From a23ed416874cdc1f5e1ab350b6971a4c18ee0f08 Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Fri, 26 Jul 2024 14:23:10 +0200 Subject: [PATCH] Tweaked release notes --- RELEASE-NOTES.md | 18 ++++++------------ 1 file changed, 6 insertions(+), 12 deletions(-) diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md index eb66caf4..b89bbfa8 100644 --- a/RELEASE-NOTES.md +++ b/RELEASE-NOTES.md @@ -42,7 +42,7 @@ The Light editor features a range of powerful gizmos that enable you to easily m To ensure accuracy and precision, the Light editor includes snapping functionality. By default, the grid snapping is set to 4 units, angle snapping to 15 degrees, and scale snapping to 10%. This allows you to align lights perfectly and achieve the desired look and feel for your scene. -To streamline your workflow, the Light editor also provides a set of convenient keyboard shortcuts. These shortcuts allow you to perform common actions quickly and efficiently, saving you valuable time and effort. +To streamline your workflow, the Light editor also provides a set of convenient keyboard shortcuts. ``` G: Change to the translation gizmo @@ -127,8 +127,8 @@ A classic flashlight option has been added for a nostalgic gameplay experience. Private multiplayer matches now function flawlessly, with ongoing efforts to fix the online game browser and leaderboards. -Steven Saunders, has addressed many Linux/macOS related compiler warnings and improved the renderer. The renderer now supports the Optick profiler using the Vulkan backend. -Optick has been enhanced for macOS and Vulkan users. +Steven Saunders, has addressed many Linux/macOS related compiler warnings and improved the renderer by minimizing the swapchain latency with DX12 / Vulkan. +The renderer now also supports the Optick profiler using the Vulkan backend. Optick has been enhanced for macOS and Vulkan users. NVRHI has been updated to the latest version, and a new tool called ShaderMake by Nvidia has been integrated. @@ -150,16 +150,14 @@ Changelog: * Fixed VRAM memory leak when reloading maps -* Added cvar binaryLoadGuis so mods can override .gui files - * Extended listCvars with -new option to show all RBDoom related cvars +* Added cvar binaryLoadGuis so mods can override .gui files + * Added new loading screen progressbar when loading textures * Fixed a couple of bugs regarding Flash JSON reimport -* Show binarization indicator for 2D packed mipchain EXR files - * Updated tools/bfgpakexplorer to version 1.0.5 (thanks to George Kalampokis) * Fixed PBR _rmao lookup hack on the wrong textures @@ -170,7 +168,7 @@ Changelog: * Added detection for Doom 2004/2019 .pk4 files or .resources -* Added missing script event so we can boot vanilla Doom 3 +* Added missing script event so we can boot vanilla Doom 3 by just adding _common.resources and _ordered.resources from BFG * Added back .pk4 support but only for paks without a dll inside @@ -310,12 +308,8 @@ Changelog: * Update rapidjson lib to remove deprecated std::iterator template and replace with required iterator types -* Update jpeglib's format_message() error routine to use snprintf() for buffer security - * Replace sprintf() / vsprintf() with idStr::snPrintf() / idStr::vsnPrintf() for buffer security -* BFG Resource File Manager under tools/bfgpakexplorer has been updated - Changelog TrenchBroomBFG: