mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-01-19 07:51:11 +00:00
Removed old obsolete VS 2010 project files.
This commit is contained in:
parent
1c08bda8dd
commit
991c9992b6
33 changed files with 0 additions and 5444 deletions
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ImportGroup Label="PropertySheets" />
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<OutDir>$(SolutionDir)..\build\$(PlatformName)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\build\$(PlatformName)\$(Configuration)\intermediate\$(ProjectName)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)Main;$(SolutionDir);$(DXSDK_DIR)\Include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<PreprocessorDefinitions>_D3XP;CTF;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup />
|
||||
</Project>
|
|
@ -1,230 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="doom\am_map.cpp" />
|
||||
<ClCompile Include="doom\doominterface.cpp" />
|
||||
<ClCompile Include="doom\doomlib.cpp" />
|
||||
<ClCompile Include="doom\dstrings.cpp" />
|
||||
<ClCompile Include="doom\d_items.cpp" />
|
||||
<ClCompile Include="doom\d_main.cpp" />
|
||||
<ClCompile Include="doom\d_net.cpp" />
|
||||
<ClCompile Include="doom\f_finale.cpp" />
|
||||
<ClCompile Include="doom\f_wipe.cpp" />
|
||||
<ClCompile Include="doom\globaldata.cpp" />
|
||||
<ClCompile Include="doom\g_game.cpp" />
|
||||
<ClCompile Include="doom\hu_lib.cpp" />
|
||||
<ClCompile Include="doom\hu_stuff.cpp" />
|
||||
<ClCompile Include="doom\info.cpp" />
|
||||
<ClCompile Include="doom\i_input.cpp" />
|
||||
<ClCompile Include="doom\i_net_win32.cpp" />
|
||||
<ClCompile Include="doom\i_sound_win32.cpp" />
|
||||
<ClCompile Include="doom\i_system.cpp" />
|
||||
<ClCompile Include="doom\i_video_ps3.cpp" />
|
||||
<ClCompile Include="doom\mus2midi.cpp" />
|
||||
<ClCompile Include="doom\m_argv.cpp" />
|
||||
<ClCompile Include="doom\m_bbox.cpp" />
|
||||
<ClCompile Include="doom\m_cheat.cpp" />
|
||||
<ClCompile Include="doom\m_fixed.cpp" />
|
||||
<ClCompile Include="doom\m_menu.cpp" />
|
||||
<ClCompile Include="doom\m_misc.cpp" />
|
||||
<ClCompile Include="doom\m_random.cpp" />
|
||||
<ClCompile Include="doom\p_ceilng.cpp" />
|
||||
<ClCompile Include="doom\p_doors.cpp" />
|
||||
<ClCompile Include="doom\p_enemy.cpp" />
|
||||
<ClCompile Include="doom\p_floor.cpp" />
|
||||
<ClCompile Include="doom\p_inter.cpp" />
|
||||
<ClCompile Include="doom\p_lights.cpp" />
|
||||
<ClCompile Include="doom\p_map.cpp" />
|
||||
<ClCompile Include="doom\p_maputl.cpp" />
|
||||
<ClCompile Include="doom\p_mobj.cpp" />
|
||||
<ClCompile Include="doom\p_plats.cpp" />
|
||||
<ClCompile Include="doom\p_pspr.cpp" />
|
||||
<ClCompile Include="doom\p_saveg.cpp" />
|
||||
<ClCompile Include="doom\p_setup.cpp" />
|
||||
<ClCompile Include="doom\p_sight.cpp" />
|
||||
<ClCompile Include="doom\p_spec.cpp" />
|
||||
<ClCompile Include="doom\p_switch.cpp" />
|
||||
<ClCompile Include="doom\p_telept.cpp" />
|
||||
<ClCompile Include="doom\p_tick.cpp" />
|
||||
<ClCompile Include="doom\p_user.cpp" />
|
||||
<ClCompile Include="doom\r_bsp.cpp" />
|
||||
<ClCompile Include="doom\r_data.cpp" />
|
||||
<ClCompile Include="doom\r_draw.cpp" />
|
||||
<ClCompile Include="doom\r_main.cpp" />
|
||||
<ClCompile Include="doom\r_plane.cpp" />
|
||||
<ClCompile Include="doom\r_segs.cpp" />
|
||||
<ClCompile Include="doom\r_sky.cpp" />
|
||||
<ClCompile Include="doom\r_things.cpp" />
|
||||
<ClCompile Include="doom\sounds.cpp" />
|
||||
<ClCompile Include="doom\st_lib.cpp" />
|
||||
<ClCompile Include="doom\st_stuff.cpp" />
|
||||
<ClCompile Include="doom\s_sound.cpp" />
|
||||
<ClCompile Include="doom\tables.cpp" />
|
||||
<ClCompile Include="doom\v_video.cpp" />
|
||||
<ClCompile Include="doom\wi_stuff.cpp" />
|
||||
<ClCompile Include="doom\w_wad.cpp" />
|
||||
<ClCompile Include="doom\z_zone.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="doom\am_map.h" />
|
||||
<ClInclude Include="doom\constructs.h" />
|
||||
<ClInclude Include="doom\defs.h" />
|
||||
<ClInclude Include="doom\doomdata.h" />
|
||||
<ClInclude Include="doom\doomdef.h" />
|
||||
<ClInclude Include="doom\doominterface.h" />
|
||||
<ClInclude Include="doom\doomlib.h" />
|
||||
<ClInclude Include="doom\doomstat.h" />
|
||||
<ClInclude Include="doom\doomtype.h" />
|
||||
<ClInclude Include="doom\dstrings.h" />
|
||||
<ClInclude Include="doom\d_englsh.h" />
|
||||
<ClInclude Include="doom\d_event.h" />
|
||||
<ClInclude Include="doom\d_french.h" />
|
||||
<ClInclude Include="doom\d_items.h" />
|
||||
<ClInclude Include="doom\d_main.h" />
|
||||
<ClInclude Include="doom\d_net.h" />
|
||||
<ClInclude Include="doom\d_player.h" />
|
||||
<ClInclude Include="doom\d_textur.h" />
|
||||
<ClInclude Include="doom\d_think.h" />
|
||||
<ClInclude Include="doom\d_ticcmd.h" />
|
||||
<ClInclude Include="doom\f_finale.h" />
|
||||
<ClInclude Include="doom\f_wipe.h" />
|
||||
<ClInclude Include="doom\globaldata.h" />
|
||||
<ClInclude Include="doom\g_game.h" />
|
||||
<ClInclude Include="doom\hu_lib.h" />
|
||||
<ClInclude Include="doom\hu_stuff.h" />
|
||||
<ClInclude Include="doom\info.h" />
|
||||
<ClInclude Include="doom\i_net.h" />
|
||||
<ClInclude Include="doom\i_sound.h" />
|
||||
<ClInclude Include="doom\i_system.h" />
|
||||
<ClInclude Include="doom\i_video.h" />
|
||||
<ClInclude Include="doom\m_argv.h" />
|
||||
<ClInclude Include="doom\m_bbox.h" />
|
||||
<ClInclude Include="doom\m_cheat.h" />
|
||||
<ClInclude Include="doom\m_fixed.h" />
|
||||
<ClInclude Include="doom\m_menu.h" />
|
||||
<ClInclude Include="doom\m_misc.h" />
|
||||
<ClInclude Include="doom\m_random.h" />
|
||||
<ClInclude Include="doom\m_swap.h" />
|
||||
<ClInclude Include="doom\p_inter.h" />
|
||||
<ClInclude Include="doom\p_local.h" />
|
||||
<ClInclude Include="doom\p_mobj.h" />
|
||||
<ClInclude Include="doom\p_pspr.h" />
|
||||
<ClInclude Include="doom\p_saveg.h" />
|
||||
<ClInclude Include="doom\p_setup.h" />
|
||||
<ClInclude Include="doom\p_spec.h" />
|
||||
<ClInclude Include="doom\p_tick.h" />
|
||||
<ClInclude Include="doom\r_bsp.h" />
|
||||
<ClInclude Include="doom\r_data.h" />
|
||||
<ClInclude Include="doom\r_defs.h" />
|
||||
<ClInclude Include="doom\r_draw.h" />
|
||||
<ClInclude Include="doom\r_local.h" />
|
||||
<ClInclude Include="doom\r_main.h" />
|
||||
<ClInclude Include="doom\r_plane.h" />
|
||||
<ClInclude Include="doom\r_segs.h" />
|
||||
<ClInclude Include="doom\r_sky.h" />
|
||||
<ClInclude Include="doom\r_state.h" />
|
||||
<ClInclude Include="doom\r_things.h" />
|
||||
<ClInclude Include="doom\sounds.h" />
|
||||
<ClInclude Include="doom\structs.h" />
|
||||
<ClInclude Include="doom\st_lib.h" />
|
||||
<ClInclude Include="doom\st_stuff.h" />
|
||||
<ClInclude Include="doom\s_sound.h" />
|
||||
<ClInclude Include="doom\tables.h" />
|
||||
<ClInclude Include="doom\typedefs.h" />
|
||||
<ClInclude Include="doom\vars.h" />
|
||||
<ClInclude Include="doom\v_video.h" />
|
||||
<ClInclude Include="doom\wi_stuff.h" />
|
||||
<ClInclude Include="doom\w_wad.h" />
|
||||
<ClInclude Include="doom\z_zone.h" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{D87ADC61-3968-4A89-824F-01365AB6BD88}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>doomclassic</RootNamespace>
|
||||
<SccProjectName>
|
||||
</SccProjectName>
|
||||
<SccAuxPath>
|
||||
</SccAuxPath>
|
||||
<SccLocalPath>
|
||||
</SccLocalPath>
|
||||
<SccProvider>
|
||||
</SccProvider>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="DoomClassicCommon.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="DoomClassicCommon.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>$(VCInstallDir)PlatformSDK\include;$(ProjectDir)\..\neo\dxsdk_June2010\include;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>$(VCInstallDir)PlatformSDK\include;$(ProjectDir)\..\neo\dxsdk_June2010\include;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,411 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Doom">
|
||||
<UniqueIdentifier>{c3363280-c58f-49d0-95c0-eb5e3fecb552}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="doom\am_map.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\d_items.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\d_main.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\d_net.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\doominterface.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\doomlib.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\dstrings.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\f_finale.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\f_wipe.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\g_game.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\globaldata.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\hu_lib.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\hu_stuff.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\i_input.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\i_system.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\i_video_ps3.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\info.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\m_argv.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\m_bbox.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\m_cheat.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\m_fixed.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\m_menu.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\m_misc.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\m_random.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\mus2midi.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_ceilng.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_doors.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_enemy.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_floor.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_inter.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_lights.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_map.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_maputl.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_mobj.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_plats.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_pspr.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_saveg.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_setup.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_sight.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_spec.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_switch.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_telept.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_tick.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\p_user.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\r_bsp.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\r_data.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\r_draw.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\r_main.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\r_plane.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\r_segs.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\r_sky.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\r_things.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\s_sound.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\sounds.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\st_lib.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\st_stuff.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\tables.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\v_video.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\w_wad.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\wi_stuff.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\z_zone.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\i_net_win32.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="doom\i_sound_win32.cpp">
|
||||
<Filter>Doom</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="doom\am_map.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\constructs.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\d_englsh.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\d_event.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\d_french.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\d_items.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\d_main.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\d_net.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\d_player.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\d_textur.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\d_think.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\d_ticcmd.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\defs.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\doomdata.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\doomdef.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\doominterface.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\doomlib.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\doomstat.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\doomtype.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\dstrings.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\f_finale.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\f_wipe.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\g_game.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\globaldata.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\hu_lib.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\hu_stuff.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\i_net.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\i_sound.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\i_system.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\i_video.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\info.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\m_argv.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\m_bbox.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\m_cheat.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\m_fixed.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\m_menu.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\m_misc.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\m_random.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\m_swap.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\p_inter.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\p_local.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\p_mobj.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\p_pspr.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\p_saveg.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\p_setup.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\p_spec.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\p_tick.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\r_bsp.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\r_data.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\r_defs.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\r_draw.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\r_local.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\r_main.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\r_plane.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\r_segs.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\r_sky.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\r_state.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\r_things.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\s_sound.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\sounds.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\st_lib.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\st_stuff.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\structs.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\tables.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\typedefs.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\v_video.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\vars.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\w_wad.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\wi_stuff.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="doom\z_zone.h">
|
||||
<Filter>Doom</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,10 +0,0 @@
|
|||
""
|
||||
{
|
||||
"FILE_VERSION" = "9237"
|
||||
"ENLISTMENT_CHOICE" = "NEVER"
|
||||
"PROJECT_FILE_RELATIVE_PATH" = ""
|
||||
"NUMBER_OF_EXCLUDED_FILES" = "0"
|
||||
"ORIGINAL_PROJECT_FILE_PATH" = ""
|
||||
"NUMBER_OF_NESTED_PROJECTS" = "0"
|
||||
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
|
||||
}
|
|
@ -1,118 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="common.h" />
|
||||
<ClInclude Include="config.h" />
|
||||
<ClInclude Include="controls.h" />
|
||||
<ClInclude Include="filter.h" />
|
||||
<ClInclude Include="instrum.h" />
|
||||
<ClInclude Include="mix.h" />
|
||||
<ClInclude Include="output.h" />
|
||||
<ClInclude Include="playmidi.h" />
|
||||
<ClInclude Include="readmidi.h" />
|
||||
<ClInclude Include="resample.h" />
|
||||
<ClInclude Include="structs.h" />
|
||||
<ClInclude Include="tables.h" />
|
||||
<ClInclude Include="timidity.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="common.cpp" />
|
||||
<ClCompile Include="controls.cpp" />
|
||||
<ClCompile Include="filter.cpp" />
|
||||
<ClCompile Include="instrum.cpp" />
|
||||
<ClCompile Include="mix.cpp" />
|
||||
<ClCompile Include="output.cpp" />
|
||||
<ClCompile Include="playmidi.cpp" />
|
||||
<ClCompile Include="readmidi.cpp" />
|
||||
<ClCompile Include="resample.cpp" />
|
||||
<ClCompile Include="sdl_a.cpp" />
|
||||
<ClCompile Include="sdl_c.cpp" />
|
||||
<ClCompile Include="tables.cpp" />
|
||||
<ClCompile Include="timidity.cpp" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{3267F0ED-FE57-4348-91D7-AA8A4976750F}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>timidity</RootNamespace>
|
||||
<SccProjectName>
|
||||
</SccProjectName>
|
||||
<SccAuxPath>
|
||||
</SccAuxPath>
|
||||
<SccLocalPath>
|
||||
</SccLocalPath>
|
||||
<SccProvider>
|
||||
</SccProvider>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DoomClassicCommon.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DoomClassicCommon.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,33 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClInclude Include="tables.h" />
|
||||
<ClInclude Include="timidity.h" />
|
||||
<ClInclude Include="common.h" />
|
||||
<ClInclude Include="config.h" />
|
||||
<ClInclude Include="controls.h" />
|
||||
<ClInclude Include="filter.h" />
|
||||
<ClInclude Include="instrum.h" />
|
||||
<ClInclude Include="mix.h" />
|
||||
<ClInclude Include="output.h" />
|
||||
<ClInclude Include="playmidi.h" />
|
||||
<ClInclude Include="readmidi.h" />
|
||||
<ClInclude Include="resample.h" />
|
||||
<ClInclude Include="structs.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="timidity.cpp" />
|
||||
<ClCompile Include="common.cpp" />
|
||||
<ClCompile Include="controls.cpp" />
|
||||
<ClCompile Include="filter.cpp" />
|
||||
<ClCompile Include="instrum.cpp" />
|
||||
<ClCompile Include="mix.cpp" />
|
||||
<ClCompile Include="output.cpp" />
|
||||
<ClCompile Include="playmidi.cpp" />
|
||||
<ClCompile Include="readmidi.cpp" />
|
||||
<ClCompile Include="resample.cpp" />
|
||||
<ClCompile Include="sdl_a.cpp" />
|
||||
<ClCompile Include="sdl_c.cpp" />
|
||||
<ClCompile Include="tables.cpp" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,10 +0,0 @@
|
|||
""
|
||||
{
|
||||
"FILE_VERSION" = "9237"
|
||||
"ENLISTMENT_CHOICE" = "NEVER"
|
||||
"PROJECT_FILE_RELATIVE_PATH" = ""
|
||||
"NUMBER_OF_EXCLUDED_FILES" = "0"
|
||||
"ORIGINAL_PROJECT_FILE_PATH" = ""
|
||||
"NUMBER_OF_NESTED_PROJECTS" = "0"
|
||||
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
|
||||
}
|
|
@ -1,21 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<_PropertySheetDisplayName>Common Project Properties</_PropertySheetDisplayName>
|
||||
<OutDir>..\build\$(PlatformName)\$(Configuration)\</OutDir>
|
||||
<IntDir>..\build\$(PlatformName)\$(Configuration)\intermediate\$(ProjectName)\</IntDir>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<ImageXexOutput>$(OutDir)$(ProjectName).xex</ImageXexOutput>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<PrecompiledHeaderFile>
|
||||
</PrecompiledHeaderFile>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
|
@ -1,23 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<_PropertySheetDisplayName>Debug</_PropertySheetDisplayName>
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<SmallerTypeCheck>false</SmallerTypeCheck>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<GenerateMapFile>true</GenerateMapFile>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
|
@ -1,12 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<_PropertySheetDisplayName>Dedicated</_PropertySheetDisplayName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>ID_DEDICATED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
|
@ -1,18 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<_PropertySheetDisplayName>Doom III Executable</_PropertySheetDisplayName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>__DOOM__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<StackReserveSize>16777216</StackReserveSize>
|
||||
<StackCommitSize>16777216</StackCommitSize>
|
||||
<LargeAddressAware>true</LargeAddressAware>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
|
@ -1,21 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<_PropertySheetDisplayName>Game d3xp Library</_PropertySheetDisplayName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>__DOOM__;_D3XP;CTF;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile Condition="'$(Platform)'=='Win32'">$(OutDir)gamex86.dll</OutputFile>
|
||||
<ModuleDefinitionFile>.\d3xp\game.def</ModuleDefinitionFile>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>..\build\Win32\"$(Configuration)"\TypeInfo.exe</Command>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
|
@ -1,22 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<_PropertySheetDisplayName>Game Library</_PropertySheetDisplayName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>__DOOM__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile Condition="'$(Platform)'=='Win32'">$(OutDir)gamex86.dll</OutputFile>
|
||||
<ModuleDefinitionFile>.\game\game.def</ModuleDefinitionFile>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>..\build\Win32\"$(Configuration)"\TypeInfo.exe</Command>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
|
@ -1,25 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<_PropertySheetDisplayName>PC Libs</_PropertySheetDisplayName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<Link Condition="'$(Configuration)'=='Debug'">
|
||||
<AdditionalDependencies>libcmtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<IgnoreSpecificDefaultLibraries>libcmtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
</Link>
|
||||
<Link Condition="'$(Configuration)'!='Debug'">
|
||||
<AdditionalDependencies>libcmt.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<IgnoreSpecificDefaultLibraries>libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
</Link>
|
||||
<Link>
|
||||
<AdditionalDependencies>xinput.lib;dbghelp.lib;dinput8.lib;dsound.lib;dxguid.lib;glu32.lib;iphlpapi.lib;odbc32.lib;odbccp32.lib;opengl32.lib;winmm.lib;wsock32.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(DXSDK_DIR)\Lib\x86\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(DXSDK_DIR)\Include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
|
@ -1,27 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<_PropertySheetDisplayName>Release</_PropertySheetDisplayName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<GenerateMapFile>false</GenerateMapFile>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
|
@ -1,13 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<_PropertySheetDisplayName>With Inlines</_PropertySheetDisplayName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<PreprocessorDefinitions>_INLINEDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
|
@ -1,12 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<_PropertySheetDisplayName>With Memory Log</_PropertySheetDisplayName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>ID_REDIRECT_NEWDELETE;ID_DEBUG_MEMORY;ID_DEBUG_UNINITIALIZED_MEMORY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
|
@ -1,14 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ImportGroup Label="PropertySheets" />
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_PropertySheetDisplayName>External</_PropertySheetDisplayName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)renderer\jpeg-6;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup />
|
||||
</Project>
|
|
@ -1,13 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<_PropertySheetDisplayName>idlib</_PropertySheetDisplayName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>__IDLIB__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
|
@ -1,129 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Retail|Win32">
|
||||
<Configuration>Retail</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="amplitude.cpp" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{57DBA8C7-2BBF-44CA-8189-600F90DC29DD}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>amplitude</RootNamespace>
|
||||
<SccProjectName>
|
||||
</SccProjectName>
|
||||
<SccAuxPath>
|
||||
</SccAuxPath>
|
||||
<SccLocalPath>
|
||||
</SccLocalPath>
|
||||
<SccProvider>
|
||||
</SccProvider>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,6 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="amplitude.cpp" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,10 +0,0 @@
|
|||
""
|
||||
{
|
||||
"FILE_VERSION" = "9237"
|
||||
"ENLISTMENT_CHOICE" = "NEVER"
|
||||
"PROJECT_FILE_RELATIVE_PATH" = ""
|
||||
"NUMBER_OF_EXCLUDED_FILES" = "0"
|
||||
"ORIGINAL_PROJECT_FILE_PATH" = ""
|
||||
"NUMBER_OF_NESTED_PROJECTS" = "0"
|
||||
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
|
||||
}
|
|
@ -1,73 +0,0 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "idLib", "idlib.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57400}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Doom3BFG", "doomexe.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57420}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F} = {0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game-d3xp", "game-d3xp.vcxproj", "{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "amplitude", "amplitude\amplitude.vcxproj", "{57DBA8C7-2BBF-44CA-8189-600F90DC29DD}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "external", "external.vcxproj", "{B679FDA2-CB76-4348-906B-4CAA294195FD}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "doomclassic", "..\doomclassic\doomclassic.vcxproj", "{D87ADC61-3968-4A89-824F-01365AB6BD88}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "timidity", "..\doomclassic\timidity\timidity.vcxproj", "{3267F0ED-FE57-4348-91D7-AA8A4976750F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
Retail|Win32 = Retail|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{49BEC5C6-B964-417A-851E-808886B57400}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{49BEC5C6-B964-417A-851E-808886B57400}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{49BEC5C6-B964-417A-851E-808886B57400}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{49BEC5C6-B964-417A-851E-808886B57400}.Release|Win32.Build.0 = Release|Win32
|
||||
{49BEC5C6-B964-417A-851E-808886B57400}.Retail|Win32.ActiveCfg = Retail|Win32
|
||||
{49BEC5C6-B964-417A-851E-808886B57400}.Retail|Win32.Build.0 = Retail|Win32
|
||||
{49BEC5C6-B964-417A-851E-808886B57420}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{49BEC5C6-B964-417A-851E-808886B57420}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{49BEC5C6-B964-417A-851E-808886B57420}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{49BEC5C6-B964-417A-851E-808886B57420}.Release|Win32.Build.0 = Release|Win32
|
||||
{49BEC5C6-B964-417A-851E-808886B57420}.Retail|Win32.ActiveCfg = Retail|Win32
|
||||
{49BEC5C6-B964-417A-851E-808886B57420}.Retail|Win32.Build.0 = Retail|Win32
|
||||
{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}.Release|Win32.Build.0 = Release|Win32
|
||||
{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}.Retail|Win32.ActiveCfg = Retail|Win32
|
||||
{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}.Retail|Win32.Build.0 = Retail|Win32
|
||||
{57DBA8C7-2BBF-44CA-8189-600F90DC29DD}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{57DBA8C7-2BBF-44CA-8189-600F90DC29DD}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{57DBA8C7-2BBF-44CA-8189-600F90DC29DD}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{57DBA8C7-2BBF-44CA-8189-600F90DC29DD}.Release|Win32.Build.0 = Release|Win32
|
||||
{57DBA8C7-2BBF-44CA-8189-600F90DC29DD}.Retail|Win32.ActiveCfg = Retail|Win32
|
||||
{57DBA8C7-2BBF-44CA-8189-600F90DC29DD}.Retail|Win32.Build.0 = Retail|Win32
|
||||
{B679FDA2-CB76-4348-906B-4CAA294195FD}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{B679FDA2-CB76-4348-906B-4CAA294195FD}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{B679FDA2-CB76-4348-906B-4CAA294195FD}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{B679FDA2-CB76-4348-906B-4CAA294195FD}.Release|Win32.Build.0 = Release|Win32
|
||||
{B679FDA2-CB76-4348-906B-4CAA294195FD}.Retail|Win32.ActiveCfg = Retail|Win32
|
||||
{B679FDA2-CB76-4348-906B-4CAA294195FD}.Retail|Win32.Build.0 = Retail|Win32
|
||||
{D87ADC61-3968-4A89-824F-01365AB6BD88}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{D87ADC61-3968-4A89-824F-01365AB6BD88}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{D87ADC61-3968-4A89-824F-01365AB6BD88}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{D87ADC61-3968-4A89-824F-01365AB6BD88}.Release|Win32.Build.0 = Release|Win32
|
||||
{D87ADC61-3968-4A89-824F-01365AB6BD88}.Retail|Win32.ActiveCfg = Release|Win32
|
||||
{D87ADC61-3968-4A89-824F-01365AB6BD88}.Retail|Win32.Build.0 = Release|Win32
|
||||
{3267F0ED-FE57-4348-91D7-AA8A4976750F}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{3267F0ED-FE57-4348-91D7-AA8A4976750F}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{3267F0ED-FE57-4348-91D7-AA8A4976750F}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{3267F0ED-FE57-4348-91D7-AA8A4976750F}.Release|Win32.Build.0 = Release|Win32
|
||||
{3267F0ED-FE57-4348-91D7-AA8A4976750F}.Retail|Win32.ActiveCfg = Release|Win32
|
||||
{3267F0ED-FE57-4348-91D7-AA8A4976750F}.Retail|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,553 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Retail|Win32">
|
||||
<Configuration>Retail</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>Doom3BFG</ProjectName>
|
||||
<ProjectGuid>{49BEC5C6-B964-417A-851E-808886B57420}</ProjectGuid>
|
||||
<RootNamespace>DoomEXE</RootNamespace>
|
||||
<SccProjectName>
|
||||
</SccProjectName>
|
||||
<SccLocalPath>
|
||||
</SccLocalPath>
|
||||
<SccProvider>
|
||||
</SccProvider>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<SccAuxPath>
|
||||
</SccAuxPath>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="_Common.props" />
|
||||
<Import Project="_DoomExe.props" />
|
||||
<Import Project="_Debug.props" />
|
||||
<Import Project="_WithInlines.props" />
|
||||
<Import Project="_PCLibs.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="_Common.props" />
|
||||
<Import Project="_DoomExe.props" />
|
||||
<Import Project="_Release.props" />
|
||||
<Import Project="_PCLibs.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="_Common.props" />
|
||||
<Import Project="_DoomExe.props" />
|
||||
<Import Project="_Release.props" />
|
||||
<Import Project="_PCLibs.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" />
|
||||
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(VCInstallDir)PlatformSDK\include;$(ProjectDir)dxsdk_June2010\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(VCInstallDir)PlatformSDK\lib;$(ProjectDir)dxsdk_June2010\lib\x86;$(LibraryPath)</LibraryPath>
|
||||
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(VCInstallDir)PlatformSDK\lib;$(ProjectDir)dxsdk_June2010\lib\x86;$(LibraryPath)</LibraryPath>
|
||||
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(VCInstallDir)PlatformSDK\include;$(ProjectDir)dxsdk_June2010\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">$(VCInstallDir)PlatformSDK\lib;$(ProjectDir)dxsdk_June2010\lib\x86;$(LibraryPath)</LibraryPath>
|
||||
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">$(VCInstallDir)PlatformSDK\include;$(ProjectDir)dxsdk_June2010\include;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ProjectReference>
|
||||
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
|
||||
</ProjectReference>
|
||||
<Link>
|
||||
<GenerateDebugInformation Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateDebugInformation>
|
||||
<GenerateDebugInformation Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Deploy />
|
||||
<Deploy />
|
||||
<Link />
|
||||
<ClCompile />
|
||||
<ClCompile />
|
||||
<ClCompile>
|
||||
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</TreatWarningAsError>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)\Include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<ClCompile>
|
||||
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</TreatWarningAsError>
|
||||
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">true</TreatWarningAsError>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\Include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">$(DXSDK_DIR)\Include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">NDEBUG;%(PreprocessorDefinitions);ID_RETAIL</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ImageXex />
