From f3738d1a36ba79e82262a48014aff68cb1c5d8aa Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Sun, 24 Mar 2013 15:39:46 +0100 Subject: [PATCH] Fixed some render debugging tools --- base/renderprogs/vertex_color.pixel | 47 ++++++++++++++++++++++++ base/renderprogs/vertex_color.vertex | 55 ++++++++++++++++++++++++++++ 2 files changed, 102 insertions(+) create mode 100644 base/renderprogs/vertex_color.pixel create mode 100644 base/renderprogs/vertex_color.vertex diff --git a/base/renderprogs/vertex_color.pixel b/base/renderprogs/vertex_color.pixel new file mode 100644 index 00000000..fa0309e8 --- /dev/null +++ b/base/renderprogs/vertex_color.pixel @@ -0,0 +1,47 @@ +/* +=========================================================================== + +Doom 3 BFG Edition GPL Source Code +Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. +Copyright (C) 2013 Robert Beckebans + +This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). + +Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Doom 3 BFG Edition Source Code. If not, see . + +In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. + +If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. + +=========================================================================== +*/ + +#include "global.inc" + +uniform sampler2D samp0 : register(s0); + +struct PS_IN +{ + float4 color : COLOR0; +}; + +struct PS_OUT +{ + float4 color : COLOR; +}; + +void main( PS_IN fragment, out PS_OUT result ) +{ + result.color = fragment.color; +} \ No newline at end of file diff --git a/base/renderprogs/vertex_color.vertex b/base/renderprogs/vertex_color.vertex new file mode 100644 index 00000000..214872e6 --- /dev/null +++ b/base/renderprogs/vertex_color.vertex @@ -0,0 +1,55 @@ +/* +=========================================================================== + +Doom 3 BFG Edition GPL Source Code +Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. +Copyright (C) 2013 Robert Beckebans + +This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). + +Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Doom 3 BFG Edition Source Code. If not, see . + +In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. + +If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. + +=========================================================================== +*/ + +#include "global.inc" + +struct VS_IN +{ + float4 position : POSITION; + float2 texcoord : TEXCOORD0; + float4 normal : NORMAL; + float4 tangent : TANGENT; + float4 color : COLOR0; +}; + +struct VS_OUT +{ + float4 position : POSITION; + float4 color : COLOR0; +}; + +void main( VS_IN vertex, out VS_OUT result ) +{ + result.position.x = dot4( vertex.position, rpMVPmatrixX ); + result.position.y = dot4( vertex.position, rpMVPmatrixY ); + result.position.z = dot4( vertex.position, rpMVPmatrixZ ); + result.position.w = dot4( vertex.position, rpMVPmatrixW ); + + result.color = swizzleColor( vertex.color ); +} \ No newline at end of file