Robert Beckebans
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5bbca6f98c
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Use id Tech 5 multithreading for generateEnvironmentProbes
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2021-03-23 21:53:21 +01:00 |
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Robert Beckebans
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6a05d30af0
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Added F1 binding for devtools.cfg
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2021-03-23 21:51:39 +01:00 |
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Robert Beckebans
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81905fb735
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Delete temporary scene captures after processing
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2021-03-23 10:00:38 +01:00 |
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Robert Beckebans
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8c397e9463
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Bugfixed and flipped environment probe glReadPixels output
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2021-03-23 09:36:39 +01:00 |
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Robert Beckebans
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2391ba1b43
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Implemented GGX Split Sum approximation using a 2D atlas trick
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2021-03-22 20:45:25 +01:00 |
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Robert Beckebans
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779534626f
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Added LoadEXR using tinyexr, LoadHDR using stb_image
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2021-03-17 21:01:43 +01:00 |
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Robert Beckebans
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7598bae2d4
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devtools.cfg and modelviewer.cfg
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2021-03-17 11:13:26 +01:00 |
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Robert Beckebans
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2e3e7080eb
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Added missing env_probe.def and misc.def for Quake lightstyles
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2021-03-17 10:38:30 +01:00 |
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Robert Beckebans
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2b28723751
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Render environment probes to HDRA16F target
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2021-03-14 15:59:02 +01:00 |
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Robert Beckebans
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71e2ea9aa3
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Added extra rendertarget for environment probes
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2021-03-14 13:22:17 +01:00 |
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Robert Beckebans
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bb2a5e523c
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Fixed Valve 220 projections, allow ingame light editor to save it
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2021-03-12 18:13:33 +01:00 |
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Robert Beckebans
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48c2468327
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Fixed crash with lightstyles code
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2021-03-01 08:10:52 +01:00 |
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Robert Beckebans
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05029ab6e4
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Use env/UAC2_[amb/spec] probe data as fallback
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2021-02-28 19:58:40 +01:00 |
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Robert Beckebans
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c47e3057d3
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Don't blend AO with IBL in Vulkan for now
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2021-02-26 23:17:29 +01:00 |
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Robert Beckebans
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a12a4b8352
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Merge pull request #521 from infapi00/depthBounds-optional
Make depthBounds optional for the Vulkan renderer
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2021-02-26 19:29:25 +01:00 |
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Robert Beckebans
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d42762e5ac
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Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
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2021-02-26 19:26:57 +01:00 |
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Robert Beckebans
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fb432d6f22
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Fixed binary pacifier progress bar with native resolution
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2021-02-26 19:26:52 +01:00 |
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Robert Beckebans
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c45cee1a70
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Merge pull request #530 from runlevel5/patch-2
Exclude PPC64 from the polygonBlock and brushBlock assertions
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2021-02-26 19:06:20 +01:00 |
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Robert Beckebans
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1c5a1640be
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Merge pull request #529 from runlevel5/patch-1
Handle native flag for ppc64 architecture
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2021-02-26 19:06:06 +01:00 |
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Robert Beckebans
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8a4253a643
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Skip r_useVirtualScreenResolution
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2021-02-25 19:36:59 +01:00 |
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Robert Beckebans
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d394ae186f
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Replaced DOOM 3 BFG icon
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2021-02-25 19:30:07 +01:00 |
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Trung Lê
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5762db9b6c
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Exclude PPC64 from the polygonBlock and brushBlock assertions
Fixes #528
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2021-02-24 11:32:19 +11:00 |
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Trung Lê
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5ee6578df0
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Handle native flag for ppc64 architecture
PowerPC64 LE and BE or MIPS64 does not regconise `-march` flag, instead the `-mcpu` is used instead
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2021-02-24 00:06:59 +11:00 |
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Robert Beckebans
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7f3208adb4
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Updated changelog for upcoming 1.3.0 release
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2021-02-22 21:15:01 +01:00 |
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Robert Beckebans
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6736b288e5
