Merge pull request #486 from numas13/fix_softshadow

Fix white soft shadows glitch
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Robert Beckebans 2020-08-17 22:40:55 +02:00 committed by GitHub
commit f2a7361fc0
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2 changed files with 2 additions and 2 deletions

View file

@ -368,7 +368,7 @@ void main( PS_IN fragment, out PS_OUT result )
//float vogelPhi = InterleavedGradientNoiseAnim( fragment.position.xy, rpJitterTexOffset.w );
float shadowTexelSize = rpScreenCorrectionFactor.z * rpJitterTexScale.x;
for( float i = 0; i < numSamples; i += 1.0 )
for( float i = 0.0; i < numSamples; i += 1.0 )
{
float2 jitter = VogelDiskSample( i, numSamples, vogelPhi );

View file

@ -10316,7 +10316,7 @@ static const cgShaderDef_t cg_renderprogs[] =
" //float vogelPhi = InterleavedGradientNoiseAnim( fragment.position.xy, rpJitterTexOffset.w );\n"
"\n"
" float shadowTexelSize = rpScreenCorrectionFactor.z * rpJitterTexScale.x;\n"
" for( float i = 0; i < numSamples; i += 1.0 )\n"
" for( float i = 0.0; i < numSamples; i += 1.0 )\n"
" {\n"
" float2 jitter = VogelDiskSample( i, numSamples, vogelPhi );\n"
"\n"