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Added macOS build instructions + some install edits to README
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118
README.md
118
README.md
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@ -32,11 +32,12 @@ This file contains the following sections:
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8. [Getting the Source Code ](#source)
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9. [Compiling on Windows](#compile_windows)
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10. [Compiling on Linux](#compile_linux)
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11. [Installation, Getting the Game Data, Running the Game](#installation)
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12. [New Console Variables](#console)
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13. [Known Issues](#issues)
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14. [Bug Reports](#reports)
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15. [FAQ](#faq)
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11. [Compiling on macOS](#compile_macos)
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12. [Installation, Getting the Game Data, Running the Game](#installation)
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13. [New Console Variables](#console)
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14. [Known Issues](#issues)
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15. [Bug Reports](#reports)
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16. [FAQ](#faq)
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@ -446,7 +447,7 @@ This project's GitHub.net Git repository can be checked out through Git with the
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> git clone --recursive https://github.com/RobertBeckebans/RBDOOM-3-BFG.git
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The paramter --recursive is only required if you want to build RBDOOM-3-BFG with Vulkan support.
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The parameter --recursive is only required if you want to build RBDOOM-3-BFG with Vulkan support.
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Existing repositories can be updated manually:
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@ -500,18 +501,48 @@ Existing repositories can be updated manually:
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> sudo zypper install cmake libSDL2-devel openal-soft-devel
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You don't need FFmpeg to be installed. You can also turn it off by add -DFFMPEG=OFF to the CMake options.
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You don't need FFmpeg to be installed. You can turn it off by adding -DFFMPEG=OFF to the CMake options.
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It is enabled by default because the bundled libbinkdec is slow during development if compiled for Debug mode.
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2. Generate the Makefiles using CMake:
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> cd neo/
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> ./cmake-eclipse-linux-profile.sh
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> cd neo/
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> ./cmake-eclipse-linux-profile.sh
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3. Compile RBDOOM-3-BFG targets with
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> cd ../build
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> make
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> cd ../build
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> make
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---
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# Compiling on macOS <a name="compile_macos"></a>
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1. Download and install Homebrew (https://brew.sh)
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2. You need the following dependencies in order to compile RBDoom3BFG with all features:
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> brew install cmake sdl2 openal-soft ffmpeg
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3. Generate the Makefiles using CMake:
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For command line builds:
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> cd neo/
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> ./cmake-macos-opengl-release.sh
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For Xcode builds:
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> cd neo/
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> ./cmake-xcode-opengl-release.sh
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4. Compile RBDOOM-3-BFG targets:
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For command line builds:
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> cd ../build
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> make
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For Xcode builds double click on RBDOOM-3-BFG/xcode-opengl-release/RBDoom3BFG.xcodeproj and start the build. The generated Xcode project file is pre-configured with the correct targets and build settings.
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---
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# Installation, Getting the Game Data, Running the Game <a name="installation"></a>
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@ -538,12 +569,12 @@ Currently this requires a Windows installer, whether that be the GOG installer o
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Note: the original DVD release of Doom 3 BFG contains encrypted data that is decoded by Steam on install.
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On Linux and OSX the easiest way to install is with SteamCMD: https://developer.valvesoftware.com/wiki/SteamCMD
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See the description on https://developer.valvesoftware.com/wiki/SteamCMD#Linux (OS X is directly below that) on how to install SteamCMD on your system. You won't have to create a new user.
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On Linux and macOS the easiest way to install is with SteamCMD: https://developer.valvesoftware.com/wiki/SteamCMD.
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See the description on https://developer.valvesoftware.com/wiki/SteamCMD#Linux (macOS is directly below that) on how to install SteamCMD on your system. You won't have to create a new user.
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Then you can download Doom 3 BFG with
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> ./steamcmd.sh +@sSteamCmdForcePlatformType windows +login <YOUR_STEAM_LOGIN_NAME> +force_install_dir ./doom3bfg/ +app_update 208200 validate +quit
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> ./steamcmd.sh +@sSteamCmdForcePlatformType windows +login <YOUR_STEAM_LOGIN_NAME> +force_install_dir ./doom3bfg/ +app_update 208200 validate +quit
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(replace <YOUR_STEAM_LOGIN_NAME> with your steam login name)
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When it's done you should have the normal windows installation of Doom 3 BFG in ./doom3bfg/ and the needed files in ./doom3bfg/base/
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@ -551,11 +582,11 @@ That number is the "AppID" of Doom 3 BFG; if you wanna use this to get the data
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NOTE that we've previously recommended using download_depot in the Steam console to install the game data. That turned out to be unreliable and result in broken, unusable game data. So use SteamCMD instead, as described above.
