with Soul Cube in Doom 3 2013-09-25 09:09:09 +02:00
Jonathan Young
bb2e41b5d7 Added r_useVirtualScreenResolution cvar to control whether to do 2D rendering at 640x480 and stretch to the current resolution (default), or render at the current resolution. 2013-09-21 22:12:42 +10:00
Jonathan Young
45ea17fd70 Removed unused FileSystem variables. 2013-09-17 20:36:18 +10:00
Robert Beckebans
db715535cc Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
Daniel Gibson
3c755e490b change threadnames so they fit into 15chars
+ terminating null byte - that's the limit of threadnames on linux

Furthermore: idJobThread::Start used va() to create the threadname.
va() isn't threadsafe... so I replaced it with a local buffer and
idStr::snPrintf()
2013-03-26 00:36:04 +01:00
Daniel Gibson
a203345897 Configurable username for Multi-Player (ui_name), com_pause no cheat
D3BFG gets the username from Steam, in the GPL release it just
uses the hostname.
Now it's possible to set a custom name with the ui_name CVAR
(like in classic doom3). If ui_name is empty ("") the hostname
is used.

The window losing focus in MP resulted in the console being spammed
with "changing com_pause not allowed in Multi Player" (or similar)
messages. Added CVAR_NOCHEAT flag to com_pause to get rid of that.
2013-03-16 14:32:47 +01:00
Daniel Gibson
4040a3a9ef shut up compiler warnings
and a small comment
2013-03-16 14:32:47 +01:00
Daniel Gibson
deb41fb69f Add classic com_showFPS mode
That only displays the fps.
It's com_showFPS 2
2013-01-20 15:58:32 +01:00
Daniel Gibson
155e5e589e Also check for com_pause when USE_DOOMCLASSIC
oops, somehow forgot this one
2013-01-07 08:36:53 +01:00
Daniel Gibson
a405b37f13 Pause when window loses focus, introduce com_pause
If the window loses focus com_pause is set to 1, when it regains focus
it's set to 0.
The behaviour on Win32 stayed the same (the implementation is less
hacky though) and Linux now matchces that.
2013-01-04 14:40:35 +01:00
Robert Beckebans
946768ad9f Moved minizip contrib code to libs/zlib/minizip/ 2013-01-02 17:09:45 +01:00
Daniel Gibson
66ed216ad8 Update zip code to minizip 1.1
.. from zlib-1.2.7/contrib/minizip/
It resides next to the unzip code in framework/minizip/

This updates makes the code a bit cleaner and creating zip64
with the idZipBuilder is now more feasible and update to future
minizip versions should be easier as I didn't change the original
files from minizip 1.1 very much.
2013-01-02 05:29:56 +01:00
Daniel Gibson
ca112294b8 Update unzip code to minizip 1.1
.. from zlib-1.2.7/contrib/minizip/
The original source was minizip 0.15beta from 1998.

This update brings zip64 support (untested) and cleaner code.

Furthermore, updates to future minizip should be much easier now, as
my changes to the original source files from minizip are quite small.

To make diffing to upstream minizip-src easier, I added the minizip
source as exceptions in the astyle-scripts and left them in their own
directory.

Two custom functions from idSoftware - unzSetCurrentFileInfoPosition()
and unzGetCurrentFileInfoPosition() - aren't needed anymore as
minizip 1.1 has functions that do the same.
2013-01-02 05:29:56 +01:00
Daniel Gibson
876aa96637 Fix messed up view angle after taking screenshots
Pretty much like https://github.com/dhewm/dhewm3/issues/18
but here it took some more changes
2012-12-23 06:43:20 +01:00
Daniel Gibson
ba126dde3a Fixed various warnings from clang 2012-12-23 06:40:47 +01:00
Robert Beckebans
dd9b8a8710 Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Robert Beckebans
26d3ef7e54 Changed SAVE_PATH on Windows so we don't break the savegames of the original game. 2012-12-21 16:02:42 +01:00
Daniel Gibson
ab86006668 Improve console behavior
* Pressing up and down again in the console will result in an empty line,
  not the stay at the last line from history
* Pressing up will really show the last command, not the last-but-one
2012-12-21 04:58:50 +01:00
Robert Beckebans
6b918aef86 Disabled broken savegame and profile storage checks for the PC 2012-12-19 23:56:20 +01:00
Robert Beckebans
99166faf71 Fixed compile problems on Win64 2012-12-17 12:24:31 +01:00
Robert Beckebans
8c9a2d3e0b Some changes to the filesystem to give local files a higher priority than resource files. 2012-12-14 14:20:04 +01:00
Daniel Gibson
ee88148bd1 eliminate more longs
for 64bit compatibility.
2012-12-13 01:28:41 +01:00
Robert Beckebans
2952f227ea Merge remote-tracking branch 'DanielGibson/linux' into linux 2012-12-12 11:35:19 +01:00
Robert Beckebans
6c4590d8d4 Fixed stupid backslashes bug in idFileSystemLocal::CreateOSPath() 2012-12-12 00:36:07 +01:00
Daniel Gibson
9eeea7adf3 Fix tons of compiler warnings
mostly -Wreorder, use const char* instead of char* for "static strings",
fix inappropriate usage of NULL (e.g. instead of '\0' or (int)0)
2012-12-11 23:57:05 +01:00
Robert Beckebans
a1730fa430 Supplemented Linux backend with missing functions. -> [100%] Built target RBDoom3 on Kubuntu 12.10 2012-12-11 23:17:23 +01:00
Robert Beckebans
3b0dabe30a Formatted code. 2012-12-08 18:20:13 +01:00
Robert Beckebans
948865123d More Linux specific fixes, especially 64 bit 2012-12-07 17:06:44 +01:00
Robert Beckebans
55cc6b3946 Minifix for idCommonLocal 2012-12-07 00:23:27 +01:00
Robert Beckebans
1feaa335df More compile fixes for Linux. 2012-12-07 00:09:53 +01:00
Daniel Gibson
d949bc9410 Fix compiler warnings and errors in MinGW
many of the warnings -Wreorder and #includes with invalid path because of
case-errors (windows may not care, but linux does)
2012-12-03 09:29:14 +01:00
Robert Beckebans
b6dd24ec4e More MinGW specific compile fixes. 2012-12-02 06:00:07 +01:00
Robert Beckebans
f55a763ca4 Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Robert Beckebans
683861eb45 Added initial CMake configuration. 2012-11-27 23:23:32 +01:00
Robert Beckebans
c2f45c550c Moved third-party libs to libs/ 2012-11-27 21:26:06 +01:00
Brian Harris
5016f605b8 Initial commit 2012-11-26 12:58:24 -06:00