mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-06-02 01:31:45 +00:00
Added new GFX options for SSAO and Ambient Lighting
This commit is contained in:
parent
5b252f82d1
commit
d0f5cd7308
7 changed files with 231 additions and 26 deletions
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@ -365,6 +365,8 @@ Using the models argument will also export all needed models by entity declarati
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* Allow _extra_ents.map files next to the original .map files so new entities can be added to existing maps or old entities can be tweaked with new values
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* Allow _extra_ents.map files next to the original .map files so new entities can be added to existing maps or old entities can be tweaked with new values
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* Fixed DPI Scaling problems for 4K screens
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[ASSETS]
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[ASSETS]
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* This release is the first time that contains changes to the base/ folder and is not a pure executable patch
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* This release is the first time that contains changes to the base/ folder and is not a pure executable patch
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@ -1367,6 +1367,8 @@ public:
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// RB begin
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// RB begin
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SYSTEM_FIELD_POSTFX,
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SYSTEM_FIELD_POSTFX,
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SYSTEM_FIELD_SHADOWMAPPING,
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SYSTEM_FIELD_SHADOWMAPPING,
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SYSTEM_FIELD_SSAO,
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SYSTEM_FIELD_AMBIENT_BRIGHTNESS,
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// RB end
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// RB end
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SYSTEM_FIELD_BRIGHTNESS,
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SYSTEM_FIELD_BRIGHTNESS,
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SYSTEM_FIELD_VOLUME,
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SYSTEM_FIELD_VOLUME,
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@ -1395,12 +1397,14 @@ public:
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private:
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private:
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int originalFramerate;
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int originalFramerate;
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int originalAntialias;
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int originalAntialias;
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int originalPostProcessing;
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int originalVsync;
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int originalVsync;
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float originalBrightness;
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float originalBrightness;
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float originalVolume;
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float originalVolume;
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// RB begin
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// RB begin
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int originalShadowMapping;
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int originalShadowMapping;
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int originalSSAO;
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int originalPostProcessing;
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float originalAmbientBrightness;
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// RB end
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// RB end
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idList<vidMode_t> modeList;
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idList<vidMode_t> modeList;
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@ -55,7 +55,7 @@ void idMenuScreen_Shell_SystemOptions::Initialize( idMenuHandler* data )
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SetSpritePath( "menuSystemOptions" );
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SetSpritePath( "menuSystemOptions" );
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options = new( TAG_SWF ) idMenuWidget_DynamicList();
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options = new( TAG_SWF ) idMenuWidget_SystemOptionsList(); // RB: allow more options than defined in the SWF
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options->SetNumVisibleOptions( NUM_SYSTEM_OPTIONS_OPTIONS );
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options->SetNumVisibleOptions( NUM_SYSTEM_OPTIONS_OPTIONS );
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options->SetSpritePath( GetSpritePath(), "info", "options" );
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options->SetSpritePath( GetSpritePath(), "info", "options" );
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options->SetWrappingAllowed( true );
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options->SetWrappingAllowed( true );
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@ -104,6 +104,7 @@ void idMenuScreen_Shell_SystemOptions::Initialize( idMenuHandler* data )
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_ANTIALIASING );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_ANTIALIASING );
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options->AddChild( control );
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options->AddChild( control );
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// RB begin
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control = new( TAG_SWF ) idMenuWidget_ControlButton();
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control = new( TAG_SWF ) idMenuWidget_ControlButton();
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control->SetOptionType( OPTION_SLIDER_TEXT );
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control->SetOptionType( OPTION_SLIDER_TEXT );
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control->SetLabel( "Filmic VFX" );
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control->SetLabel( "Filmic VFX" );
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@ -112,7 +113,6 @@ void idMenuScreen_Shell_SystemOptions::Initialize( idMenuHandler* data )
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_POSTFX );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_POSTFX );
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options->AddChild( control );
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options->AddChild( control );