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Alternatively with the GOG installer, you can use Wine to install the game. See https://winehq.org/download for details on how to install wine for Linux and Mac.
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Alternatively with the GOG installer, you can use Wine to install the game. See https://winehq.org/download for details on how to install wine for Linux and macOS.
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Once Wine is installed and configured on your system install Doom 3 BFG edition using the downloaded installers from gog.com:
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> wine setup_doom_3_bfg_1.14_\(13452\)_\(g\).exe
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> wine setup_doom_3_bfg_1.14_\(13452\)_\(g\).exe
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(there will be several .exe files from GOG, make sure all of them are in the same directory)
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@ -563,16 +594,16 @@ Once this is complete, by default you can find your Doom 3 BFG "base/" directory
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Note that you may want to add the following line to the bottom of the default.cfg in whatever "base/" directory you use:
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> set sys_lang "english"
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* set sys_lang "english"
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This will ensure the game and its menus are in english and don't default to something else. Alternatives include:
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set sys_lang "english"
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set sys_lang "french"
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set sys_lang "german"
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set sys_lang "italian"
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set sys_lang "japanese"
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set sys_lang "spanish"
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* set sys_lang "english"
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* set sys_lang "french"
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* set sys_lang "german"
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* set sys_lang "italian"
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* set sys_lang "japanese"
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* set sys_lang "spanish"
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Anyway:
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@ -586,30 +617,33 @@ Anyway:
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/your/path/to/Steam/steamapps/common/DOOM 3 BFG Edition/base/
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or, if you used SteamCMD or GOG installer with Wine, in the path you used above.
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4. Copy your RBDoom3BFG executable that you created in 5) or 6) and the FFmpeg DLLs to your own
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Doom 3 BFG directory (/path/to/Doom3BFG).
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4. Copy your RBDoom3BFG executable and the FFmpeg DLLs (Windows only) to your own
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Doom 3 BFG directory (/path/to/Doom3BFG). Your Doom 3 BFG directory now should look like:
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Your own Doom 3 BFG directory now should look like:
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/path/to/Doom3BFG/
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-> RBDoom3BFG (or RBDoom3BFG.exe on Windows)
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-> avcodec-58.dll
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-> avdevice-58.dll
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-> avfilter-7.dll
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-> avformat-58.dll
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-> avutil-56.dll
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-> postproc-55.dll
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-> swresample-5.dll
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-> swscale-5.dll
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-> base/
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-> classicmusic/
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-> _common.crc
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-> (etc)
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* RBDoom3BFG (or RBDoom3BFG.exe on Windows)
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* avcodec-58.dll (Windows only)
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* avdevice-58.dll (Windows only)
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* avfilter-7.dll (Windows only)
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* avformat-58.dll (Windows only)
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* avutil-56.dll (Windows only)
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* postproc-55.dll (Windows only)
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* swresample-3.dll (Windows only)
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* swscale-5.dll (Windows only)
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* base/
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* classicmusic/
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* _common.crc
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* (etc)
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5. On macOS the RBDoom3BFG executable will also search for game data within the Contents/Resources/base directory as part of a macOS app bundle. In addition, if you want the game to be standalone without dependencies on pre-installed dynamic libs, you can use macdylibbundler to bundle all external lib dependencies into the app bundle (see https://github.com/auriamg/macdylibbundler or simply install via "brew install dylibbundler"). For example, the following command will copy all external dynamic lib dependencies to the Contents/libs directory of the app bundle and adjust the rpaths within the RBDoom3BFG executable and copied libs.
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5. Run the game by executing the RBDoom3BFG executable.
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> dylibbundler -od -b -x ./Doom3BFG.app/Contents/MacOS/RBDoom3BFG -d ./Doom3BFG.app/Contents/libs/
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6. Enjoy
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6. Run the game by executing the RBDoom3BFG executable.
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7. If you run into bugs, please report them, see [Bug Reports](#reports)
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7. Enjoy
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8. If you run into bugs, please report them, see [Bug Reports](#reports)
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---
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# New Console Variables and Commands <a name="console"></a>
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