Commit graph

719 commits

Author SHA1 Message Date
Robert Beckebans
2bcd5e98a8 Version bump 1.3.0 to differentiate from latest public build 2020-03-22 13:51:30 +01:00
Robert Beckebans
6b524f0bcb Turned off HDR and shadow mapping defaults for Vulkan builds 2020-03-22 13:46:58 +01:00
Robert Beckebans
367d5af7a2 Fixed Windows build 2020-03-22 13:22:45 +01:00
Robert Beckebans
98630cf6ec Deleted cmake configs for VS 2010 and 2012 2020-03-22 12:27:27 +01:00
Robert Beckebans
bcb61ce306 Applied Astyle 2020-03-22 12:23:52 +01:00
Eric Womer
596fbb18ca RenderBackend.h:
* Renamed vkwindow to sdlWindow in struct vulkanContext_t to matche the rest of the struct naming conventions.

Image_VK.cpp:
  * disabled printing "Vulkan Image alloc " to the terminal, flooding it
  with data

RenderBackend_VK.cpp:
  * Re-enabled r_vkEnableValidationLayers enabling/disabling Vulkan
  validation checking, I had it hard-coded to true for testing reasons.
  * static void DestroySwapChain():
    * I don't know if the changes I introduced here are helping or not,
    or even doing anything, so this part can be ignored or changed back.
  * GL_StartFrame() and GL_BlockingSwapBuffers():
    * VkResult for these two functions, vkAcquireNextImageKHR and
    vkQueuePresentKHR, don't need to return VK_SUCCESS for the
    application to be valid, so handle them differently here. There may
    be others like this, but I don't know.

qvk.h:
  * Since VK_USE_PLATFORM_* is defined in the CMakeLists.txt file, for
  now anyways, use them to wrap the correct platform headers instead of
  defining them here.

sdl_vkimp.cpp:
  * Some debug printing changes, from GL to Vulkan, since this is for
  the Vulkan API.
2020-01-01 14:31:28 -05:00
Eric Womer
4f38ce0633 CMakeLists.txt:
* Added defining VK_USE_PLATFORM_* during CMake configuration, one for
  windows and one for UNIX
  * Fixed a case issue when adding Vulkans include directory
2020-01-01 14:25:38 -05:00
Eric Womer
ae07018a3c Removed an inclusion guard as it is needed for Physical Device
extensions and not Instance extensions.
2019-12-30 15:39:41 -05:00
Eric Womer
e9ef21ce5c SDL2/Vulkan on Linux, still broken for Doom3BFG 2019-12-30 15:20:15 -05:00
Eric Womer
8938733050 Added Sascha Willems FindXCB.cmake module for finding the XCB library
and headers
2019-12-29 17:07:51 -05:00
Eric Womer
7145d9b3f1 Compiling/Linking/Running, but no rendering, there is audio. glConfig as
a temp fix for the surfaces having a width and height of 0 since
renderSystem->getHeight()/getWidth() access
glConfig.nativeResolutionHeight/Width directly.
2019-12-29 17:05:33 -05:00
Eric Womer
528da79001 Merge branch 'kung' into vulkan-merge-2 2019-12-29 12:14:29 -05:00
Eric Womer
f1e650e2c4 Applying KungFuJesus's patch from
https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/398#issuecomment-569442019
2019-12-29 11:12:34 -05:00
Eric Womer
eeceaba261 neo/CMakeListst.txt:
* setting the c++ standard via add_compile_options caused the setting
    to bleed into the C code, which caused clang to error out the cmake
    configuration, so switched to setting it with CMAKE_CXX_STANDARD.

    Some miscellaneous spacking.

