Commit graph

21 commits

Author SHA1 Message Date
Robert Beckebans
277964f074 Because I can :)
- Implemented soft shadows using PCF hardware shadow mapping

  The implementation uses sampler2DArrayShadow and PCF which usually
  requires Direct3D 10.1 however it is in the OpenGL 3.2 core so it should
  be widely supported.
  All 3 light types are supported which means parallel lights (sun) use
  scene independent cascaded shadow mapping.
  The implementation is very fast with single taps (400 fps average per
  scene on a GTX 660 ti OC) however I defaulted it to 16 taps so the shadows look
  really good which should you give stable 100 fps on todays hardware.

  The shadow filtering algorithm is based on Carmack's research which was
  released in the original Doom 3 GPL release draw_exp.cpp.

- Changed interaction shaders to use Half-Lambert lighting like in HL2 to
  make the game less dark

- Fixed some of the renderer debugging/development tools like r_showTris
2014-05-10 14:40:01 +02:00
RobertBeckebans
7008c661a5 Removed obsolete includes 2014-04-25 20:29:36 +02:00
Robert Beckebans
740cc0d2e8 Merge pull request #94 from dekadenZ/size-format-macros
Attempt at removing the kludge concerning non-standard printf format references
2014-04-25 19:48:48 +02:00
dekadenZ
e4605633f0 Move format specifier macros to idlib/sys/sys_defines.h 2014-04-25 15:22:15 +02:00
dekadenZ
69f26fbe11 Replaced sizeof format references with macro 2014-04-25 03:30:03 +02:00
Robert Beckebans
8943a6d4a2 Fixed FFmpeg video timings and crashes. Also fixes the black screen problem with Ubuntu 14.04 #92 2014-04-21 23:56:46 +02:00
RobertBeckebans
e61eae499c Replaced sizeof format references %lu with %zu (GCC, Clang) and %Iu (MSVC) #88 2014-04-16 11:08:05 +02:00
Andreas Bergmeier
f66591f244 Force format invocations to be correct (on gcc and clang) and fix them. 2014-02-23 19:16:23 +01:00
Jonathan Young
bb2e41b5d7 Added r_useVirtualScreenResolution cvar to control whether to do 2D rendering at 640x480 and stretch to the current resolution (default), or render at the current resolution. 2013-09-21 22:12:42 +10:00
Daniel Gibson
a203345897 Configurable username for Multi-Player (ui_name), com_pause no cheat
D3BFG gets the username from Steam, in the GPL release it just
uses the hostname.
Now it's possible to set a custom name with the ui_name CVAR
(like in classic doom3). If ui_name is empty ("") the hostname
is used.

The window losing focus in MP resulted in the console being spammed
with "changing com_pause not allowed in Multi Player" (or similar)
messages. Added CVAR_NOCHEAT flag to com_pause to get rid of that.
2013-03-16 14:32:47 +01:00
Daniel Gibson
deb41fb69f Add classic com_showFPS mode
That only displays the fps.
It's com_showFPS 2
2013-01-20 15:58:32 +01:00
Daniel Gibson
a405b37f13 Pause when window loses focus, introduce com_pause
If the window loses focus com_pause is set to 1, when it regains focus
it's set to 0.
The behaviour on Win32 stayed the same (the implementation is less
hacky though) and Linux now matchces that.
2013-01-04 14:40:35 +01:00
Daniel Gibson
ba126dde3a Fixed various warnings from clang 2012-12-23 06:40:47 +01:00
Robert Beckebans
dd9b8a8710 Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Robert Beckebans
6b918aef86 Disabled broken savegame and profile storage checks for the PC 2012-12-19 23:56:20 +01:00
Daniel Gibson
9eeea7adf3 Fix tons of compiler warnings
mostly -Wreorder, use const char* instead of char* for "static strings",
fix inappropriate usage of NULL (e.g. instead of '\0' or (int)0)
2012-12-11 23:57:05 +01:00
Robert Beckebans
3b0dabe30a Formatted code. 2012-12-08 18:20:13 +01:00
Robert Beckebans
55cc6b3946 Minifix for idCommonLocal 2012-12-07 00:23:27 +01:00
Robert Beckebans
1feaa335df More compile fixes for Linux. 2012-12-07 00:09:53 +01:00
Robert Beckebans
f55a763ca4 Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Brian Harris
5016f605b8 Initial commit 2012-11-26 12:58:24 -06:00