Robert Beckebans
ade5c434f8
Replaced QGL with GLEW in sdl_glimp.cpp
2014-05-10 15:30:48 +02:00
Robert Beckebans
485417ab41
Removed obsolete sdl_qgl.cpp and fixed some compile errors
2014-05-10 15:29:59 +02:00
Robert Beckebans
08cacdfe17
Added utility functions for dmap
2014-05-10 15:03:06 +02:00
Robert Beckebans
277964f074
Because I can :)
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- Implemented soft shadows using PCF hardware shadow mapping
The implementation uses sampler2DArrayShadow and PCF which usually
requires Direct3D 10.1 however it is in the OpenGL 3.2 core so it should
be widely supported.
All 3 light types are supported which means parallel lights (sun) use
scene independent cascaded shadow mapping.
The implementation is very fast with single taps (400 fps average per
scene on a GTX 660 ti OC) however I defaulted it to 16 taps so the shadows look
really good which should you give stable 100 fps on todays hardware.
The shadow filtering algorithm is based on Carmack's research which was
released in the original Doom 3 GPL release draw_exp.cpp.
- Changed interaction shaders to use Half-Lambert lighting like in HL2 to
make the game less dark
- Fixed some of the renderer debugging/development tools like r_showTris
2014-05-10 14:40:01 +02:00
Robert Beckebans
b983156829
Updated GLEW to version 1.10.0
2014-05-10 12:12:32 +02:00
RobertBeckebans
e1661f8cde
Merge branch 'master' into glew
2014-04-30 12:05:30 +02:00
RobertBeckebans
6b2793ed6a
Removed null characters from RenderProgs_embedded.h
2014-04-28 11:29:11 +02:00
RobertBeckebans
853eaa5a00
Added missing neo/premake/embed.lua
2014-04-26 14:28:09 +02:00
Robert Beckebans
34025e08cb
Added cmake-linux-release.sh Bash script
2014-04-26 14:26:26 +02:00
RobertBeckebans
cacf1bb46b
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00
RobertBeckebans
7008c661a5
Removed obsolete includes
2014-04-25 20:29:36 +02:00
RobertBeckebans
60ccf3567b
Merge branch 'master' into glew
2014-04-25 20:24:30 +02:00
RobertBeckebans
055cc09c8b
GLEW fixes
2014-04-25 20:23:34 +02:00
Robert Beckebans
740cc0d2e8
Merge pull request #94 from dekadenZ/size-format-macros
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Attempt at removing the kludge concerning non-standard printf format references
2014-04-25 19:48:48 +02:00
dekadenZ
e4605633f0
Move format specifier macros to idlib/sys/sys_defines.h
2014-04-25 15:22:15 +02:00
Robert Beckebans
d326d49cf0
Merge pull request #93 from dekadenZ/fix-renderer-string-cmp
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Fix length error in prefix comparison
2014-04-25 11:07:12 +02:00
dekadenZ
69f26fbe11
Replaced sizeof format references with macro
2014-04-25 03:30:03 +02:00
dekadenZ
27e25cfb08
Macros for format references to size_t
2014-04-25 03:23:34 +02:00
dekadenZ
20e5cf5ae2
Fix length error in prefix comparison
2014-04-25 02:39:49 +02:00
Robert Beckebans
8943a6d4a2
Fixed FFmpeg video timings and crashes. Also fixes the black screen problem with Ubuntu 14.04 #92
2014-04-21 23:56:46 +02:00
Robert Beckebans
e47429f532
Disabled FFmpeg by default because there are some serious issues with ffmpeg on Ubuntu 14.04 which cause a black screen after the intro video #92
2014-04-21 20:33:19 +02:00
RobertBeckebans
8018378c3c
Merge branch 'master' into glew
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Conflicts:
neo/renderer/OpenGL/glext.h
neo/renderer/OpenGL/qgl.h
neo/renderer/OpenGL/wglext.h
neo/renderer/RenderProgs.cpp
neo/renderer/RenderProgs_GLSL.cpp
neo/renderer/RenderSystem_init.cpp
neo/renderer/tr_backend_draw.cpp
neo/sys/win32/win_qgl.cpp
2014-04-21 15:01:50 +02:00
RobertBeckebans
b0b0d8ed76
gfxInfo Typo
2014-04-20 17:55:03 +02:00
Robert Beckebans
a8cda090c1
Disabled timing queries when using the Mesa driver #90
2014-04-20 17:50:37 +02:00
