Schedule 1.5.0 Release on 29 April

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Robert Beckebans 2023-04-22 20:03:15 +02:00
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commit b9c8d21317

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@ -15,7 +15,7 @@ Thank you for downloading RBDOOM-3-BFG.
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22 April 2023 - RBDOOM-3-BFG 1.5.0
29 April 2023 - RBDOOM-3-BFG 1.5.0
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# RBDOOM-3-BFG 1.5.0 adds DX12, Vulkan and glTF 2 Support
@ -143,13 +143,21 @@ Data: Custom Properties On
Animation: Animation On, Shape Keys Off, Skinning On
```
On top of that you can also use glTF 2 for new camera animations but that needs to be covered in an upcoming tutorial.
## glTF 2 dmap Support and Blender Mapping Workflow
I rewrote dmap 8 years ago to compile a BSP from a polygon based map format instead of brushes.
Now, Harrie van Ginneken has extended it so we can compile glTF 2 files.
The trick is to use custom properties in Blender and they can be passed to the engine like it would be a .map file.
There is too much to explain here and this needs to be covered in a tutorial along with a new Blender addon for editing the entities. But this is quite cool. You can now make maps without TrenchBroomBFG or a Radiant based editor.
Harrie managed to port entire asset packs with animations and hundreds of meshes by using a few clever Python scripts within Blender.
Here is a small demo of his WIP game which shows GPU skinning using Mixamo animations and a working BSP with typical Doom 3 style portal culling:
[![WIP Space Game](https://img.youtube.com/vi/KdwInY0A_qs/0.jpg)](https://www.youtube.com/watch?v=KdwInY0A_qs)
There is too much to explain here and this needs to be covered in a tutorial series along with a new Blender addon for editing the entities. But this is quite cool. You can now make maps without TrenchBroomBFG or a Radiant based editor.
Just save your map as .glb file and compile it like:
@ -161,7 +169,7 @@ Here is an example map by Dmitri Engman that was done completely in Blender. Kud
[![STACK ROCK DUNGEON](https://img.youtube.com/vi/8t7rzVGQScY/0.jpg)](https://www.youtube.com/watch?v=8t7rzVGQScY)
He also wrote a Tutorial here: https://modwiki.dhewm3.org/RBDoom3BFG-Blender-Mapping#2-BLENDER-SET-UP
He also wrote a tutorial here: https://modwiki.dhewm3.org/RBDoom3BFG-Blender-Mapping#2-BLENDER-SET-UP
## Imgui Articulated Figure Editor