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// RB begin
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control = new( TAG_SWF ) idMenuWidget_ControlButton();
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control = new( TAG_SWF ) idMenuWidget_ControlButton();
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control->SetOptionType( OPTION_SLIDER_TEXT );
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control->SetOptionType( OPTION_SLIDER_TEXT );
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control->SetLabel( "Soft Shadows" );
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control->SetLabel( "Soft Shadows" );
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@ -121,6 +121,14 @@ void idMenuScreen_Shell_SystemOptions::Initialize( idMenuHandler* data )
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_SHADOWMAPPING );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_SHADOWMAPPING );
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options->AddChild( control );
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options->AddChild( control );
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control = new( TAG_SWF ) idMenuWidget_ControlButton();
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control->SetOptionType( OPTION_SLIDER_TEXT );
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control->SetLabel( "SSAO" );
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control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_SSAO );
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control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_SSAO );
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options->AddChild( control );
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/*control = new( TAG_SWF ) idMenuWidget_ControlButton();
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/*control = new( TAG_SWF ) idMenuWidget_ControlButton();
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control->SetOptionType( OPTION_SLIDER_BAR );
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control->SetOptionType( OPTION_SLIDER_BAR );
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control->SetLabel( "#str_swf_lodbias" );
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control->SetLabel( "#str_swf_lodbias" );
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@ -128,6 +136,15 @@ void idMenuScreen_Shell_SystemOptions::Initialize( idMenuHandler* data )
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control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
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control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_LODBIAS );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_LODBIAS );
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options->AddChild( control );*/
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options->AddChild( control );*/
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control = new( TAG_SWF ) idMenuWidget_ControlButton();
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control->SetOptionType( OPTION_SLIDER_BAR );
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control->SetLabel( "Ambient Lighting" );
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control->SetDescription( "Sets the amount of indirect lighting. Needed for modern PBR reflections" );
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control->SetDataSource( &systemData, idMenuDataSource_SystemSettings::SYSTEM_FIELD_AMBIENT_BRIGHTNESS );
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control->SetupEvents( 2, options->GetChildren().Num() );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, idMenuDataSource_SystemSettings::SYSTEM_FIELD_SSAO );
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options->AddChild( control );
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// RB end
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// RB end
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control = new( TAG_SWF ) idMenuWidget_ControlButton();
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control = new( TAG_SWF ) idMenuWidget_ControlButton();
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@ -392,12 +409,14 @@ void idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::LoadData
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{
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{
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originalFramerate = com_engineHz.GetInteger();
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originalFramerate = com_engineHz.GetInteger();
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originalAntialias = r_antiAliasing.GetInteger();
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originalAntialias = r_antiAliasing.GetInteger();
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originalPostProcessing = r_useFilmicPostProcessing.GetInteger();
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originalVsync = r_swapInterval.GetInteger();
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originalVsync = r_swapInterval.GetInteger();
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originalBrightness = r_exposure.GetFloat();
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originalBrightness = r_exposure.GetFloat();
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originalVolume = s_volume_dB.GetFloat();
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originalVolume = s_volume_dB.GetFloat();
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// RB begin
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// RB begin
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originalShadowMapping = r_useShadowMapping.GetInteger();
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originalShadowMapping = r_useShadowMapping.GetInteger();
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originalSSAO = r_useSSAO.GetInteger();
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originalAmbientBrightness = r_forceAmbient.GetFloat();
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originalPostProcessing = r_useFilmicPostProcessing.GetInteger();
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// RB end
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// RB end
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const int fullscreen = r_fullscreen.GetInteger();
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const int fullscreen = r_fullscreen.GetInteger();
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@ -522,15 +541,14 @@ void idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::AdjustFi
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r_antiAliasing.SetInteger( AdjustOption( r_antiAliasing.GetInteger(), values, numValues, adjustAmount ) );
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r_antiAliasing.SetInteger( AdjustOption( r_antiAliasing.GetInteger(), values, numValues, adjustAmount ) );
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break;