Robert Beckebans
3b19aa7991
Added glConfig.vendorType settings for Linux and disabled unused shaders. #90
2014-04-20 17:20:50 +02:00
RobertBeckebans
cce21e0d76
Added GLSL ES 1.0 backend for Mesa drivers #90
2014-04-20 16:29:58 +02:00
RobertBeckebans
e61eae499c
Replaced sizeof format references %lu with %zu (GCC, Clang) and %Iu (MSVC) #88
2014-04-16 11:08:05 +02:00
Robert Beckebans
1115b52dd2
Fixed another crash in cinametic code. Now it should be stable
2014-04-11 10:28:53 +02:00
RobertBeckebans
647a3ebad8
Fixed crashes in cinematic code
2014-04-06 12:15:27 +02:00
RobertBeckebans
899982b0b2
Made FFmpeg optional and fixed potential crashes
2014-04-06 11:38:38 +02:00
Robert Beckebans
1e443f6857
Bink support on Linux with CMake
2014-04-05 17:38:42 +02:00
RobertBeckebans
17ff91664b
Added FindFFMPEG.cmake
2014-04-05 16:30:41 +02:00
RobertBeckebans
730a1f2baa
Merged FFmpeg Bink video support from DOOM-3-BFG-VR fork
2014-04-05 15:41:19 +02:00
RobertBeckebans
c9249bd05c
Added ffmpeg win32 dev libs
2014-04-05 15:40:20 +02:00
Robert Beckebans
5d390301d6
Suppress warnings about multichar literals
2014-02-23 20:04:24 +01:00
Andreas Bergmeier
f66591f244
Force format invocations to be correct (on gcc and clang) and fix them.
2014-02-23 19:16:23 +01:00
RobertBeckebans
70108766d4
Updated astyle.exe to AStyle 2.03
2014-02-23 15:23:10 +01:00
Robert Beckebans
a315630d7d
Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10
2014-02-23 15:19:11 +01:00
Robert Beckebans
4a124390a4
Merge pull request #75 from abergmeier/fix_trigraphs
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Fix usage of trigraphs.
2014-02-23 15:15:14 +01:00
Andreas Bergmeier
be49ad4151
Add format analysis to format functions in Common.
2014-02-22 18:24:25 +01:00
Andreas Bergmeier
4d9970b148
Properly handle format analysis
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Rename ATTRIBUTE_PRINTF to
- ID_STATIC_ATTRIBUTE_PRINTF
- ID_INSTANCE_ATTRIBUTE_PRINTF
since for instance functions, this has to be taken into account, too.
Add format analysis to idLib, DeclManager and idTokenParser functions.
Add support for clang.
2014-02-22 17:02:06 +01:00
Andreas Bergmeier
69f7f0eba6
Fix usage of trigraphs.
2014-02-22 11:54:04 +01:00
RobertBeckebans
7b6ceb48c8
Formatted code with AStyle
2014-02-18 11:57:59 +01:00
Robert Beckebans
47cc4f37b6
Merge pull request #72 from abergmeier/fix_constr_order
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Correct initialization order of idSoundVoice_OpenAL constructor.
2014-02-18 10:03:37 +01:00
Robert Beckebans
3d1d78e528
Merge pull request #71 from abergmeier/fix_array_access
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Fix accessing array in PrintFloat by char instead of int.
2014-02-18 10:03:28 +01:00
Robert Beckebans
8bd15e6f55
Merge pull request #70 from abergmeier/fix_64_bit
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Handle st_lwPolygon::surf for 64bit.
2014-02-18 10:02:58 +01:00
Robert Beckebans
71a62beaac
Merge pull request #65 from ckorn/typos
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Fix typos
2014-02-18 09:56:44 +01:00
Andreas Bergmeier
beed9b7b4c
Correct initialization order of idSoundVoice_OpenAL constructor.
2014-02-17 15:54:00 +01:00
Andreas Bergmeier
bf283af184
Fix accessing array in PrintFloat by char instead of int.
2014-02-17 15:41:33 +01:00
Andreas Bergmeier
a7b258ac2b
Fix multiple compiler warnings and properly handle st_lwPolygon::surf for 64bit.
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Changed surf member to now be a union of a intptr_t index and a lwSurface*.
Index member has to be signed to prevent overflow (by assigning a possibly negative short).
For most platforms, sizeof(int*) should be the same as sizeof(lwSurface*), though this might still be a race condition.
2014-02-17 14:22:01 +01:00
Robert Beckebans
dd22a2a85a
Merge branch 'master' into glew
2014-02-15 11:53:30 +01:00
Robert Beckebans
cb2754884d
Updated credits
2014-02-15 11:45:27 +01:00
RobertBeckebans
c710c9577f
Merge branch 'master' into glew
2014-02-13 13:51:36 +01:00
RobertBeckebans
4a865cbbe5
Added .bat files for quick VS 2013 projects creation
2014-02-13 13:50:31 +01:00
Robert Beckebans
573905e295
Compile fix
2014-01-09 17:53:30 +01:00
Christoph Korn
cf9ae278f9
Fix another typo
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Small typo fix.
2013-12-31 02:37:42 +01:00
Christoph Korn
264ffcb6f7
Fix typos
...
Just fix some typos.
2013-12-31 02:23:16 +01:00
Robert Beckebans
7690fb4b8e
Merge branch 'master' into glew
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Conflicts:
neo/renderer/OpenGL/glext.h
neo/renderer/RenderSystem_init.cpp
2013-12-24 15:49:06 +01:00
Robert Beckebans
223b7ee527
Merge pull request #63 from felixrg/doomclassic
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Add 64-bit and OpenAL support for Doom Classic
2013-11-16 10:28:42 -08:00
Felix Rueegg
502b9fa180
Fixed doomclassic compiler warnings
2013-11-16 16:22:42 +01:00
Felix Rueegg
41d44b38d5
Added OpenAL for doomclassic to CMake and fixed the sound stub problem
2013-11-13 18:36:15 +01:00
Felix Rueegg
ad2a82ebb2
Added OpenAL support for doomclassic
2013-11-13 18:20:39 +01:00
Robert Beckebans
aaed5dd0b7
Added major contributors to the credits menu
2013-11-04 16:33:20 +01:00
Felix Rueegg
513fc0ee8f
Added doomclassic for Linux to CMake
2013-10-31 21:25:05 +01:00
Robert Beckebans
a92a49dc2f
Astyle
2013-10-30 09:42:24 +01:00
Jonathan Young
db626df078
Fixed the autosave dialog being stuck on the screen when starting a map (map or devmap) via the command line, or before selecting Doom 3.
2013-10-19 16:43:39 +10:00
Jonathan Young
2555b804d6
Fixed ERR_DROP resulting in a glitched screen with only the console accessible - show the main menu instead.
2013-09-29 21:03:32 +10:00
Robert Beckebans
9e7230de34
Disabled tunnel vision. Fixes #33 Red screen flash on damage does not dissapear until load or full health
2013-09-25 09:19:21 +02:00
Robert Beckebans
c603add210
Reverted fs_resourceLoadPriority. Be aware to keep this changed if you work on mods or standalones. fixes #59 Player starts out with Soul Cube in Doom 3
2013-09-25 09:09:09 +02:00
Jonathan Young
c925f05f85
Fixed warp effect not being centered when r_useVirtualScreenResolution was 0.
2013-09-22 13:50:49 +10:00
Jonathan Young
bb2e41b5d7
Added r_useVirtualScreenResolution cvar to control whether to do 2D rendering at 640x480 and stretch to the current resolution (default), or render at the current resolution.
2013-09-21 22:12:42 +10:00
Jonathan Young
b3983e582a
astyle
2013-09-21 19:37:12 +10:00
Jonathan Young
4c7a2c5de3
Prioritize source SWF and image (for SWF atlas) files over their binary equivalents in resources files when not in production mode. Now you can replace individual menus without having to extract and delete all the base/*.resources files first.
2013-09-21 19:35:00 +10:00
Jonathan Young
adf2b63e88
Skip some common SWF tags (FileAttributes, Metadata and SetBackgroundColor) instead of failing to load a SWF file if any of them are encountered.
2013-09-21 19:27:03 +10:00
Jonathan Young
a1776a22d0
r_vidMode sanity check was off by 1.
2013-09-18 12:39:31 +10:00
Jonathan Young
45ea17fd70
Removed unused FileSystem variables.
2013-09-17 20:36:18 +10:00
Jonathan Young
1c500b710b
Mirror source code directory structure in generated MSVC projects.
2013-09-16 17:54:14 +10:00
Daniel Gibson
9372fddabb
Fix compile when system GLDEBUGPROCARB signature is without const
...
.. by just casting our DebugCallback to GLDEBUGPROCARB.
It shouldn't make a difference ABI-wise, if there is a const at
a parameter or not.
