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Merge branch 'RobertBeckebans:679-gltf-map-support2' into 679-gltf-map-support2
This commit is contained in:
commit
e3d37473da
2 changed files with 11 additions and 22 deletions
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@ -159,16 +159,11 @@ MapPolygonMesh* MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh_Primitive* p
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}
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idVec3 normal;
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#if GLTF_YUP
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// RB: proper glTF2 convention, requires Y-up export option ticked on in Blender
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normal.x = vec.z;
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normal.y = vec.x;
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normal.z = vec.y;
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#else
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normal.x = vec.x;
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normal.y = vec.y;
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normal.z = vec.z;
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#endif
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normal *= axisTransform;
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mesh->verts[i].SetNormal( normal );
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}
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@ -208,16 +203,11 @@ MapPolygonMesh* MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh_Primitive* p
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}
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idVec3 tangent;
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#if GLTF_YUP
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// RB: proper glTF2 convention, requires Y-up export option ticked on in Blender
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tangent.x = vec.z;
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tangent.y = vec.x;
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tangent.z = vec.y;
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#else
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tangent.x = vec.x;
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tangent.y = vec.y;
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tangent.z = vec.z;
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#endif
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tangent *= axisTransform;
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mesh->verts[i].SetTangent( tangent );
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@ -299,16 +289,10 @@ void ProcessSceneNode( idMapEntity* newEntity, gltfNode* node, idMat4& trans, gl
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}
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#endif
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idVec3 origin;
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#if GLTF_YUP
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// RB: proper glTF2 convention, requires Y-up export option ticked on in Blender
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origin.x = node->translation.z;
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origin.y = node->translation.x;
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origin.z = node->translation.y;
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#else
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origin.x = node->translation.x;
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origin.y = node->translation.y;
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origin.z = node->translation.z;
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#endif
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// files import as y-up. Use this transform to change the model to z-up.
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idMat3 rotation = idAngles( 0.0f, 0.0f, 90.0f ).ToMat3( );
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@ -551,7 +535,6 @@ void idRenderModelGLTF::InitFromFile( const char* fileName )
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}
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}
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if( surfaces.Num( ) <= 0 )
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{
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common->Warning( "Couldn't load model: '%s'", name.c_str( ) );
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@ -125,6 +125,12 @@ objModel_t* OBJ_Parse( const char* fileName, const char* objFileBuffer, int leng
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idStr line;
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src.ReadRestOfLine( line );
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}
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else if( token == "l" )
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{
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// We don't support lines
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idStr line;
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src.ReadRestOfLine( line );
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}
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else if( token == "o" || token == "g" )
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{
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idStr line;
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