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break;
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}
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}
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// RB begin
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case SYSTEM_FIELD_POSTFX:
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case SYSTEM_FIELD_POSTFX:
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{
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{
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static const int numValues = 2;
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static const int numValues = 2;
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static const int values[numValues] = { 0, 1 };
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static const int values[numValues] = { 0, 1 };
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//static const int values[numValues] = { 0, 2, 3, 4, 5 };
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r_useFilmicPostProcessing.SetInteger( AdjustOption( r_useFilmicPostProcessing.GetInteger(), values, numValues, adjustAmount ) );
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r_useFilmicPostProcessing.SetInteger( AdjustOption( r_useFilmicPostProcessing.GetInteger(), values, numValues, adjustAmount ) );
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break;
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break;
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}
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}
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// RB begin
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case SYSTEM_FIELD_SHADOWMAPPING:
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case SYSTEM_FIELD_SHADOWMAPPING:
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{
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{
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static const int numValues = 2;
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static const int numValues = 2;
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@ -546,6 +564,22 @@ void idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::AdjustFi
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r_lodBias.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, -1.0f, 1.0f ) );
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r_lodBias.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, -1.0f, 1.0f ) );
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break;
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break;
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}*/
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}*/
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case SYSTEM_FIELD_SSAO:
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{
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static const int numValues = 2;
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static const int values[numValues] = { 0, 1 };
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r_useSSAO.SetInteger( AdjustOption( r_useSSAO.GetInteger(), values, numValues, adjustAmount ) );
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break;
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}
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case SYSTEM_FIELD_AMBIENT_BRIGHTNESS:
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{
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const float percent = LinearAdjust( r_forceAmbient.GetFloat(), 0.0f, 1.0f, 0.0f, 100.0f );
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const float adjusted = percent + ( float )adjustAmount;
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const float clamped = idMath::ClampFloat( 0.0f, 100.0f, adjusted );
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r_forceAmbient.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, 0.0f, 1.0f ) );
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break;
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}
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// RB end
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// RB end
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case SYSTEM_FIELD_BRIGHTNESS:
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case SYSTEM_FIELD_BRIGHTNESS:
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{
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{
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@ -553,7 +587,7 @@ void idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::AdjustFi
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const float adjusted = percent + ( float )adjustAmount;
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const float adjusted = percent + ( float )adjustAmount;
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const float clamped = idMath::ClampFloat( 0.0f, 100.0f, adjusted );
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const float clamped = idMath::ClampFloat( 0.0f, 100.0f, adjusted );
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r_exposure.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, 0.0f, 1.0f ) );
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r_exposure.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, 0.0f, 1.0f ) ); // RB
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r_lightScale.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, 2.0f, 4.0f ) );
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r_lightScale.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, 2.0f, 4.0f ) );
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break;
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break;
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}
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}
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@ -599,8 +633,10 @@ idSWFScriptVar idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings
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return va( "%4i x %4i @ %dhz", modeList[vidmode].width, modeList[vidmode].height, modeList[vidmode].displayHz );
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return va( "%4i x %4i @ %dhz", modeList[vidmode].width, modeList[vidmode].height, modeList[vidmode].displayHz );
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}
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}
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}
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}
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case SYSTEM_FIELD_FRAMERATE:
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case SYSTEM_FIELD_FRAMERATE:
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return va( "%d FPS", com_engineHz.GetInteger() );
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return va( "%d FPS", com_engineHz.GetInteger() );
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case SYSTEM_FIELD_VSYNC:
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case SYSTEM_FIELD_VSYNC:
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if( r_swapInterval.GetInteger() == 1 )
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if( r_swapInterval.GetInteger() == 1 )
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{
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{
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@ -614,6 +650,7 @@ idSWFScriptVar idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings
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{
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{
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return "#str_swf_disabled";
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return "#str_swf_disabled";
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}
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}
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case SYSTEM_FIELD_ANTIALIASING:
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case SYSTEM_FIELD_ANTIALIASING:
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{
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{
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if( r_antiAliasing.GetInteger() == 0 )
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if( r_antiAliasing.GetInteger() == 0 )
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@ -646,6 +683,7 @@ idSWFScriptVar idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings
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}
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}
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//return va( "%dx", idMath::IPow( 2, r_motionBlur.GetInteger() ) );
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//return va( "%dx", idMath::IPow( 2, r_motionBlur.GetInteger() ) );
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// RB begin
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// RB begin
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case SYSTEM_FIELD_SHADOWMAPPING:
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case SYSTEM_FIELD_SHADOWMAPPING:
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if( r_useShadowMapping.GetInteger() == 1 )
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if( r_useShadowMapping.GetInteger() == 1 )
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{
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{
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@ -655,11 +693,27 @@ idSWFScriptVar idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings
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{
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{
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return "#str_swf_disabled";
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return "#str_swf_disabled";
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}
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}
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//case SYSTEM_FIELD_LODBIAS:
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//case SYSTEM_FIELD_LODBIAS:
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// return LinearAdjust( r_lodBias.GetFloat(), -1.0f, 1.0f, 0.0f, 100.0f );
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// return LinearAdjust( r_lodBias.GetFloat(), -1.0f, 1.0f, 0.0f, 100.0f );
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case SYSTEM_FIELD_SSAO:
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if( r_useSSAO.GetInteger() == 1 )
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{
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return "#str_swf_enabled";
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}
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else
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{
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return "#str_swf_disabled";
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}
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case SYSTEM_FIELD_AMBIENT_BRIGHTNESS:
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return LinearAdjust( r_forceAmbient.GetFloat(), 0.0f, 1.0f, 0.0f, 100.0f );
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// RB end
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// RB end
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case SYSTEM_FIELD_BRIGHTNESS:
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case SYSTEM_FIELD_BRIGHTNESS:
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return LinearAdjust( r_exposure.GetFloat(), 0.0f, 1.0f, 0.0f, 100.0f );
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return LinearAdjust( r_exposure.GetFloat(), 0.0f, 1.0f, 0.0f, 100.0f );
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case SYSTEM_FIELD_VOLUME:
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case SYSTEM_FIELD_VOLUME:
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{
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{
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return 100.0f * Square( 1.0f - ( s_volume_dB.GetFloat() / DB_SILENCE ) );
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return 100.0f * Square( 1.0f - ( s_volume_dB.GetFloat() / DB_SILENCE ) );
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@ -679,31 +733,167 @@ bool idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::IsDataCh
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{
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{
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return true;
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return true;
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}
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}
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if( originalAntialias != r_antiAliasing.GetInteger() )
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if( originalAntialias != r_antiAliasing.GetInteger() )
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{
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{
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return true;
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return true;
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}
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}
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if( originalPostProcessing != r_useFilmicPostProcessing.GetInteger() )
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{
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return true;
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}
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if( originalVsync != r_swapInterval.GetInteger() )
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if( originalVsync != r_swapInterval.GetInteger() )
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{
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{
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return true;
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return true;
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}
