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Store glTF2 source timestamp in .bglb binary cache file
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@ -464,7 +464,7 @@ idRenderModel* idRenderModelManagerLocal::GetModel( const char* _modelName, bool
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{
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idFileLocal outputFile( fileSystem->OpenFileWrite( generatedFileName, "fs_basepath" ) );
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idLib::Printf( "Writing %s\n", generatedFileName.c_str() );
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model->WriteBinaryModel( outputFile );
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model->WriteBinaryModel( outputFile, &sourceTimeStamp );
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}
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// RB end
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} /* else {
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