Fixes #61
2013-08-31 19:23:45 +02:00
Robert Beckebans
d3ddf61d9c
Changed signature of GLDEBUGPROCARB to match OpenGL GL_ARB_debug_output specs
2013-08-29 09:38:52 +02:00
Robert Beckebans
bc45492d9c
Fixed typo that hid the sys/*.h files in the VS solutions
2013-08-14 02:48:07 +02:00
Daniel Gibson
1f5579a697
Fix compilation with SDL2 Release
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.. they removed ev.key.keysym.unicode - but checking for
SDL_SCANCODE_GRAVE is better anyway to handle console key
2013-08-13 23:08:48 +02:00
Daniel Gibson
88b23611f9
Fix DEBUG_THREADS on FreeBSD
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There was a typo in an #include, furthermore FreeBSD has no
pthread_getname_np equivalent.
I added Sys_GetThreadName() so the code is a bit cleaner.
2013-06-23 19:16:23 +02:00
Dmitry Shapovalov
e6b4326f86
Code duplication in idWeapon::Clear
2013-06-03 14:56:25 +06:00
Robert Beckebans
3b67eabf79
Fixed critical bug in the generic C++ code of DotProduct_SIMD that caused massive errors in the physics system
2013-06-01 18:29:12 +02:00
Robert Beckebans
2a4970c86c
Added CMake batch file for OpenAL
2013-06-01 15:15:18 +02:00
Robert Beckebans
db715535cc
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
2013-06-01 15:13:00 +02:00
Robert Beckebans
e510691c36
Changed model loader to not generate binary files for defaulted models. closes #39
2013-05-24 19:27:18 +02:00
Robert Beckebans
bdfc2aadb1
Allow slow-motion sound effect for OpenAL sounds
2013-05-24 18:55:56 +02:00
Robert Beckebans
fe22638fdd
Merge branch 'master' into glew and fixed a crash on Intel HD drivers
2013-04-23 00:43:00 +02:00
Robert Beckebans
aefa4ac6e3
Merge branch 'master' into glew and fixed a crash on Intel HD drivers
2013-04-23 00:41:54 +02:00
Robert Beckebans
e7ffc153c2
Added back workaround in RB_DrawElementsWithCounters
2013-04-10 02:40:09 +02:00
Robert Beckebans
d176bca1e7
Fixed critical out of bounds bug in RB_DrawShaderPasses()
2013-04-10 02:13:27 +02:00
Robert Beckebans
3023533e57
Added pthread priority code but it is disabled by default because it requires root privileges
2013-03-26 13:43:30 +01:00
Robert Beckebans
cbd696cc67
Merge remote-tracking branch 'DanielGibson/improve-threading'
2013-03-26 09:58:14 +01:00
Robert Beckebans
dcae311b7f
Renamed in_kbd to in_keyboard
2013-03-26 09:56:48 +01:00
Daniel Gibson
3c755e490b
change threadnames so they fit into 15chars
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+ terminating null byte - that's the limit of threadnames on linux
Furthermore: idJobThread::Start used va() to create the threadname.
va() isn't threadsafe... so I replaced it with a local buffer and
idStr::snPrintf()
2013-03-26 00:36:04 +01:00
Daniel Gibson
da9ab07e9c
Refactor setting threadname on POSIX systems
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* setting threadname is now done in a seperate function
* if setting the threadname fails, it just prints a warning now
instead of terminating the game with a FatalError
2013-03-26 00:36:04 +01:00
Daniel Gibson
fe18a49303
Improve POSIX threading code
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* setting threadname is now done in a seperate function so it's a bit
cleaner (it's different for every platform..)
* replace/refactor signaling code (based on my SDL threading branch and
the old pthread signaling code from RB):
- The interface is like on win32 now (Sys_Signal* functions instead of
overwriting idSysSignal class)
- created a custom signalHandle_t struct for that, which contains all
needed information
- Mimic Windows functions used in win32 implementation more closely,
e.g. signal all waiting threads on manualReset signalRaise, count
waiting threads etc. I'm pretty sure the behavior on Win32 and POSIX
now is identical (as far as possible).
2013-03-25 22:05:02 +01:00
Daniel Gibson
ae02bb54a1
Make it compile with SDL2 again
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For some reason SDL.h (or headers included by it) need some
string functions (like strncmp) in inline-functions (that we
don't even use).
Str.h has #defines preventing their usage.. so #undef those in
the (few) sourcefiles that need SDL headers
2013-03-24 23:44:13 +01:00
Robert Beckebans
75f7fa3aa8
Removed obsolete old renderer SMP code
2013-03-23 21:33:40 +01:00