Tweaked release notes

This commit is contained in:
Robert Beckebans 2024-07-26 14:23:10 +02:00
parent b88afae09b
commit a23ed41687

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@ -42,7 +42,7 @@ The Light editor features a range of powerful gizmos that enable you to easily m
To ensure accuracy and precision, the Light editor includes snapping functionality. By default, the grid snapping is set to 4 units, angle snapping to 15 degrees, and scale snapping to 10%. This allows you to align lights perfectly and achieve the desired look and feel for your scene.
To streamline your workflow, the Light editor also provides a set of convenient keyboard shortcuts. These shortcuts allow you to perform common actions quickly and efficiently, saving you valuable time and effort.
To streamline your workflow, the Light editor also provides a set of convenient keyboard shortcuts.
```
G: Change to the translation gizmo
@ -127,8 +127,8 @@ A classic flashlight option has been added for a nostalgic gameplay experience.
Private multiplayer matches now function flawlessly, with ongoing efforts to fix the online game browser and leaderboards.
Steven Saunders, has addressed many Linux/macOS related compiler warnings and improved the renderer. The renderer now supports the Optick profiler using the Vulkan backend.
Optick has been enhanced for macOS and Vulkan users.
Steven Saunders, has addressed many Linux/macOS related compiler warnings and improved the renderer by minimizing the swapchain latency with DX12 / Vulkan.
The renderer now also supports the Optick profiler using the Vulkan backend. Optick has been enhanced for macOS and Vulkan users.
NVRHI has been updated to the latest version, and a new tool called ShaderMake by Nvidia has been integrated.
@ -150,16 +150,14 @@ Changelog:
* Fixed VRAM memory leak when reloading maps
* Added cvar binaryLoadGuis so mods can override .gui files
* Extended listCvars with -new option to show all RBDoom related cvars
* Added cvar binaryLoadGuis so mods can override .gui files
* Added new loading screen progressbar when loading textures
* Fixed a couple of bugs regarding Flash JSON reimport
* Show binarization indicator for 2D packed mipchain EXR files
* Updated tools/bfgpakexplorer to version 1.0.5 (thanks to George Kalampokis)
* Fixed PBR _rmao lookup hack on the wrong textures
@ -170,7 +168,7 @@ Changelog:
* Added detection for Doom 2004/2019 .pk4 files or .resources
* Added missing script event so we can boot vanilla Doom 3
* Added missing script event so we can boot vanilla Doom 3 by just adding _common.resources and _ordered.resources from BFG
* Added back .pk4 support but only for paks without a dll inside
@ -310,12 +308,8 @@ Changelog:
* Update rapidjson lib to remove deprecated std::iterator template and replace with required iterator types
* Update jpeglib's format_message() error routine to use snprintf() for buffer security
* Replace sprintf() / vsprintf() with idStr::snPrintf() / idStr::vsnPrintf() for buffer security
* BFG Resource File Manager under tools/bfgpakexplorer has been updated
Changelog TrenchBroomBFG: