From e85851991b67954b0ef5a3028a462bc8376854de Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Sat, 12 Mar 2022 11:28:34 +0100 Subject: [PATCH] Fixed skybox shader --- neo/shaders/builtin/legacy/skybox.ps.hlsl | 2 +- neo/shaders/builtin/legacy/skybox.vs.hlsl | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/neo/shaders/builtin/legacy/skybox.ps.hlsl b/neo/shaders/builtin/legacy/skybox.ps.hlsl index 7d45fc6a..2689dcfe 100644 --- a/neo/shaders/builtin/legacy/skybox.ps.hlsl +++ b/neo/shaders/builtin/legacy/skybox.ps.hlsl @@ -34,7 +34,7 @@ TextureCube tex : register( t0 ); SamplerState samp0 : register(s0); struct PS_IN { - float4 position : VPOS; + float4 position : SV_Position; float3 texcoord0 : TEXCOORD0_centroid; float4 color : COLOR0; }; diff --git a/neo/shaders/builtin/legacy/skybox.vs.hlsl b/neo/shaders/builtin/legacy/skybox.vs.hlsl index d979e90d..ce9e8823 100644 --- a/neo/shaders/builtin/legacy/skybox.vs.hlsl +++ b/neo/shaders/builtin/legacy/skybox.vs.hlsl @@ -39,8 +39,8 @@ struct VS_IN { }; struct VS_OUT { - float4 position : POSITION; - float3 texcoord0 : TEXCOORD0; + float4 position : SV_Position; + float3 texcoord0 : TEXCOORD0_centroid; float4 color : COLOR0; }; // *INDENT-ON*