Updated README

This commit is contained in:
Robert Beckebans 2014-05-17 15:22:57 +02:00
parent 952907fa77
commit f560e29183

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@ -258,11 +258,13 @@ __________________________________________
- Linux support (32 and 64 bit) - Linux support (32 and 64 bit)
- New OpenAL Soft sound backend primarily developed for Linux but works on Windows as well
- Win64 support - Win64 support
- Implemented soft shadows using PCF hardware shadow mapping - OpenAL Soft sound backend primarily developed for Linux but works on Windows as well
- Bink video support through FFmpeg
- Soft shadows using PCF hardware shadow mapping
The implementation uses sampler2DArrayShadow and PCF which usually The implementation uses sampler2DArrayShadow and PCF which usually
requires Direct3D 10.1 however it is in the OpenGL 3.2 core so it should requires Direct3D 10.1 however it is in the OpenGL 3.2 core so it should