Commit graph

59 commits

Author SHA1 Message Date
Robert Beckebans
c705e894fd Don't lookup Steam and GOG D3BFG paths by default.
This breaks development builds however you can set this behaviour by
setting +set sys_useSteamPath 1 or +set sys_useGOGPath 1
2021-06-04 13:06:34 +02:00
Robert Beckebans
b14a5b4fbb Applied Astyle 2021-05-26 09:25:28 +02:00
raynorpat
90a20aec42 Support for Steam and GOG.com base path detection for Windows.
This uses the registry unfortunately, but is fairly clean.

This will check the Steam App ID first, then the Steam install path, then finally will check the GOG.com App ID.
2021-05-25 23:20:54 -04:00
Robert Beckebans
d7a96ca21b Allow sys_lang to be saved to config 2021-05-08 15:05:47 +02:00
Robert Beckebans
afae2740bf Fixed unnessary warnings with VS2017 2021-03-15 21:21:56 +01:00
Robert Beckebans
d394ae186f Replaced DOOM 3 BFG icon 2021-02-25 19:30:07 +01:00
Robert Beckebans
c0376eacaf Merged some smaller bugfixes from Stephen's branch 2021-02-20 12:03:11 +01:00
Robert Beckebans
58607c2cca Changed r_useOpenGL45 default to 1 on Win and updated docs 2021-02-17 20:52:36 +01:00
Robert Beckebans
f97bfe3eb4 Don't try to create an OpenGL 5.0 context ... 2020-03-28 17:53:39 +01:00
Robert Beckebans
4a6af2d609 Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Robert Beckebans
a3e8b52170 Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
Robert Beckebans
8cdc4aa99c Try to run with OpenGL 4.5 core profile by default on Windows 2018-11-02 13:35:02 +01:00
Robert Beckebans
f180da6f63 Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
Robert Beckebans
a7d5c16e0a Vulkan CreateInstance Hello World 2018-10-04 00:30:20 +02:00
Robert Beckebans
a917b8c258 Stubbed out all OpenGL code 2018-10-03 23:40:35 +02:00
Robert Beckebans
3d9f9b75db Deleted almost all OpenGL code from _VK backend files 2018-10-03 21:14:28 +02:00
Robert Beckebans
736ccadcb3 Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Daniel Gibson
90b1ff0b65 Format Code with AStyle 2.05.1 2015-02-09 00:29:57 +01:00
Daniel Gibson
65d1428dd1 Make Unicode input work for SDL
The d3bfg internal SE_CHAR events were documented as "evValue is an
ascii char", but are actually at least UTF-16, as returned by
Windows WM_CHAR events.
We now assume it's UTF-32 (UTF-16 has the same values mostly)
and the SDL backend now puts UTF-32 chars into SE_CHAR events.

In the Windows backend I make sure that no surrogate UTF-16 chars are
emitted + I added support for WM_UNICODE messages.

Now I can input Ümläuts intö the conßole window \o/
2015-01-28 17:32:35 +01:00
Robert Beckebans
d691002296 Bumped engine version to 1.0.3 to prepare for new release 2015-01-18 12:13:24 +01:00
Pat Raynor
6f65394d97 Removed the useless Sys_GetSystemRam and Sys_GetVideoRam 2014-08-01 02:36:04 -04:00
Pat Raynor
afeab489dd Add more windows versions... 2014-08-01 02:35:12 -04:00
Robert Beckebans
5c0fedf190 Patched GLEW to get the extensions with OpenGL >= 3.2 for the case that glGetString(GL_EXTENSIONS) fails 2014-05-11 12:19:10 +02:00
Robert Beckebans
11456a231d Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping 2014-05-11 11:30:56 +02:00
RobertBeckebans
8018378c3c Merge branch 'master' into glew
Conflicts:
	neo/renderer/OpenGL/glext.h
	neo/renderer/OpenGL/qgl.h
	neo/renderer/OpenGL/wglext.h
	neo/renderer/RenderProgs.cpp
	neo/renderer/RenderProgs_GLSL.cpp
	neo/renderer/RenderSystem_init.cpp
	neo/renderer/tr_backend_draw.cpp
	neo/sys/win32/win_qgl.cpp
2014-04-21 15:01:50 +02:00
RobertBeckebans
cce21e0d76 Added GLSL ES 1.0 backend for Mesa drivers #90 2014-04-20 16:29:58 +02:00
Robert Beckebans
a315630d7d Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10 2014-02-23 15:19:11 +01:00
Robert Beckebans
fe22638fdd Merge branch 'master' into glew and fixed a crash on Intel HD drivers 2013-04-23 00:43:00 +02:00
Robert Beckebans
aefa4ac6e3 Merge branch 'master' into glew and fixed a crash on Intel HD drivers 2013-04-23 00:41:54 +02:00
Robert Beckebans
75f7fa3aa8 Removed obsolete old renderer SMP code 2013-03-23 21:33:40 +01:00
Daniel Gibson
cec460d38c Move stuff from sys/posix/ and sys/win32/ to sys/common/
All these files were almost identical, so there is no good reason to
have them twice..

