mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-14 06:34:10 +00:00
Tweaked release notes
This commit is contained in:
parent
b88afae09b
commit
a23ed41687
1 changed files with 6 additions and 12 deletions
|
@ -42,7 +42,7 @@ The Light editor features a range of powerful gizmos that enable you to easily m
|
|||
|
||||
To ensure accuracy and precision, the Light editor includes snapping functionality. By default, the grid snapping is set to 4 units, angle snapping to 15 degrees, and scale snapping to 10%. This allows you to align lights perfectly and achieve the desired look and feel for your scene.
|
||||
|
||||
To streamline your workflow, the Light editor also provides a set of convenient keyboard shortcuts. These shortcuts allow you to perform common actions quickly and efficiently, saving you valuable time and effort.
|
||||
To streamline your workflow, the Light editor also provides a set of convenient keyboard shortcuts.
|
||||
|
||||
```
|
||||
G: Change to the translation gizmo
|
||||
|
@ -127,8 +127,8 @@ A classic flashlight option has been added for a nostalgic gameplay experience.
|
|||
|
||||
Private multiplayer matches now function flawlessly, with ongoing efforts to fix the online game browser and leaderboards.
|
||||
|
||||
Steven Saunders, has addressed many Linux/macOS related compiler warnings and improved the renderer. The renderer now supports the Optick profiler using the Vulkan backend.
|
||||
Optick has been enhanced for macOS and Vulkan users.
|
||||
Steven Saunders, has addressed many Linux/macOS related compiler warnings and improved the renderer by minimizing the swapchain latency with DX12 / Vulkan.
|
||||
The renderer now also supports the Optick profiler using the Vulkan backend. Optick has been enhanced for macOS and Vulkan users.
|
||||
|
||||
NVRHI has been updated to the latest version, and a new tool called ShaderMake by Nvidia has been integrated.
|
||||
|
||||
|
@ -150,16 +150,14 @@ Changelog:
|
|||
|
||||
* Fixed VRAM memory leak when reloading maps
|
||||
|
||||
* Added cvar binaryLoadGuis so mods can override .gui files
|
||||
|
||||
* Extended listCvars with -new option to show all RBDoom related cvars
|
||||
|
||||
* Added cvar binaryLoadGuis so mods can override .gui files
|
||||
|
||||
* Added new loading screen progressbar when loading textures
|
||||
|
||||
* Fixed a couple of bugs regarding Flash JSON reimport
|
||||
|
||||
* Show binarization indicator for 2D packed mipchain EXR files
|
||||
|
||||
* Updated tools/bfgpakexplorer to version 1.0.5 (thanks to George Kalampokis)
|
||||
|
||||
* Fixed PBR _rmao lookup hack on the wrong textures
|
||||
|
@ -170,7 +168,7 @@ Changelog:
|
|||
|
||||
* Added detection for Doom 2004/2019 .pk4 files or .resources
|
||||
|
||||
* Added missing script event so we can boot vanilla Doom 3
|
||||
* Added missing script event so we can boot vanilla Doom 3 by just adding _common.resources and _ordered.resources from BFG
|
||||
|
||||
* Added back .pk4 support but only for paks without a dll inside
|
||||
|
||||
|
@ -310,12 +308,8 @@ Changelog:
|
|||
|
||||
* Update rapidjson lib to remove deprecated std::iterator template and replace with required iterator types
|
||||
|
||||
* Update jpeglib's format_message() error routine to use snprintf() for buffer security
|
||||
|
||||
* Replace sprintf() / vsprintf() with idStr::snPrintf() / idStr::vsnPrintf() for buffer security
|
||||
|
||||
* BFG Resource File Manager under tools/bfgpakexplorer has been updated
|
||||
|
||||
|
||||
Changelog TrenchBroomBFG:
|
||||
|
||||
|
|
Loading…
Reference in a new issue