diff --git a/neo/shaders/builtin/video/bink.ps.hlsl b/neo/shaders/builtin/video/bink.ps.hlsl index cb8b78ba..264ed8ab 100644 --- a/neo/shaders/builtin/video/bink.ps.hlsl +++ b/neo/shaders/builtin/video/bink.ps.hlsl @@ -30,11 +30,11 @@ If you have questions concerning this license or the applicable additional terms // *INDENT-OFF* -Texture2D t_Y : register( t0 VK_DESCRIPTOR_SET( 1 ) ); -Texture2D t_Cr : register( t1 VK_DESCRIPTOR_SET( 1 ) ); -Texture2D t_Cb : register( t2 VK_DESCRIPTOR_SET( 1 ) ); +Texture2D t_Y : register( t0 VK_DESCRIPTOR_SET( 0 ) ); +Texture2D t_Cr : register( t1 VK_DESCRIPTOR_SET( 0 ) ); +Texture2D t_Cb : register( t2 VK_DESCRIPTOR_SET( 0 ) ); -SamplerState LinearSampler : register( s0 VK_DESCRIPTOR_SET( 2 ) ); +SamplerState LinearSampler : register( s0 VK_DESCRIPTOR_SET( 1 ) ); struct PS_IN { @@ -67,4 +67,4 @@ void main( PS_IN fragment, out PS_OUT result ) color *= rpColor; result.color = sRGBAToLinearRGBA( color ); -} \ No newline at end of file +} diff --git a/neo/shaders/builtin/video/bink_gui.ps.hlsl b/neo/shaders/builtin/video/bink_gui.ps.hlsl index bc9eb3da..9a10845c 100644 --- a/neo/shaders/builtin/video/bink_gui.ps.hlsl +++ b/neo/shaders/builtin/video/bink_gui.ps.hlsl @@ -30,11 +30,11 @@ If you have questions concerning this license or the applicable additional terms // *INDENT-OFF* -Texture2D t_Y : register( t0 VK_DESCRIPTOR_SET( 1 ) ); -Texture2D t_Cr : register( t1 VK_DESCRIPTOR_SET( 1 ) ); -Texture2D t_Cb : register( t2 VK_DESCRIPTOR_SET( 1 ) ); +Texture2D t_Y : register( t0 VK_DESCRIPTOR_SET( 0 ) ); +Texture2D t_Cr : register( t1 VK_DESCRIPTOR_SET( 0 ) ); +Texture2D t_Cb : register( t2 VK_DESCRIPTOR_SET( 0 ) ); -SamplerState LinearSampler : register( s0 VK_DESCRIPTOR_SET( 2 ) ); +SamplerState LinearSampler : register( s0 VK_DESCRIPTOR_SET( 1 ) ); struct PS_IN { float4 position : SV_Position; @@ -69,4 +69,4 @@ void main( PS_IN fragment, out PS_OUT result ) float4 color = ( binkImage * fragment.color ) + fragment.texcoord1; result.color.xyz = color.xyz * color.w; result.color.w = color.w; -} \ No newline at end of file +}