Merge branch 'mesa-support' of github.com:RobertBeckebans/RBDOOM-3-BFG into mesa-support

This commit is contained in:
RobertBeckebans 2014-04-20 17:44:23 +02:00
commit cb83ec194a
3 changed files with 18 additions and 3 deletions

View file

@ -90,7 +90,7 @@ void idRenderProgManager::Init()
{
{ BUILTIN_GUI, "gui.vfp", false },
{ BUILTIN_COLOR, "color.vfp", false },
{ BUILTIN_SIMPLESHADE, "simpleshade.vfp", false },
// { BUILTIN_SIMPLESHADE, "simpleshade.vfp", false },
{ BUILTIN_TEXTURED, "texture.vfp", false },
{ BUILTIN_TEXTURE_VERTEXCOLOR, "texture_color.vfp", false },
{ BUILTIN_TEXTURE_VERTEXCOLOR_SKINNED, "texture_color_skinned.vfp", true },
@ -117,11 +117,11 @@ void idRenderProgManager::Init()
{ BUILTIN_POSTPROCESS, "postprocess.vfp", false },
{ BUILTIN_STEREO_DEGHOST, "stereoDeGhost.vfp", false },
{ BUILTIN_STEREO_WARP, "stereoWarp.vfp", false },
{ BUILTIN_ZCULL_RECONSTRUCT, "zcullReconstruct.vfp", false },
// { BUILTIN_ZCULL_RECONSTRUCT, "zcullReconstruct.vfp", false },
{ BUILTIN_BINK, "bink.vfp", false },
{ BUILTIN_BINK_GUI, "bink_gui.vfp", false },
{ BUILTIN_STEREO_INTERLACE, "stereoInterlace.vfp", false },
{ BUILTIN_MOTION_BLUR, "motionBlur.vfp", false },
// { BUILTIN_MOTION_BLUR, "motionBlur.vfp", false },
{ BUILTIN_SHADOW, "shadow.vfp", false },
{ BUILTIN_SHADOW_SKINNED, "shadow_skinned.vfp", true },
};

View file

@ -401,6 +401,15 @@ static void R_CheckPortableExtensions()
glConfig.vendor = VENDOR_INTEL;
}
// RB: HACK for testing: Mesa support
#if defined(__linux__) //!defined(_WIN32) && !defined(__ANDROID__)
//if( glConfig.vendor == VENDOR_INTEL )
{
glConfig.driverType = GLDRV_OPENGL_MESA;
}
#endif
// RB end
// GL_ARB_multitexture
glConfig.multitextureAvailable = R_CheckExtension( "GL_ARB_multitexture" );
if( glConfig.multitextureAvailable )

View file

@ -194,6 +194,8 @@ bool GLimp_Init( glimpParms_t parms )
// RB begin
if( r_useOpenGL32.GetInteger() > 0 )
{
glConfig.driverType = GLDRV_OPENGL32_COMPATIBILITY_PROFILE;
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 );
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 2 );
@ -205,6 +207,8 @@ bool GLimp_Init( glimpParms_t parms )
if( r_useOpenGL32.GetInteger() > 1 )
{
glConfig.driverType = GLDRV_OPENGL32_CORE_PROFILE;
SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE );
}
// RB end
@ -255,6 +259,8 @@ bool GLimp_Init( glimpParms_t parms )
glConfig.isFullscreen = ( SDL_GetWindowFlags( window ) & SDL_WINDOW_FULLSCREEN ) == SDL_WINDOW_FULLSCREEN;
#else
glConfig.driverType = GLDRV_OPENGL3X;
SDL_WM_SetCaption( GAME_NAME, GAME_NAME );
if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval.GetInteger() ) < 0 )