Commit graph

634 commits

Author SHA1 Message Date
Robert Beckebans
1e4b171b8a Implemented r_drawFlickerBox with Vulkan 2018-11-02 11:00:05 +01:00
Robert Beckebans
526138de89 Reset Descriptor Sets from last frame 2018-11-02 10:38:46 +01:00
Robert Beckebans
e324b8a1fd Fixed vkGLSL binding counting 2018-11-02 10:17:53 +01:00
Robert Beckebans
472596a548 DrawElements with Vulkan 2018-11-01 18:12:15 +01:00
Robert Beckebans
5ec3ab6b18 Replaced GL_Cull with the new GL state bits 2018-11-01 16:30:05 +01:00
Robert Beckebans
18a6bf8c6a Set Glslang compile options to reduce compiling overhead 2018-11-01 13:33:24 +01:00
Robert Beckebans
899a283f8b Create Vulkan Pipelines on deman if the render state changes 2018-11-01 12:50:40 +01:00
Robert Beckebans
11ebd3641b Fixed Vulkan Swapchain error messages 2018-11-01 12:14:21 +01:00
Robert Beckebans
80fed3c14a Glslang compiles all RBDOOM shaders to SPIR-V 2018-10-28 16:11:05 +01:00
Robert Beckebans
706c153675 Use GLSlang lib directly to compile GLSL to SPIR-V 2018-10-28 15:46:14 +01:00
Robert Beckebans
0441fff277 Added RenderProgs_VK.cpp for Vulkan specific GLSL/SPIR-V handling 2018-10-28 13:22:36 +01:00
Robert Beckebans
5bb543b4fc .vertex and .pixel shaders renamed for VS syntax highlighting 2018-10-28 11:39:05 +01:00
Robert Beckebans
b8ffe6f6c0 Fixed too bright Bink decoding in HDR mode 2018-10-13 19:46:31 +02:00
Robert Beckebans
0d58f44f30 Big simplification of renderprog management 2018-10-13 18:34:29 +02:00
Robert Beckebans
644cab3d15 Started to move GL specific GLSL stuff to RenderProgs_GL.cpp 2018-10-13 14:42:30 +02:00
Robert Beckebans
5ea900fd61 Simplified renderparms 2018-10-13 13:50:44 +02:00
Robert Beckebans
5483a186d3 First time the renderloop doesn't crash 2018-10-08 12:08:24 +02:00
Robert Beckebans
0ef3fcfe92 Fixed a bug in the Vulkan Swapchain 2018-10-07 17:58:32 +02:00
Robert Beckebans
98a13a2424 Generate vkGLSL if Vulkan is running otherwise GLSL 4.50 2018-10-07 16:42:28 +02:00
Robert Beckebans
4edf8b1c3b Added AMD's Vulkan Memory Allocator library 2018-10-06 17:55:32 +02:00
Robert Beckebans
a8ae629fcf Merged more renderer backend code from vkneo 2018-10-06 17:21:49 +02:00
Robert Beckebans
f180da6f63 Merged more Vulkan code from vkneo 2018-10-05 21:43:55 +02:00
Robert Beckebans
af02ccb9dc Scan GPUs 2018-10-04 00:59:16 +02:00
Robert Beckebans
a7d5c16e0a Vulkan CreateInstance Hello World 2018-10-04 00:30:20 +02:00
Robert Beckebans
a917b8c258 Stubbed out all OpenGL code 2018-10-03 23:40:35 +02:00
Robert Beckebans
bca006b8fc Moved OpenGL initialization to GL backend 2018-10-03 22:05:30 +02:00
Robert Beckebans
3d9f9b75db Deleted almost all OpenGL code from _VK backend files 2018-10-03 21:14:28 +02:00
Robert Beckebans
d115d84980 Merged improved VBO/UBO handling from vkneo 2018-10-02 17:50:51 +02:00
Robert Beckebans
095c68ca5b Moving towards vkneo. Started to stub out OpenGL if Vulkan enabled 2018-10-01 19:07:12 +02:00
Robert Beckebans
a51e3bddfe Link against Vulkan and glslang 2018-10-01 17:50:12 +02:00
Robert Beckebans
13721ec441 Added Vulkan option to CMake 2018-10-01 17:15:25 +02:00
Robert Beckebans
5788ae72a0
Merge pull request #420 from MadDeCoDeR/patch-2
Show properly cpu on 64-bit linux
2018-09-30 17:00:08 +02:00
Robert Beckebans
735a925bd3 Merge branch 'vkdoom3-merge' 2018-09-30 15:49:18 +02:00
George Kalampokis
223673da57
Show properly cpu on 64-bit linux 2018-07-08 19:50:13 +03:00
Robert Beckebans
ee4ade8c11 Merge branch 'master' into vkdoom3-merge 2018-06-05 11:49:51 +02:00
Daniel Gibson
6d816579a1 Use libbinkdec to decode bink videos in neo/renderer/Cinematic.cpp
Similar to the ffmpeg integration, but less code (and gets rid of an
external dependency) :)

Also needed a tiny modification of RB_BindVariableStageImage()
to make sure the right shader is used (otherwise it's rendered
in greyscale)

Also added license note for libbinkdec to README.txt
2018-05-06 20:50:50 +02:00
Daniel Gibson
d4b2ac6667 Add libbinkdec to neo/libs/, integrate it in CMake
From http://homepage.eircom.net/~duncandsl/avp/
It's based on ffmpeg, but much easier to integrate (and has a nicer API)

I did some small modifications to make it build on Linux and with VS2013
They're marked with "DG: "
2018-05-06 20:50:41 +02:00
Robert Beckebans
d75169010b
Merge pull request #382 from ensiform/x64-staticvar-fix
Static cvars incorrectly checking against wrong size on 64
2017-11-17 12:02:51 +01:00
Robert Beckebans
5c4764197a com_smp -1 mode for RenderDoc debugging 2017-09-10 17:28:27 +02:00
Robert Beckebans
38bcf14c7b killed globalImages->BindNull(). More cleanups from vkneo 2017-09-10 15:27:31 +02:00
Robert Beckebans
f4dd96e404 Moved tr_backend_rendertools.cpp 2017-09-10 14:16:15 +02:00
Robert Beckebans
2f3169179a Merge branch 'master' into vkdoom3-merge 2017-09-10 13:44:17 +02:00
Robert Beckebans
b3637e8fde Moved tr_backend_rendertools.cpp 2017-09-10 13:43:28 +02:00
Robert Beckebans
a6169afac6 More render backend refactoring. Fixed image stuff 2017-09-10 13:32:44 +02:00
Robert Beckebans
a54612c0be More renderer backend refactoring. DOES NOT COMPILE 2017-09-09 14:57:48 +02:00
Robert Beckebans
c8e3cd9fe2 Merge pull request #372 from rigred/master
Fix sprintf overflows in various locations (gcc 7)
2017-09-03 23:24:47 +02:00
Robert Beckebans
a5b5840ca7 Started to refactor RB_ functions into idRenderBackend. DOES NOT COMPILE 2017-09-03 23:17:44 +02:00
Robert Beckebans
530b382929 Merging Image code from vkneo 2017-09-03 13:56:30 +02:00
Robert Beckebans
e0ba08b3f9 Added new GL states 2017-09-03 13:27:21 +02:00
Robert Beckebans
c91f8f4338 Merge branch 'master' into vkdoom3-merge 2017-09-03 10:32:19 +02:00