From ca1c1019d0d6a986622df89274a64468d30c577a Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Tue, 12 Apr 2022 18:29:55 +0200 Subject: [PATCH] Less flickering --- neo/renderer/GLMatrix.cpp | 2 +- neo/renderer/Passes/TemporalAntiAliasingPass.cpp | 2 +- neo/renderer/RenderSystem_init.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/neo/renderer/GLMatrix.cpp b/neo/renderer/GLMatrix.cpp index a72918b4..d099b629 100644 --- a/neo/renderer/GLMatrix.cpp +++ b/neo/renderer/GLMatrix.cpp @@ -512,7 +512,7 @@ void R_SetupProjectionMatrix( viewDef_t* viewDef ) const int viewWidth = viewDef->viewport.x2 - viewDef->viewport.x1 + 1; const int viewHeight = viewDef->viewport.y2 - viewDef->viewport.y1 + 1; -#if 1 +#if 0 jitterx = jitterx * width / viewWidth; jitterx += r_centerX.GetFloat(); jitterx += viewDef->renderView.stereoScreenSeparation; diff --git a/neo/renderer/Passes/TemporalAntiAliasingPass.cpp b/neo/renderer/Passes/TemporalAntiAliasingPass.cpp index af38a612..cf1fb9d8 100644 --- a/neo/renderer/Passes/TemporalAntiAliasingPass.cpp +++ b/neo/renderer/Passes/TemporalAntiAliasingPass.cpp @@ -190,7 +190,7 @@ void TemporalAntiAliasingPass::Init( m_ResolvePso = device->createComputePipeline( pipelineDesc ); - AdvanceFrame(); + //AdvanceFrame(); } } diff --git a/neo/renderer/RenderSystem_init.cpp b/neo/renderer/RenderSystem_init.cpp index cb2d8d7e..93df11b5 100644 --- a/neo/renderer/RenderSystem_init.cpp +++ b/neo/renderer/RenderSystem_init.cpp @@ -336,7 +336,7 @@ idCVar r_useLightGrid( "r_useLightGrid", "1", CVAR_RENDERER | CVAR_BOOL, "" ); idCVar r_exposure( "r_exposure", "0.5", CVAR_ARCHIVE | CVAR_RENDERER | CVAR_FLOAT, "HDR exposure or LDR brightness [-4.0 .. 4.0]", -4.0f, 4.0f ); idCVar r_useTemporalAA( "r_useTemporalAA", "1", CVAR_RENDERER | CVAR_BOOL, "only disable for debugging" ); -idCVar r_taaJitter( "r_taaJitter", "1", CVAR_RENDERER | CVAR_INTEGER, "0: None, 1: MSAA, 2: Halton, 3: R2 Sequence, 4: White Noise" ); +idCVar r_taaJitter( "r_taaJitter", "2", CVAR_RENDERER | CVAR_INTEGER, "0: None, 1: MSAA, 2: Halton, 3: R2 Sequence, 4: White Noise" ); // RB end const char* fileExten[4] = { "tga", "png", "jpg", "exr" };