diff --git a/base/renderprogs/colorProcess.vs.hlsl b/base/renderprogs/colorProcess.vs.hlsl index 8ff16396..f31a27d9 100644 --- a/base/renderprogs/colorProcess.vs.hlsl +++ b/base/renderprogs/colorProcess.vs.hlsl @@ -32,11 +32,12 @@ uniform float4 rpUser0 : register(c128); //rpFraction uniform float4 rpUser1 : register(c129); //rpTargetHue struct VS_IN { - float4 position : POSITION; - float2 texcoord : TEXCOORD0; - float4 normal : NORMAL; - float4 tangent : TANGENT; - float4 color : COLOR0; + float4 position : POSITION; + float2 texcoord : TEXCOORD0; + float4 normal : NORMAL; + float4 tangent : TANGENT; + float4 color : COLOR0; + float4 color2 : COLOR1; }; struct VS_OUT { diff --git a/base/renderprogs/depth_skinned.vs.hlsl b/base/renderprogs/depth_skinned.vs.hlsl index 66cd0f37..99ed115d 100644 --- a/base/renderprogs/depth_skinned.vs.hlsl +++ b/base/renderprogs/depth_skinned.vs.hlsl @@ -32,9 +32,12 @@ If you have questions concerning this license or the applicable additional terms uniform matrices_ubo { float4 matrices[408]; }; struct VS_IN { - float4 position : POSITION; - float4 color : COLOR0; - float4 color2 : COLOR1; + float4 position : POSITION; + float2 texcoord : TEXCOORD0; + float4 normal : NORMAL; + float4 tangent : TANGENT; + float4 color : COLOR0; + float4 color2 : COLOR1; }; struct VS_OUT { diff --git a/base/renderprogs/environment_skinned.vs.hlsl b/base/renderprogs/environment_skinned.vs.hlsl index 4962d7b3..7b7de0f9 100644 --- a/base/renderprogs/environment_skinned.vs.hlsl +++ b/base/renderprogs/environment_skinned.vs.hlsl @@ -32,11 +32,12 @@ If you have questions concerning this license or the applicable additional terms uniform matrices_ubo { float4 matrices[408]; }; struct VS_IN { - float4 position : POSITION; - float2 texcoord : TEXCOORD0; - float4 normal : NORMAL; - float4 color : COLOR0; - float4 color2 : COLOR1; + float4 position : POSITION; + float2 texcoord : TEXCOORD0; + float4 normal : NORMAL; + float4 tangent : TANGENT; + float4 color : COLOR0; + float4 color2 : COLOR1; }; struct VS_OUT { diff --git a/base/renderprogs/fog_skinned.vs.hlsl b/base/renderprogs/fog_skinned.vs.hlsl index 7ea248e3..8d0999fa 100644 --- a/base/renderprogs/fog_skinned.vs.hlsl +++ b/base/renderprogs/fog_skinned.vs.hlsl @@ -32,10 +32,12 @@ If you have questions concerning this license or the applicable additional terms uniform matrices_ubo { float4 matrices[408]; }; struct VS_IN { - float4 position : POSITION; - float2 texcoord : TEXCOORD0; - float4 color : COLOR0; - float4 color2 : COLOR1; + float4 position : POSITION; + float2 texcoord : TEXCOORD0; + float4 normal : NORMAL; + float4 tangent : TANGENT; + float4 color : COLOR0; + float4 color2 : COLOR1; }; struct VS_OUT { diff --git a/base/renderprogs/texture_color_skinned.vs.hlsl b/base/renderprogs/texture_color_skinned.vs.hlsl index 0e0aa55e..570e0b1f 100644 --- a/base/renderprogs/texture_color_skinned.vs.hlsl +++ b/base/renderprogs/texture_color_skinned.vs.hlsl @@ -32,10 +32,12 @@ If you have questions concerning this license or the applicable additional terms uniform matrices_ubo { float4 matrices[408]; }; struct VS_IN { - float4 position : POSITION; - float2 texcoord : TEXCOORD0; - float4 color : COLOR0; - float4 color2 : COLOR1; + float4 position : POSITION; + float2 texcoord : TEXCOORD0; + float4 normal : NORMAL; + float4 tangent : TANGENT; + float4 color : COLOR0; + float4 color2 : COLOR1; }; struct VS_OUT {