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}
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if( originalBrightness != r_exposure.GetFloat() )
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{
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return true;
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}
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if( originalVolume != s_volume_dB.GetFloat() )
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{
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return true;
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}
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// RB begin
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if( originalShadowMapping != r_useShadowMapping.GetInteger() )
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if( originalShadowMapping != r_useShadowMapping.GetInteger() )
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{
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{
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return true;
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return true;
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}
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}
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// RB end
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if( originalSSAO != r_useSSAO.GetInteger() )
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{
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return true;
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}
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if( originalPostProcessing != r_useFilmicPostProcessing.GetInteger() )
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{
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return true;
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}
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if( originalAmbientBrightness != r_forceAmbient.GetFloat() )
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{
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return true;
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}
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if( originalBrightness != r_exposure.GetFloat() )
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{
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return true;
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}
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if( originalVolume != s_volume_dB.GetFloat() )
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{
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return true;
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}
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return false;
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return false;
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}
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}
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// RB begin
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void idMenuWidget_SystemOptionsList::Update()
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{
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if( GetSWFObject() == NULL )
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{
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return;
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}
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idSWFScriptObject& root = GetSWFObject()->GetRootObject();
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if( !BindSprite( root ) )
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{
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return;
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}
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//idLib::Printf( "SystemOptionsList::Update( offset = %i )\n", GetViewOffset() );
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||||||
|
// clear old sprites and rebuild the options
|
||||||
|
for( int childIndex = 0; childIndex < GetTotalNumberOfOptions(); ++childIndex )
|
||||||
|
{
|
||||||
|
idMenuWidget& child = GetChildByIndex( childIndex );
|
||||||
|
|
||||||
|
child.ClearSprite();
|
||||||
|
}
|
||||||
|
|
||||||
|
for( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex )
|
||||||
|
{
|
||||||
|
if( optionIndex >= children.Num() )
|
||||||
|
{
|
||||||
|
// not enough children
|
||||||
|
idSWFSpriteInstance* item = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", optionIndex ) );
|
||||||
|
if( item != NULL )
|
||||||
|
{
|
||||||
|
item->SetVisible( false );
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// account view offset and total number of options
|
||||||
|
const int childIndex = ( GetViewOffset() + optionIndex ) % GetTotalNumberOfOptions();
|
||||||
|
idMenuWidget& child = GetChildByIndex( childIndex );
|
||||||
|
|
||||||
|
child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) );
|
||||||
|
if( child.BindSprite( root ) )
|
||||||
|
{
|
||||||
|
if( optionIndex >= GetTotalNumberOfOptions() )
|
||||||
|
{
|
||||||
|
child.ClearSprite();
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
child.Update();
|
||||||
|
|
||||||
|
if( optionIndex == focusIndex )
|
||||||
|
{
|
||||||
|
child.SetState( WIDGET_STATE_SELECTING );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
child.SetState( WIDGET_STATE_NORMAL );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
idSWFSpriteInstance* const upSprite = GetSprite()->GetScriptObject()->GetSprite( "upIndicator" );
|
||||||
|
if( upSprite != NULL )
|
||||||
|
{
|
||||||
|
upSprite->SetVisible( GetViewOffset() > 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
idSWFSpriteInstance* const downSprite = GetSprite()->GetScriptObject()->GetSprite( "downIndicator" );
|
||||||
|
if( downSprite != NULL )
|
||||||
|
{
|
||||||
|
downSprite->SetVisible( GetViewOffset() + GetNumVisibleOptions() < GetTotalNumberOfOptions() );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void idMenuWidget_SystemOptionsList::Scroll( const int scrollAmount, const bool wrapAround )
|
||||||
|
{
|
||||||
|
if( GetTotalNumberOfOptions() == 0 )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int newIndex, newOffset;
|
||||||
|
|
||||||
|
// RB: always wrap around
|
||||||
|
CalculatePositionFromIndexDelta( newIndex, newOffset, GetViewIndex(), GetViewOffset(), GetNumVisibleOptions(), GetTotalNumberOfOptions(), scrollAmount, IsWrappingAllowed(), true ); //wrapAround );
|
||||||
|
|
||||||
|
//int oldViewIndex = GetViewIndex();
|
||||||
|
//int oldViewOffset = GetViewOffset();
|
||||||
|
int oldFocusIndex = GetFocusIndex();
|
||||||
|
|
||||||
|
if( newOffset != GetViewOffset() )
|
||||||
|
{
|
||||||
|
SetViewOffset( newOffset );
|
||||||
|
if( menuData != NULL )
|
||||||
|
{
|
||||||
|
menuData->PlaySound( GUI_SOUND_FOCUS );
|
||||||
|
}
|
||||||
|
|
||||||
|
// RB: HACK and I don't like it.
|
||||||
|
// focusIndex is used here for the visible state and not for event handling.
