From ab354c0ceb826f59679e20234a9b196082550352 Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Thu, 22 Oct 2015 23:48:38 +0200 Subject: [PATCH] Defaulted fs_resourceLoadPriority to 0 --- neo/framework/FileSystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/neo/framework/FileSystem.cpp b/neo/framework/FileSystem.cpp index e6608ce6..fe870963 100644 --- a/neo/framework/FileSystem.cpp +++ b/neo/framework/FileSystem.cpp @@ -307,7 +307,7 @@ idCVar idFileSystemLocal::fs_game_base( "fs_game_base", "", CVAR_SYSTEM | CVAR_ idCVar fs_basepath( "fs_basepath", "", CVAR_SYSTEM | CVAR_INIT, "" ); idCVar fs_savepath( "fs_savepath", "", CVAR_SYSTEM | CVAR_INIT, "" ); -idCVar fs_resourceLoadPriority( "fs_resourceLoadPriority", "1", CVAR_SYSTEM , "if 1, open requests will be honored from resource files first; if 0, the resource files are checked after normal search paths" ); +idCVar fs_resourceLoadPriority( "fs_resourceLoadPriority", "0", CVAR_SYSTEM , "if 1, open requests will be honored from resource files first; if 0, the resource files are checked after normal search paths" ); idCVar fs_enableBackgroundCaching( "fs_enableBackgroundCaching", "1", CVAR_SYSTEM , "if 1 allow the 360 to precache game files in the background" ); idFileSystemLocal fileSystemLocal;