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https://github.com/id-Software/DOOM-3-BFG.git
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Changed idSoundSample_OpenAL::MakeDefault() to generated a proper beep sound
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parent
33774e2225
commit
9ac405223b
1 changed files with 13 additions and 5 deletions
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@ -150,6 +150,7 @@ idSoundSample_OpenAL::LoadGeneratedSound
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*/
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*/
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bool idSoundSample_OpenAL::LoadGeneratedSample( const idStr& filename )
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bool idSoundSample_OpenAL::LoadGeneratedSample( const idStr& filename )
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{
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{
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#if 1
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idFileLocal fileIn( fileSystem->OpenFileReadMemory( filename ) );
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idFileLocal fileIn( fileSystem->OpenFileReadMemory( filename ) );
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if( fileIn != NULL )
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if( fileIn != NULL )
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{
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{
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@ -178,6 +179,8 @@ bool idSoundSample_OpenAL::LoadGeneratedSample( const idStr& filename )
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}
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}
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return true;
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return true;
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}
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}
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#endif
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return false;
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return false;
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}
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}
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/*
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/*
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@ -447,7 +450,7 @@ void idSoundSample_OpenAL::MakeDefault()
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{
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{
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FreeData();
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FreeData();
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static const int DEFAULT_NUM_SAMPLES = 256;
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static const int DEFAULT_NUM_SAMPLES = 4096;
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timestamp = FILE_NOT_FOUND_TIMESTAMP;
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timestamp = FILE_NOT_FOUND_TIMESTAMP;
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loaded = true;
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loaded = true;
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@ -456,19 +459,24 @@ void idSoundSample_OpenAL::MakeDefault()
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format.basic.formatTag = idWaveFile::FORMAT_PCM;
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format.basic.formatTag = idWaveFile::FORMAT_PCM;
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format.basic.numChannels = 1;
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format.basic.numChannels = 1;
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format.basic.bitsPerSample = 16;
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format.basic.bitsPerSample = 16;
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format.basic.samplesPerSec = 1000; //XAUDIO2_MIN_SAMPLE_RATE;
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format.basic.samplesPerSec = 22050; //44100; //XAUDIO2_MIN_SAMPLE_RATE;
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format.basic.blockSize = format.basic.numChannels * format.basic.bitsPerSample / 8;
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format.basic.blockSize = format.basic.numChannels * format.basic.bitsPerSample / 8;
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format.basic.avgBytesPerSec = format.basic.samplesPerSec * format.basic.blockSize;
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format.basic.avgBytesPerSec = format.basic.samplesPerSec * format.basic.blockSize;
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assert( format.basic.blockSize == 2 );
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assert( format.basic.blockSize == 2 );
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totalBufferSize = DEFAULT_NUM_SAMPLES * 2;
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totalBufferSize = DEFAULT_NUM_SAMPLES * 2;// * sizeof( short );
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short* defaultBuffer = ( short* )AllocBuffer( totalBufferSize, GetName() );
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short* defaultBuffer = ( short* )AllocBuffer( totalBufferSize, GetName() );
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for( int i = 0; i < DEFAULT_NUM_SAMPLES; i += 2 )
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for( int i = 0; i < DEFAULT_NUM_SAMPLES; i += 2 )
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{
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{
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defaultBuffer[i + 0] = SHRT_MIN;
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float v = sin( idMath::PI * 2 * i / 64 );
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defaultBuffer[i + 1] = SHRT_MAX;
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int sample = v * 0x4000;
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defaultBuffer[i + 0] = sample;
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defaultBuffer[i + 1] = sample;
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//defaultBuffer[i + 0] = SHRT_MIN;
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//defaultBuffer[i + 1] = SHRT_MAX;
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}
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}
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buffers.SetNum( 1 );
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buffers.SetNum( 1 );
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