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Bugfixed probe indices when changing maps
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2021-02-21 11:04:19 +01:00 |
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Robert Beckebans
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288359067b
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Let ingame light editor handle anonymous lights
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2021-02-20 19:07:08 +01:00 |
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Robert Beckebans
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1f2f6896e1
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Merged Quake 1 lightstyle support from Iced-Hellfire
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2021-02-20 16:24:45 +01:00 |
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Robert Beckebans
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b85db1e865
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Merged stuff from Iced-Hellfire-Dev branch, no specular fix
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2021-02-20 12:56:24 +01:00 |
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Robert Beckebans
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c0376eacaf
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Merged some smaller bugfixes from Stephen's branch
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2021-02-20 12:03:11 +01:00 |
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Robert Beckebans
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58607c2cca
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Changed r_useOpenGL45 default to 1 on Win and updated docs
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2021-02-17 20:52:36 +01:00 |
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Robert Beckebans
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dd9234cb1b
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Fixed collision manager to load OBJ files
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2021-02-17 17:56:10 +01:00 |
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Robert Beckebans
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e85415f0ce
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Removed Vulkan from default VS2019 Win10 config
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2021-02-17 10:09:45 +01:00 |
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Robert Beckebans
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a6bf995acc
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Fixed exportFGD to make func_static dynamic for model loading
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2021-02-16 18:36:24 +01:00 |
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Robert Beckebans
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7b65cb4959
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Added exportFGD models parameter
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2021-02-15 23:06:58 +01:00 |
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Robert Beckebans
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ac84ab968d
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Allow dmap to have lights with no names
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2021-02-15 19:28:39 +01:00 |
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Robert Beckebans
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0c5a6bf301
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Added OBJ model support based on IcedTech 1
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2021-02-14 16:42:01 +01:00 |
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Robert Beckebans
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742624d3ac
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Added support for the Valve 220 .map format in dmap
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2021-02-13 18:46:34 +01:00 |
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Robert Beckebans
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99bd1bffb0
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Sync with D3 branch from last weekend
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2021-02-10 17:42:51 +01:00 |
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Robert Beckebans
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a33058fa11
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Moved blender/ -> tools/ and added some TrenchBroom docs
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2021-02-10 17:42:51 +01:00 |
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Robert Beckebans
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19e207b893
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Exporting to OBJ also supports .md5mesh now
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2021-02-10 17:42:51 +01:00 |
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Robert Beckebans
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1867452c40
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Export OBJ files along with exportFGD command
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2021-02-10 17:42:51 +01:00 |
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Robert Beckebans
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4d7468e812
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Improved exportFGD command
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2021-02-10 17:42:50 +01:00 |
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Robert Beckebans
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f35840914c
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Added cmd to export entity defs to TrenchBroom FGD
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2021-02-10 17:42:50 +01:00 |
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Robert Beckebans
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96c83075aa
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Updated RenderProgs_embedded.h
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2021-02-10 17:27:28 +01:00 |
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Robert Beckebans
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17631b2ab7
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Merge branch '497-light-probe-interpolation'
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2021-02-10 16:55:21 +01:00 |
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Robert Beckebans
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cc44001456
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Replaced Motion Blur system option with Filmic VFX
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2021-02-10 16:50:29 +01:00 |
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Robert Beckebans
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f560ee861b
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Renamed r_useFilmicPostProcessEffects to r_useFilmicPostProcessing
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2021-02-10 16:35:08 +01:00 |
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Robert Beckebans
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6cff363845
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Defaulted off r_showViewEnvprobes
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2021-02-10 16:28:16 +01:00 |
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Robert Beckebans
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a0eb203aaf
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
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Robert Beckebans
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290caeab79
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CMake cleanup
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2021-02-10 13:08:22 +01:00 |
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