|
||||
<ImageXex />
|
||||
<ImageXex />
|
||||
<ImageXex />
|
||||
<Link />
|
||||
<Link />
|
||||
<ClCompile />
|
||||
<Manifest>
|
||||
<EnableDPIAwareness Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</EnableDPIAwareness>
|
||||
</Manifest>
|
||||
<Manifest>
|
||||
<EnableDPIAwareness Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</EnableDPIAwareness>
|
||||
</Manifest>
|
||||
<Manifest>
|
||||
<EnableDPIAwareness Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">true</EnableDPIAwareness>
|
||||
</Manifest>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="aas\AASFile.h" />
|
||||
<ClInclude Include="aas\AASFileManager.h" />
|
||||
<ClInclude Include="aas\AASFile_local.h" />
|
||||
<ClInclude Include="cm\CollisionModel.h" />
|
||||
<ClInclude Include="cm\CollisionModel_local.h" />
|
||||
<ClInclude Include="framework\BuildVersion.h" />
|
||||
<ClInclude Include="framework\CmdSystem.h" />
|
||||
<ClInclude Include="framework\Common.h" />
|
||||
<ClInclude Include="framework\Common_dialog.h" />
|
||||
<ClInclude Include="framework\Common_local.h" />
|
||||
<ClInclude Include="framework\Compressor.h" />
|
||||
<ClInclude Include="framework\Console.h" />
|
||||
<ClInclude Include="framework\ConsoleHistory.h" />
|
||||
<ClInclude Include="framework\CVarSystem.h" />
|
||||
<ClInclude Include="framework\DebugGraph.h" />
|
||||
<ClInclude Include="framework\DeclAF.h" />
|
||||
<ClInclude Include="framework\DeclEntityDef.h" />
|
||||
<ClInclude Include="framework\DeclFX.h" />
|
||||
<ClInclude Include="framework\DeclManager.h" />
|
||||
<ClInclude Include="framework\DeclParticle.h" />
|
||||
<ClInclude Include="framework\DeclPDA.h" />
|
||||
<ClInclude Include="framework\DeclSkin.h" />
|
||||
<ClInclude Include="framework\DeclTable.h" />
|
||||
<ClInclude Include="framework\DemoChecksum.h" />
|
||||
<ClInclude Include="framework\DemoFile.h" />
|
||||
<ClInclude Include="framework\EditField.h" />
|
||||
<ClInclude Include="framework\EventLoop.h" />
|
||||
<ClInclude Include="framework\File.h" />
|
||||
<ClInclude Include="framework\FileSystem.h" />
|
||||
<ClInclude Include="framework\File_Manifest.h" />
|
||||
<ClInclude Include="framework\File_Resource.h" />
|
||||
<ClInclude Include="framework\File_SaveGame.h" />
|
||||
<ClInclude Include="framework\KeyInput.h" />
|
||||
<ClInclude Include="framework\Licensee.h" />
|
||||
<ClInclude Include="framework\PlayerProfile.h" />
|
||||
<ClInclude Include="framework\Serializer.h" />
|
||||
<ClInclude Include="framework\TokenParser.h" />
|
||||
<ClInclude Include="framework\Unzip.h" />
|
||||
<ClInclude Include="framework\UsercmdGen.h" />
|
||||
<ClInclude Include="framework\Zip.h" />
|
||||
<ClInclude Include="renderer\AutoRender.h" />
|
||||
<ClInclude Include="renderer\AutoRenderBink.h" />
|
||||
<ClInclude Include="renderer\BinaryImage.h" />
|
||||
<ClInclude Include="renderer\BinaryImageData.h" />
|
||||
<ClInclude Include="renderer\BufferObject.h" />
|
||||
<ClInclude Include="renderer\Cinematic.h" />
|
||||
<ClInclude Include="renderer\Color\ColorSpace.h" />
|
||||
<ClInclude Include="renderer\DXT\DXTCodec.h" />
|
||||
<ClInclude Include="renderer\DXT\DXTCodec_local.h" />
|
||||
<ClInclude Include="renderer\Font.h" />
|
||||
<ClInclude Include="renderer\GLMatrix.h" />
|
||||
<ClInclude Include="renderer\GLState.h" />
|
||||
<ClInclude Include="renderer\GraphicsAPIWrapper.h" />
|
||||
<ClInclude Include="renderer\GuiModel.h" />
|
||||
<ClInclude Include="renderer\Image.h" />
|
||||
<ClInclude Include="renderer\ImageOpts.h" />
|
||||
<ClInclude Include="renderer\Interaction.h" />
|
||||
<ClInclude Include="renderer\jobs\prelightshadowvolume\PreLightShadowVolume.h" />
|
||||
<ClInclude Include="renderer\jobs\prelightshadowvolume\PreLightShadowVolume_local.h" />
|
||||
<ClInclude Include="renderer\jobs\ShadowShared.h" />
|
||||
<ClInclude Include="renderer\jobs\staticshadowvolume\StaticShadowVolume.h" />
|
||||
<ClInclude Include="renderer\jobs\staticshadowvolume\StaticShadowVolume_local.h" />
|
||||
<ClInclude Include="renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.h" />
|
||||
<ClInclude Include="renderer\jobs\dynamicshadowvolume\DynamicShadowVolume_local.h" />
|
||||
<ClInclude Include="renderer\Material.h" />
|
||||
<ClInclude Include="renderer\Model.h" />
|
||||
<ClInclude Include="renderer\Model_ase.h" />
|
||||
<ClInclude Include="renderer\Model_local.h" />
|
||||
<ClInclude Include="renderer\Model_lwo.h" />
|
||||
<ClInclude Include="renderer\Model_ma.h" />
|
||||
<ClInclude Include="renderer\Model_md3.h" />
|
||||
<ClInclude Include="renderer\ModelDecal.h" />
|
||||
<ClInclude Include="renderer\ModelManager.h" />
|
||||
<ClInclude Include="renderer\ModelOverlay.h" />
|
||||
<ClInclude Include="renderer\OpenGL\glext.h" />
|
||||
<ClInclude Include="renderer\OpenGL\qgl.h" />
|
||||
<ClInclude Include="renderer\OpenGL\qgl_linked.h" />
|
||||
<ClInclude Include="renderer\OpenGL\wglext.h" />
|
||||
<ClInclude Include="renderer\RenderContext.h" />
|
||||
<ClInclude Include="renderer\RenderLog.h" />
|
||||
<ClInclude Include="renderer\RenderProgs.h" />
|
||||
<ClInclude Include="renderer\RenderSystem.h" />
|
||||
<ClInclude Include="renderer\RenderTexture.h" />
|
||||
<ClInclude Include="renderer\RenderWorld.h" />
|
||||
<ClInclude Include="renderer\RenderWorld_local.h" />
|
||||
<ClInclude Include="renderer\ResolutionScale.h" />
|
||||
<ClInclude Include="renderer\ScreenRect.h" />
|
||||
<ClInclude Include="renderer\simplex.h" />
|
||||
<ClInclude Include="renderer\tr_local.h" />
|
||||
<ClInclude Include="renderer\VertexCache.h" />
|