|
||||||
|
focusIndex = newIndex;
|
||||||
|
Update();
|
||||||
|
focusIndex = oldFocusIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
if( newIndex != GetViewIndex() )
|
||||||
|
{
|
||||||
|
SetViewIndex( newIndex );
|
||||||
|
|
||||||
|
// trigger focus/unfocus sprite actions
|
||||||
|
SetFocusIndex( newIndex );// - newOffset );
|
||||||
|
}
|
||||||
|
|
||||||
|
//idLib::Printf( "scroll = %i, index = %i -> %i, offset = %i -> %i, focus = %i -> %i\n", scrollAmount, oldViewIndex, newIndex, oldViewOffset, newOffset, oldFocusIndex, GetFocusIndex() );
|
||||||
|
}
|
||||||
|
// RB end
|
||||||
|
|
||||||
|
|
|
@ -1271,9 +1271,19 @@ class idMenuWidget_ScoreboardList : public idMenuWidget_DynamicList
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
virtual void Update();
|
virtual void Update();
|
||||||
virtual int GetTotalNumberOfOptions() const;
|
virtual int GetTotalNumberOfOptions() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// RB begin
|
||||||
|
class idMenuWidget_SystemOptionsList : public idMenuWidget_DynamicList
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual void Update() override;
|
||||||
|
virtual void Scroll( const int scrollAmount, const bool wrapAround = false ) override;
|
||||||
|
};
|
||||||
|
// RB end
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
================================================
|
================================================
|
||||||
idMenuWidget_NavBar
|
idMenuWidget_NavBar
|
||||||
|
|
|
@ -550,7 +550,7 @@ void idImage::SetTexParameters()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// RB: disabled use of unreliable extension that can make the game look worse
|
// RB: disabled use of unreliable extension that can make the game look worse but doesn't save any VRAM
|
||||||
/*
|
/*
|
||||||
if( glConfig.textureLODBiasAvailable && ( usage != TD_FONT ) )
|
if( glConfig.textureLODBiasAvailable && ( usage != TD_FONT ) )
|
||||||
{
|
{
|
||||||
|
|
|
@ -99,8 +99,7 @@ idCVar r_useSeamlessCubeMap( "r_useSeamlessCubeMap", "1", CVAR_RENDERER | CVAR_B
|
||||||
idCVar r_maxAnisotropicFiltering( "r_maxAnisotropicFiltering", "8", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "limit aniso filtering" );
|
idCVar r_maxAnisotropicFiltering( "r_maxAnisotropicFiltering", "8", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "limit aniso filtering" );
|
||||||
idCVar r_useTrilinearFiltering( "r_useTrilinearFiltering", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "Extra quality filtering" );
|
idCVar r_useTrilinearFiltering( "r_useTrilinearFiltering", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "Extra quality filtering" );
|
||||||
// RB: not used anymore
|
// RB: not used anymore
|
||||||
// SRS - Reenabled LODBIAS
|
idCVar r_lodBias( "r_lodBias", "0.5", CVAR_RENDERER | CVAR_ARCHIVE, "UNUSED: image lod bias" );
|
||||||
idCVar r_lodBias( "r_lodBias", "0.5", CVAR_RENDERER | CVAR_ARCHIVE, /*"UNUSED: */"image lod bias" );
|
|
||||||
// RB end
|
// RB end
|
||||||
|
|
||||||
idCVar r_useStateCaching( "r_useStateCaching", "1", CVAR_RENDERER | CVAR_BOOL, "avoid redundant state changes in GL_*() calls" );
|
idCVar r_useStateCaching( "r_useStateCaching", "1", CVAR_RENDERER | CVAR_BOOL, "avoid redundant state changes in GL_*() calls" );
|
||||||
|
|
|
@ -10,7 +10,7 @@ import os
|
||||||
from decimal import *
|
from decimal import *
|
||||||
from math import *
|
from math import *
|
||||||
|
|
||||||
jsonfilename = "C:\\Projects\\RBDOOM-3-BFG\\base\\exported\\swf\\hud.json"
|
jsonfilename = "C:\\Projects\\RBDOOM-3-BFG\\base\\exported\\swf\\shell.json"
|
||||||
basepath = "C:\\Projects\\RBDOOM-3-BFG\\base\\"
|
basepath = "C:\\Projects\\RBDOOM-3-BFG\\base\\"
|
||||||
|
|
||||||
start = time.time()
|
start = time.time()
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue