From a9c8a274ea047306b309ec28563fd39a4f60cb03 Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Thu, 11 Jul 2024 17:34:44 +0200 Subject: [PATCH] Updated .plan --- RELEASE-NOTES.md | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md index b99f5741..46aa8448 100644 --- a/RELEASE-NOTES.md +++ b/RELEASE-NOTES.md @@ -19,6 +19,29 @@ TBD - RBDOOM-3-BFG 1.6.0 _______________________________ +## .plan - July 11, 2024 + +This update fixes a critical issue where the loading screen inadvertently caused textures to load recursively. This fix ensures a smoother, more efficient experience by optimizing texture management and significantly reducing redundancy in video memory on low VRAM graphics cards. + +Changelog: + +* Updated README to reflect some of the newer changes + +* Allow skipping intro videos with Escape or Xbox controller Menu button + +* Fixed VRAM memory leak when reloading maps + +* Added cvar binaryLoadGuis so mods can override .gui files + +* Extended listCvars with -new option to show all RBDoom related cvars + +* Added new loading screen progressbar when loading textures + +* Fixed a couple of bugs regarding Flash JSON reimport + +* Show binarization indicator for 2D packed mipchain EXR files + + ## .plan - June 28, 2024 This build brings back .pk4 support and the classic flash light through a gameplay option.