diff --git a/neo/renderer/OpenGL/RenderBackend_GL.cpp b/neo/renderer/OpenGL/RenderBackend_GL.cpp index d3142c75..97a91d02 100644 --- a/neo/renderer/OpenGL/RenderBackend_GL.cpp +++ b/neo/renderer/OpenGL/RenderBackend_GL.cpp @@ -1491,14 +1491,14 @@ void idRenderBackend::CheckCVars() } } - if( r_useIBL.IsModified() || + if( r_usePBR.IsModified() || r_useHDR.IsModified() || r_useHalfLambertLighting.IsModified() || r_pbrDebug.IsModified() ) { bool needShaderReload = false; - if( r_useIBL.GetBool() && r_useHalfLambertLighting.GetBool() ) + if( r_usePBR.GetBool() && r_useHalfLambertLighting.GetBool() ) { r_useHalfLambertLighting.SetBool( false ); @@ -1508,7 +1508,7 @@ void idRenderBackend::CheckCVars() needShaderReload |= r_useHDR.IsModified(); needShaderReload |= r_pbrDebug.IsModified(); - r_useIBL.ClearModified(); + r_usePBR.ClearModified(); r_useHDR.ClearModified(); r_useHalfLambertLighting.ClearModified(); r_pbrDebug.ClearModified(); diff --git a/neo/renderer/RenderBackend.cpp b/neo/renderer/RenderBackend.cpp index 044851ac..c661958c 100644 --- a/neo/renderer/RenderBackend.cpp +++ b/neo/renderer/RenderBackend.cpp @@ -2140,13 +2140,13 @@ void idRenderBackend::AmbientPass( const drawSurf_t* const* drawSurfs, int numDr idVec4 ambientColor; float ambientBoost = 1.0f; - if( !r_useIBL.GetBool() ) + if( !r_usePBR.GetBool() ) { ambientBoost += r_useSSAO.GetBool() ? 0.2f : 0.0f; ambientBoost *= r_useHDR.GetBool() ? 1.1f : 1.0f; } - bool useIBL = r_useIBL.GetBool() && !fillGbuffer; + bool useIBL = r_usePBR.GetBool() && !fillGbuffer; ambientColor.x = r_forceAmbient.GetFloat() * ambientBoost; ambientColor.y = r_forceAmbient.GetFloat() * ambientBoost;