From c95419e1d9a9fba8c52655d6c4af532c75e6e0ce Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Mon, 27 Feb 2023 15:57:00 +0100 Subject: [PATCH] Small performance fix --- neo/renderer/RenderBackend.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/neo/renderer/RenderBackend.cpp b/neo/renderer/RenderBackend.cpp index 54a62a13..a1a3dd5a 100644 --- a/neo/renderer/RenderBackend.cpp +++ b/neo/renderer/RenderBackend.cpp @@ -4044,7 +4044,7 @@ void idRenderBackend::ShadowAtlasPass( const viewDef_t* _viewDef ) int shadowIndex = 0; idList inputSizes; - idStrList inputNames; + //idStrList inputNames; for( const viewLight_t* vLight = viewDef->viewLights; vLight != NULL; vLight = vLight->next ) { @@ -4102,10 +4102,10 @@ void idRenderBackend::ShadowAtlasPass( const viewDef_t* _viewDef ) idVec2i size( shadowMapResolutions[ vLight->shadowLOD ], shadowMapResolutions[ vLight->shadowLOD ] ); inputSizes.Append( size ); - if( size.x >= 1024 ) - { - inputNames.Append( lightShader->GetName() ); - } + //if( size.x >= 1024 ) + //{ + // inputNames.Append( lightShader->GetName() ); + //} shadowIndex++; }