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Updated .plan
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@ -19,6 +19,67 @@ TBD - RBDOOM-3-BFG 1.6.0
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_______________________________
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## .plan - June 28, 2024
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This build brings back .pk4 support and the classic flash light through a gameplay option.
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It also should help modders to organize the content as the filesystem has been slightly changed so paks in mod folders are ensured to have a higher priority regardless of multimod filename clashes. So there is no need to name your pak files zzzWhatever.resources.
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E.g. a Multimod setup:
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```
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RBDoom3BFG.exe +set fs_game mod_E3_Alpha_Weapons +set fs_game_base mod_D3HDP_Lite
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```
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mod_D3HDP_Lite is the base mod and mod_E3_Alpha_Weapons is a submod that extends it even further.
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The path command shows the priority how a file is being looked up in the virtual filesystem.
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Higher is better.
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```
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Current search path:
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C:\Users\rober\Saved Games\id Software\RBDOOM 3 BFG/mod_E3_Alpha_Weapons
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C:\Projects\RBDOOM-3-BFG/mod_E3_Alpha_Weapons
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C:\Projects\RBDOOM-3-BFG/mod_E3_Alpha_Weapons/zzz_E3_Alpha_Weapons.resources (41 files)
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C:\Users\rober\Saved Games\id Software\RBDOOM 3 BFG/mod_D3HDP_Lite
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C:\Projects\RBDOOM-3-BFG/mod_D3HDP_Lite
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C:\Projects\RBDOOM-3-BFG/mod_D3HDP_Lite/zzzD3HDPBFGLite06.resources (1641 files)
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C:\Projects\RBDOOM-3-BFG/mod_D3HDP_Lite/zzzD3HDPBFGLite05.resources (3173 files)
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C:\Projects\RBDOOM-3-BFG/mod_D3HDP_Lite/zzzD3HDPBFGLite04.resources (1683 files)
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C:\Projects\RBDOOM-3-BFG/mod_D3HDP_Lite/zzzD3HDPBFGLite03.resources (1047 files)
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C:\Projects\RBDOOM-3-BFG/mod_D3HDP_Lite/zzzD3HDPBFGLite02.resources (777 files)
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C:\Projects\RBDOOM-3-BFG/mod_D3HDP_Lite/zzzD3HDPBFGLite01.resources (524 files)
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C:\Users\rober\Saved Games\id Software\RBDOOM 3 BFG/base
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C:\Projects\RBDOOM-3-BFG/base
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C:\Projects\RBDOOM-3-BFG/base/maps/site3.resources (1725 files)
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...
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C:\Projects\RBDOOM-3-BFG/base/maps/admin.resources (2148 files)
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C:\Projects\RBDOOM-3-BFG/base/_sound_pc_gr.resources (830 files)
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C:\Projects\RBDOOM-3-BFG/base/_sound_pc_en.resources (840 files)
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C:\Projects\RBDOOM-3-BFG/base/_sound_pc.resources (4759 files)
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C:\Projects\RBDOOM-3-BFG/base/_ordered.resources (1336 files)
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C:\Projects\RBDOOM-3-BFG/base/_common.resources (2262 files)
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```
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zzz_E3_Alpha_Weapons.resources has a higher priority now regardless of how the other paks are named.
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Changelog:
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* Updated tools/bfgpakexplorer to version 1.0.5 (thanks to George Kalampokis)
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* Fixed PBR _rmao lookup hack on the wrong textures
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* Added classic flashlight from Doom BFA (single player only)
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* Replaced flashlight shadows option with classic flashlight
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* Added detection for Doom 2004/2019 .pk4 files or .resources
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* Added missing script event so we can boot vanilla Doom 3
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* Added back .pk4 support but only for paks without a dll inside
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* Changed file lookup order in .resources paks like in previous id Tech engines
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## .plan - June 22, 2024
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Some people requested a separate oldschool map compiler so they don't have to open the engine every time they compile a map. Now you can just hit a button in TrenchBroomBFG.
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