From d11fae0c20d0a5a915f63689fa6efb6f230d2d3c Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Mon, 19 Apr 2021 00:44:41 +0200 Subject: [PATCH] Don't write .exr files for empty light grid areas --- neo/renderer/RenderWorld_lightgrid.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/neo/renderer/RenderWorld_lightgrid.cpp b/neo/renderer/RenderWorld_lightgrid.cpp index 9ac2039d..52ef8b5c 100644 --- a/neo/renderer/RenderWorld_lightgrid.cpp +++ b/neo/renderer/RenderWorld_lightgrid.cpp @@ -1139,7 +1139,7 @@ CONSOLE_COMMAND( bakeLightGrids, "Bake irradiance/vis light grid data", NULL ) area->lightGrid.SetupLightGrid( area->globalBounds, tr.primaryWorld->mapName, tr.primaryWorld, a, limit ); #if 1 - int numGridPoints = area->lightGrid.lightGridPoints.Num(); + int numGridPoints = area->lightGrid.CountValidGridPoints(); if( numGridPoints == 0 ) { continue;