Updated .plan

This commit is contained in:
Robert Beckebans 2024-06-28 18:03:36 +02:00
parent c226650c0c
commit d256e331a6

View file

@ -19,6 +19,67 @@ TBD - RBDOOM-3-BFG 1.6.0
_______________________________
## .plan - June 28, 2024
This build brings back .pk4 support and the classic flash light through a gameplay option.
It also should help modders to organize the content as the filesystem has been slightly changed so paks in mod folders are ensured to have a higher priority regardless of multimod filename clashes. So there is no need to name your pak files zzzWhatever.resources.
E.g. a Multimod setup:
```
RBDoom3BFG.exe +set fs_game mod_E3_Alpha_Weapons +set fs_game_base mod_D3HDP_Lite
```
mod_D3HDP_Lite is the base mod and mod_E3_Alpha_Weapons is a submod that extends it even further.
The path command shows the priority how a file is being looked up in the virtual filesystem.
Higher is better.
```
Current search path:
C:\Users\rober\Saved Games\id Software\RBDOOM 3 BFG/mod_E3_Alpha_Weapons
C:\Projects\RBDOOM-3-BFG/mod_E3_Alpha_Weapons
C:\Projects\RBDOOM-3-BFG/mod_E3_Alpha_Weapons/zzz_E3_Alpha_Weapons.resources (41 files)
C:\Users\rober\Saved Games\id Software\RBDOOM 3 BFG/mod_D3HDP_Lite
C:\Projects\RBDOOM-3-BFG/mod_D3HDP_Lite
C:\Projects\RBDOOM-3-BFG/mod_D3HDP_Lite/zzzD3HDPBFGLite06.resources (1641 files)
C:\Projects\RBDOOM-3-BFG/mod_D3HDP_Lite/zzzD3HDPBFGLite05.resources (3173 files)
C:\Projects\RBDOOM-3-BFG/mod_D3HDP_Lite/zzzD3HDPBFGLite04.resources (1683 files)
C:\Projects\RBDOOM-3-BFG/mod_D3HDP_Lite/zzzD3HDPBFGLite03.resources (1047 files)
C:\Projects\RBDOOM-3-BFG/mod_D3HDP_Lite/zzzD3HDPBFGLite02.resources (777 files)
C:\Projects\RBDOOM-3-BFG/mod_D3HDP_Lite/zzzD3HDPBFGLite01.resources (524 files)
C:\Users\rober\Saved Games\id Software\RBDOOM 3 BFG/base
C:\Projects\RBDOOM-3-BFG/base
C:\Projects\RBDOOM-3-BFG/base/maps/site3.resources (1725 files)
...
C:\Projects\RBDOOM-3-BFG/base/maps/admin.resources (2148 files)
C:\Projects\RBDOOM-3-BFG/base/_sound_pc_gr.resources (830 files)
C:\Projects\RBDOOM-3-BFG/base/_sound_pc_en.resources (840 files)
C:\Projects\RBDOOM-3-BFG/base/_sound_pc.resources (4759 files)
C:\Projects\RBDOOM-3-BFG/base/_ordered.resources (1336 files)
C:\Projects\RBDOOM-3-BFG/base/_common.resources (2262 files)
```
zzz_E3_Alpha_Weapons.resources has a higher priority now regardless of how the other paks are named.
Changelog:
* Updated tools/bfgpakexplorer to version 1.0.5 (thanks to George Kalampokis)
* Fixed PBR _rmao lookup hack on the wrong textures
* Added classic flashlight from Doom BFA (single player only)
* Replaced flashlight shadows option with classic flashlight
* Added detection for Doom 2004/2019 .pk4 files or .resources
* Added missing script event so we can boot vanilla Doom 3
* Added back .pk4 support but only for paks without a dll inside
* Changed file lookup order in .resources paks like in previous id Tech engines
## .plan - June 22, 2024
Some people requested a separate oldschool map compiler so they don't have to open the engine every time they compile a map. Now you can just hit a button in TrenchBroomBFG.