diff --git a/neo/renderer/RenderProgs_GLSL.cpp b/neo/renderer/RenderProgs_GLSL.cpp index 7898557b..743b67d4 100644 --- a/neo/renderer/RenderProgs_GLSL.cpp +++ b/neo/renderer/RenderProgs_GLSL.cpp @@ -971,6 +971,13 @@ const char* fragmentInsert_GLSL_ES_3_00 = "#version 300 es\n" "#define PC\n" "precision mediump float;\n" + "precision lowp sampler2D;\n" + "precision lowp sampler2DShadow;\n" + "precision lowp sampler2DArray;\n" + "precision lowp sampler2DArrayShadow;\n" + "precision lowp samplerCube;\n" + "precision lowp samplerCubeShadow;\n" + "precision lowp sampler3D;\n" "\n" "void clip( float v ) { if ( v < 0.0 ) { discard; } }\n" "void clip( vec2 v ) { if ( any( lessThan( v, vec2( 0.0 ) ) ) ) { discard; } }\n"