neo/CMakeLists.txt      :
neo/idlib/CMakeLists.txt:
  * Added missing -std=c++${CMAKE_CXX_STANDARD} to the precompiled header
    compile flags since the precompiled header process was custom and
    using CMAKE_CXX_STANDARD didn't set it automatically.
2019-12-28 21:38:39 -05:00
Eric Womer
c3c75004f9 CMakeLists.txt:
* FORCE_COLOR_OUTPUT, force diagnostic color output for clang and gnc
      compiler when using ninja build
  * COMPILE_COMMANDS, force cmake to generate the compile_commands.json file
  * Use set() for setting c++ standard since with clang it bleeds through
      down to C source files causing errors with cmake and can cause other
      issues with C source files and  set(CMAKE_CXX_STANDARD 11) forced
      the use of gnu++11 as the standard.
2019-12-28 14:28:30 -05:00
Eric Womer
62170b3d06 CMakeLists.txt:
Use CMAKE_CXX_STANDARD to specify c++11 compile flags instead of
  hardcoding -std=c++11 since that causes issues with C files,
  specifically with clang [9.0]
2019-12-28 13:20:13 -05:00
Robert Beckebans
fa3df4e2d2 Fixed OpenGL backend, Added r_usePBR to toggle Image Based Lighting 2019-11-22 18:25:33 +01:00
Robert Beckebans
527b1fbfd5 Applied new AStyle settings 2019-11-19 21:33:59 +01:00
Robert Beckebans
08cb9730e3 Merge branch 'master' into vulkan 2019-11-19 21:29:16 +01:00
Robert Beckebans
f6701427dd Added stencil zfail optimization aka Carmack's Reverse 2019-11-19 21:02:47 +01:00
Robert Beckebans
3632d200f9 Added anisotropic filtering to Vulkan backend 2019-11-19 20:16:58 +01:00
Robert Beckebans
e0a397e544 Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018 2019-11-19 19:26:35 +01:00
Robert Beckebans
cc3f1a78d3 Applied new Astyle settings to ImGui 2019-11-11 21:02:52 +01:00
Robert Beckebans
4a6af2d609 Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Robert Beckebans
4ab1bb1821 Changed Astyle config to match Clang-Format output as close as possible 2019-11-11 20:25:31 +01:00
Robert Beckebans
ab5b233e8e Fixed dynamic shadows on Vulkan. Enabled PBR GGX for interaction shaders 2019-11-11 20:07:33 +01:00
Jeffrey N. Johnson
07aa70f27e These changes allow the use of C++11. 2019-11-10 12:33:53 -08:00
Robert Beckebans
e6960cb876 Fixed rendering of stencil shadows with Vulkan 2019-11-08 20:09:57 +01:00
Robert Beckebans
57f502d167 Merged newest custom Vulkan allocator from vkDOOM3 2019-11-08 20:09:33 +01:00
Robert Beckebans
23414ee58d Merge vkDOOM3 stencil PSO creation 2019-11-08 18:12:37 +01:00
Robert Beckebans
880667da54 Disabled C++11 until the code is fixed 2019-11-02 19:56:42 +01:00
Robert Beckebans
1173e20412
Merge pull request #439 from r-a-sattarov/master
Force activation С++11 for GCC/Clang/MCST lcc
2019-11-02 19:32:54 +01:00
Robert Beckebans
5e68272eac Basic IBL works with Vulkan 2019-10-31 21:17:31 +01:00
Robert Beckebans
d4576f7cc5 Merge branch 'IBL-environment-probes2' into vulkan 2019-10-31 21:05:11 +01:00
Robert Beckebans
c676a864c6 idImage::CopyFrameBuffer 2019-10-31 21:05:00 +01:00
Robert Beckebans
e281cceb94 Fixed some depth bias pipeline problems 2019-10-31 17:33:19 +01:00
Robert Beckebans
a9c2e316b6 Added Experiment to compile GLSL to SPIR-V using shaderc 2019-10-31 15:22:28 +01:00
Robert Beckebans
377562506a Vulkan version compiles again 2019-10-31 13:18:04 +01:00
Robert Beckebans
b8d28c426c Fixed shader loading problems 2019-10-30 18:08:37 +01:00
Robert Beckebans
2c07265be5 Merge branch 'master' into IBL-environment-probes2 2019-10-30 10:38:44 +01:00
Robert Beckebans
e5d1e79cda Added missing ImGui::End() 2019-10-29 17:45:18 +01:00
Robert Beckebans
d333370637 Fixed problems with newest ImGui version 2019-10-28 23:45:13 +01:00
Robert Beckebans
36fecdd783 Updated ImGui to v1.73 2019-10-28 21:46:54 +01:00
Robert Beckebans
4605ae32bd Moved OpenGL specific ImGui code to GL renderer backend 2019-10-28 20:06:10 +01:00
Robert Beckebans
1c9674e931 ImGui integration bugfixes 2019-10-28 15:39:00 +01:00
Robert Beckebans
a3e8b52170 Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
r-a-sattarov
a03d827cdf Force activation С++11 for GCC/Clang/MCST lcc
Added GCC/Clang/MCST lcc compiler check for support of C++11 standard and force activation C++11 flag for compile.
E2K: fixed compile for MCST lcc compiler < 1.24 (default C++ standard in 1.23 is -std=c++03).
2019-10-26 19:56:09 +03:00
Robert Beckebans
3709713d79 Solved IBL branch conflicts 2019-10-19 22:51:14 +02:00
Robert Beckebans
a0dfca7596 Fixed CMakeLists missing EnvironmentProbe file 2019-10-19 22:33:02 +02:00
Robert Beckebans
60f330874d PBR metal workflow texture support for IBL 2019-10-19 22:33:02 +02:00