and change CMakeLists.txt accordingly

(Not that this commit won't compile because some #includes are still
broken - will be fixed in the next one)
2013-03-18 00:38:58 +01:00
Daniel Gibson
95a1066004 prepare unification of more sys/win32/ and sys/posix/ stuff
because the code is almost the same anyway, so
* add win32 support to sys/posix/posix_signin.cpp
* add posix support to sys/win32/win_savegame.cpp
2013-03-18 00:38:40 +01:00
Daniel Gibson
c635566bcc Move sys/posix/posix_net.cpp to sys/common/socket_net.cpp, remove win_net.cpp
and adjust the CMakeLists.txt accordingly
2013-03-17 23:35:12 +01:00
Daniel Gibson
e8c8a04c07 rewrote posix_net.cpp based on win_net.cpp
And suddenly hosting a server on linux works at least locally
(with client and server on the same machine).
Even though there are still strange bugs (massive lags in one
direction, doesn't work in LAN), at least it works at all now.
2013-03-17 23:33:39 +01:00
Daniel Gibson
a203345897 Configurable username for Multi-Player (ui_name), com_pause no cheat
D3BFG gets the username from Steam, in the GPL release it just
uses the hostname.
Now it's possible to set a custom name with the ui_name CVAR
(like in classic doom3). If ui_name is empty ("") the hostname
is used.

The window losing focus in MP resulted in the console being spammed
with "changing com_pause not allowed in Multi Player" (or similar)
messages. Added CVAR_NOCHEAT flag to com_pause to get rid of that.
2013-03-16 14:32:47 +01:00
Daniel Gibson
b044526ddb Implement Sys_ReLaunch() for Linux, refactor it
It now works on Linux so executing it doesn't freeze the game
like described in
https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/33

Furthermore, this function doesn't have any parameters anymore
(on any platform) because the only thing supplied was the original
program arguments +"+set com_skipIntroVideos 1" anyway - this is now
done in Sys_ReLaunch() (also on Windows).
Having the program arguments as one string is bad on Linux/POSIX
because there it's expected that the program arguments are one
C-string per argument.
2013-01-20 04:32:11 +01:00
Robert Beckebans
c038a836f2 Merge branch 'master' into glew 2013-01-14 17:33:25 +01:00
Robert Beckebans
0881085589 Merge remote-tracking branch 'DanielGibson/improve-window-handling' 2013-01-05 11:35:52 +01:00
Robert Beckebans
0cf039bfdb Changed project to use the DirectX10 SDK on Windows 8 2013-01-04 22:51:30 +01:00
Daniel Gibson
a405b37f13 Pause when window loses focus, introduce com_pause
If the window loses focus com_pause is set to 1, when it regains focus
it's set to 0.
The behaviour on Win32 stayed the same (the implementation is less
hacky though) and Linux now matchces that.
2013-01-04 14:40:35 +01:00
Robert Beckebans
dd9b8a8710 Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Robert Beckebans
6b918aef86 Disabled broken savegame and profile storage checks for the PC 2012-12-19 23:56:20 +01:00
Robert Beckebans
ff531907c7 Replaced QGL with GLEW. 2012-12-17 17:30:59 +01:00
Robert Beckebans
99166faf71 Fixed compile problems on Win64 2012-12-17 12:24:31 +01:00
Daniel Gibson
e42a886b29 remove deprecated glShadeModel stuff
it's only for fixed function opengl, thus it's not needed and deprecated in OpenGL 3.2
AMD's driver complains about this.
2012-12-17 01:02:53 +01:00
Robert Beckebans
8b8cfe7d25 Small changes to pthreads. 2012-12-14 13:10:52 +01:00
Daniel Gibson
67d6a5a1fa Make sure SDL_Init() was called before SDL_VideoInfo()
by adding GLimp_PreInit()
2012-12-14 00:51:22 +01:00
Robert Beckebans
ca85c4d27b Added changes to compile for Win64 2012-12-13 20:37:55 +01:00
Daniel Gibson
9eeea7adf3 Fix tons of compiler warnings
mostly -Wreorder, use const char* instead of char* for "static strings",
fix inappropriate usage of NULL (e.g. instead of '\0' or (int)0)
2012-12-11 23:57:05 +01:00
Robert Beckebans
afaf66ef40 Formatted code 2012-12-04 12:11:14 +01:00