Robert Beckebans
ee09662c10
Added custom content support by looking for all content in all maps/*.resources.
...
This changes the filesystem to work a bit more like previous id tech
engines and allows to run mods and custom content like the Wulfen high
resolution textures in those mods with
+set fs_game <modname> +set fs_resourceLoadPriority 0
2014-05-14 22:32:34 +02:00
Robert Beckebans
c603add210
Reverted fs_resourceLoadPriority. Be aware to keep this changed if you work on mods or standalones. fixes #59 Player starts out with Soul Cube in Doom 3
2013-09-25 09:09:09 +02:00
Jonathan Young
45ea17fd70
Removed unused FileSystem variables.
2013-09-17 20:36:18 +10:00
Robert Beckebans
db715535cc
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
2013-06-01 15:13:00 +02:00
Daniel Gibson
ba126dde3a
Fixed various warnings from clang
2012-12-23 06:40:47 +01:00
Robert Beckebans
dd9b8a8710
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Robert Beckebans
8c9a2d3e0b
Some changes to the filesystem to give local files a higher priority than resource files.
2012-12-14 14:20:04 +01:00
Daniel Gibson
ee88148bd1
eliminate more longs
...
for 64bit compatibility.
2012-12-13 01:28:41 +01:00
Robert Beckebans
6c4590d8d4
Fixed stupid backslashes bug in idFileSystemLocal::CreateOSPath()
2012-12-12 00:36:07 +01:00
Robert Beckebans
3b0dabe30a
Formatted code.
2012-12-08 18:20:13 +01:00
Robert Beckebans
1feaa335df
More compile fixes for Linux.
2012-12-07 00:09:53 +01:00
Robert Beckebans
b6dd24ec4e
More MinGW specific compile fixes.
2012-12-02 06:00:07 +01:00
Robert Beckebans
f55a763ca4
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Brian Harris
5016f605b8
Initial commit
2012-11-26 12:58:24 -06:00