Robert Beckebans
5446ae31e4
Fixed binaryzation of .glb models that don't have 'models' as main scene
2022-06-26 12:23:21 +02:00
HarrievG
833f112f4e
- gltfMesh support for mesh tag in idDeclModelDef
2022-06-25 15:05:59 +02:00
HarrievG
8030a5b1de
- idRenderModelGLTF now set dynamicModel_t to DM_STATIC when no anims are found, or to DM_CONTINUOUS
...
- idRenderModelGLTF now does only transform the model verts on read for DM_STATIC. Vertices for dynamicmodels are transformed on instantiation [wip]
- A-Style update
2022-06-24 21:40:08 +02:00
HarrievG
8f80816183
- binary loading/writing for (static) gltfMesh
2022-06-21 22:07:27 +02:00
HarrievG
6840b3a13e
- added cnew make batch file for vs2019
2022-06-21 00:44:01 +02:00
Robert Beckebans
90d329c78b
Moved FinishSurfaces for gltf
2022-06-21 00:20:25 +02:00
Robert Beckebans
d87d05e82c
Split Model_gltf.cpp into idlib/MapFile_gltf.cpp
2022-06-21 00:18:24 +02:00
HarrievG
39bdcba4ba
Merge remote-tracking branch 'RB/679-gltf-map-support2' into 679-gltf-map-support2
2022-06-21 00:03:31 +02:00
HarrievG
e84ef1edb2
transform bugs
2022-06-21 00:02:58 +02:00
Robert Beckebans
5f58f73845
Fixed missing generation of tangent spaces for glTF files
2022-06-20 23:57:13 +02:00
HarrievG
e3d37473da
Merge branch 'RobertBeckebans:679-gltf-map-support2' into 679-gltf-map-support2
2022-06-20 22:38:50 +02:00
HarrievG
18677c0e4a
Merge remote-tracking branch 'RB/679-gltf-map-support2' into 679-gltf-map-support2
2022-06-20 22:34:43 +02:00
Robert Beckebans
6e3a048833
Merge remote-tracking branch 'HarrievG/679-gltf-map-support2' into 679-gltf-map-support2
2022-06-20 22:34:25 +02:00
Robert Beckebans
4f6f65f4b8
Ignore line definitions in OBJ files
2022-06-20 22:33:01 +02:00
HarrievG
d0b9d8f8a8
astyle
2022-06-20 22:25:52 +02:00
Robert Beckebans
57b0b9620f
Fixed idassert in Release builds
2022-06-20 20:55:50 +02:00
HarrievG
9e4cd947a1
- cleanup YUP define
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- added rotation for entities
- models scene can be overriden with cvar
2022-06-20 01:12:45 +02:00
Robert Beckebans
52a99ea5f6
Astyle
2022-06-19 22:25:33 +02:00
HarrievG
44c4ba9e46
- if no meshname is given while trying to load a idRenderModelGLTF, add all primitives from the default scene of that gltf as surfaces
2022-06-19 22:19:27 +02:00
HarrievG
1f22320d37
- correct axis transform for gltf assets
2022-06-19 21:58:43 +02:00
HarrievG
72b535f0ac
- Fixed bsp/worldspawn scene node traversal
2022-06-19 01:26:16 +02:00
Robert Beckebans
0cb72166f8
Added missing copyright notices
2022-06-18 11:09:09 +02:00
Robert Beckebans
fd6c589da0
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
Robert Beckebans
35d809a145
Astyle
2022-06-18 10:36:48 +02:00
HarrievG
e5ecb219e5
- hierarchical bsp/worldmodel loading
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- gltf support for model def. Looks up item within the "models" scene of the target gltf!
2022-06-18 01:18:28 +02:00
Robert Beckebans
b147183658
Don't generate collision models for every rendermodel in advance
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(cherry picked from commit 82928cce8b6544466f4131b9bfd602ab2fa033d6)
2022-06-16 12:32:58 +02:00
Robert Beckebans
2d133b6910
Made hashing faster in MapPolygonMesh::GetGeometryCRC()
2022-06-11 11:54:01 +02:00
Robert Beckebans
f7db9d0ab7
Simplified allocations and fixed potential crash if materials are missing
2022-06-11 11:45:09 +02:00
Robert Beckebans
5354950d8a
Merge pull request #681 from HarrievG/679-gltf-map-support2
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- Fixed GLTF Mesh -> Polygon Mesh creaton
2022-06-11 11:27:58 +02:00
HarrievG
a6d4ca7694
material name is now used as texture/idMaterial
2022-06-10 22:06:38 +02:00
HarrievG
faa9207d01
- Fixed GLTF Mesh -> Polygon Mesh creaton
2022-06-10 10:27:17 +02:00
Robert Beckebans
c0a5f1233d
Fixed collision detection and shading
2022-06-09 10:51:20 +02:00
Robert Beckebans
c576583b28
Don't add indices from other polygons
2022-06-08 23:06:17 +02:00
Robert Beckebans
c74ed79e8d
Support the Valve 220 texture projection in MapPolygonMesh::ConvertFromBrush()
2022-06-08 21:34:04 +02:00
Robert Beckebans
9216f47572
Automatically remove map collision .cm, .bcm files before running dmap
2022-06-08 21:12:38 +02:00
Robert Beckebans
86b94dc8be
Crashfix: Don't refesh the screen using prints during engine shutdown.
2022-06-08 21:10:36 +02:00
Robert Beckebans
4e0199b75c
Entity glTF2 Y-Up -> Doom coord conversion
2022-06-07 22:48:36 +02:00
Robert Beckebans
e095e95173
glTF2 -> dmap triangulation bugfixes
2022-06-07 22:39:16 +02:00
Robert Beckebans
e86a8d1734
Crash fix when closing the engine
2022-06-07 22:04:43 +02:00
Robert Beckebans
d69db4ebad
Fixed rebase conflicts
2022-06-06 17:36:18 +02:00
Robert Beckebans
c3098186b5
Small glTF2 coords change
2022-06-06 17:24:47 +02:00
Robert Beckebans
24845c7edf
gltf2 -> idMapFile fixes. dmap and map commands work
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# Conflicts:
# neo/idlib/containers/List.h
2022-06-06 17:24:47 +02:00
HarrievG
50bb904e22
[!] compile fix
2022-06-06 17:24:38 +02:00
HarrievG
e19e4f2b05
Update Model_local.h
2022-06-06 17:24:38 +02:00
HarrievG
c1c5917cda
+ id style gltf2 parser
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+ initial attempt to dmap glb/gltf
[!] added blend file and glb for debugging purposes
# Conflicts:
# neo/idlib/containers/List.h
2022-06-06 17:24:37 +02:00
Robert Beckebans
1d62816a77
Fixed most annoying compiler warnings on Linux
2022-05-19 16:47:24 +02:00
Robert Beckebans
f1139f7a33
Fixed unknown event 772 error on Linux
2022-05-09 14:07:19 +02:00
Robert Beckebans
ee014e80d0
Removed obsolete default angles 0 0 0 for TB helper entities
2022-03-09 17:37:02 +01:00
Robert Beckebans
f81a8c1dd9
Updated release notes
2022-03-06 11:28:12 +01:00
Robert Beckebans
5b98d387ce
Fixed compiling of the Vulkan backend
2022-03-06 10:26:37 +01:00