||||
<ClInclude Include="sound\snd_local.h" />
|
||||
<ClInclude Include="sound\sound.h" />
|
||||
<ClInclude Include="swf\SWF.h" />
|
||||
<ClInclude Include="swf\SWF_Bitstream.h" />
|
||||
<ClInclude Include="swf\SWF_Enums.h" />
|
||||
<ClInclude Include="swf\SWF_ParmList.h" />
|
||||
<ClInclude Include="swf\SWF_ScriptFunction.h" />
|
||||
<ClInclude Include="swf\SWF_ScriptObject.h" />
|
||||
<ClInclude Include="swf\SWF_ScriptVar.h" />
|
||||
<ClInclude Include="swf\SWF_ShapeParser.h" />
|
||||
<ClInclude Include="swf\SWF_SpriteInstance.h" />
|
||||
<ClInclude Include="swf\SWF_Sprites.h" />
|
||||
<ClInclude Include="swf\SWF_TextInstance.h" />
|
||||
<ClInclude Include="swf\SWF_Types.h" />
|
||||
<ClInclude Include="sys\LightweightCompression.h" />
|
||||
<ClInclude Include="sys\PacketProcessor.h" />
|
||||
<ClInclude Include="sys\Snapshot.h" />
|
||||
<ClInclude Include="sys\SnapshotProcessor.h" />
|
||||
<ClInclude Include="sys\Snapshot_Jobs.h" />
|
||||
<ClInclude Include="sys\sys_achievements.h" />
|
||||
<ClInclude Include="sys\sys_dedicated_server_search.h" />
|
||||
<ClInclude Include="sys\sys_lobby.h" />
|
||||
<ClInclude Include="sys\sys_lobby_backend.h" />
|
||||
<ClInclude Include="sys\sys_lobby_backend_direct.h" />
|
||||
<ClInclude Include="sys\sys_local.h" />
|
||||
<ClInclude Include="sys\sys_localuser.h" />
|
||||
<ClInclude Include="sys\sys_profile.h" />
|
||||
<ClInclude Include="sys\sys_public.h" />
|
||||
<ClInclude Include="sys\sys_savegame.h" />
|
||||
<ClInclude Include="sys\sys_session.h" />
|
||||
<ClInclude Include="sys\sys_session_local.h" />
|
||||
<ClInclude Include="sys\sys_session_savegames.h" />
|
||||
<ClInclude Include="sys\sys_signin.h" />
|
||||
<ClInclude Include="sound\SoundVoice.h" />
|
||||
<ClInclude Include="sound\WaveFile.h" />
|
||||
<ClInclude Include="sound\XAudio2\XA2_SoundHardware.h" />
|
||||
<ClInclude Include="sound\XAudio2\XA2_SoundSample.h" />
|
||||
<ClInclude Include="sound\XAudio2\XA2_SoundVoice.h" />
|
||||
<ClInclude Include="sys\sys_stats.h" />
|
||||
<ClInclude Include="sys\sys_stats_misc.h" />
|
||||
<ClInclude Include="sys\sys_voicechat.h" />
|
||||
<ClInclude Include="sys\win32\win_input.h" />
|
||||
<ClInclude Include="sys\win32\win_achievements.h" />
|
||||
<ClInclude Include="sys\win32\win_local.h" />
|
||||
<ClInclude Include="sys\win32\rc\doom_resource.h" />
|
||||
<ClInclude Include="sys\win32\win_localuser.h" />
|
||||
<ClInclude Include="sys\win32\win_signin.h" />
|
||||
<ClInclude Include="ui\BindWindow.h" />
|
||||
<ClInclude Include="ui\ChoiceWindow.h" />
|
||||
<ClInclude Include="ui\DeviceContext.h" />
|
||||
<ClInclude Include="ui\EditWindow.h" />
|
||||
<ClInclude Include="ui\FieldWindow.h" />
|
||||
<ClInclude Include="ui\GameBearShootWindow.h" />
|
||||
<ClInclude Include="ui\GameBustOutWindow.h" />
|
||||
<ClInclude Include="ui\GameSSDWindow.h" />
|
||||
<ClInclude Include="ui\GuiScript.h" />
|
||||
<ClInclude Include="ui\ListGUI.h" />
|
||||
<ClInclude Include="ui\ListGUILocal.h" />
|
||||
<ClInclude Include="ui\ListWindow.h" />
|
||||
<ClInclude Include="ui\Rectangle.h" />
|
||||
<ClInclude Include="ui\RegExp.h" />
|
||||
<ClInclude Include="ui\RenderWindow.h" />
|
||||
<ClInclude Include="ui\SimpleWindow.h" />
|
||||
<ClInclude Include="ui\SliderWindow.h" />
|
||||
<ClInclude Include="ui\UserInterface.h" />
|
||||
<ClInclude Include="ui\UserInterfaceLocal.h" />
|
||||
<ClInclude Include="ui\Window.h" />
|
||||
<ClInclude Include="ui\Winvar.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="aas\AASFile.cpp" />
|
||||
<ClCompile Include="aas\AASFileManager.cpp" />
|
||||
<ClCompile Include="aas\AASFile_optimize.cpp" />
|
||||
<ClCompile Include="aas\AASFile_sample.cpp" />
|
||||
<ClCompile Include="cm\CollisionModel_contacts.cpp" />
|
||||
<ClCompile Include="cm\CollisionModel_contents.cpp" />
|
||||
<ClCompile Include="cm\CollisionModel_debug.cpp" />
|
||||
<ClCompile Include="cm\CollisionModel_files.cpp" />
|
||||
<ClCompile Include="cm\CollisionModel_load.cpp" />
|
||||
<ClCompile Include="cm\CollisionModel_rotate.cpp" />
|
||||
<ClCompile Include="cm\CollisionModel_trace.cpp" />
|
||||
<ClCompile Include="cm\CollisionModel_translate.cpp" />
|
||||
<ClCompile Include="framework\CmdSystem.cpp" />
|
||||
<ClCompile Include="framework\Common.cpp" />
|
||||
<ClCompile Include="framework\Common_demos.cpp" />
|
||||
<ClCompile Include="framework\Common_dialog.cpp" />
|
||||
<ClCompile Include="framework\common_frame.cpp" />
|
||||
<ClCompile Include="framework\Common_localize.cpp" />
|
||||
<ClCompile Include="framework\Common_menu.cpp" />
|
||||
<ClCompile Include="framework\Common_network.cpp" />
|
||||
<ClCompile Include="framework\Common_printf.cpp" />
|
||||
<ClCompile Include="framework\Common_load.cpp" />
|
||||
<ClCompile Include="framework\Compressor.cpp" />
|
||||
<ClCompile Include="framework\Console.cpp" />
|
||||
<ClCompile Include="framework\ConsoleHistory.cpp" />
|
||||
<ClCompile Include="framework\CVarSystem.cpp" />
|
||||
<ClCompile Include="framework\DebugGraph.cpp" />
|
||||
<ClCompile Include="framework\DeclAF.cpp" />
|
||||
<ClCompile Include="framework\DeclEntityDef.cpp" />
|
||||
<ClCompile Include="framework\DeclFX.cpp" />
|
||||
<ClCompile Include="framework\DeclManager.cpp" />
|
||||
<ClCompile Include="framework\DeclParticle.cpp" />
|
||||
<ClCompile Include="framework\DeclPDA.cpp" />
|
||||
<ClCompile Include="framework\DeclSkin.cpp" />
|
||||
<ClCompile Include="framework\DeclTable.cpp" />
|
||||
<ClCompile Include="framework\DemoFile.cpp" />
|
||||
<ClCompile Include="framework\EditField.cpp" />
|
||||
<ClCompile Include="framework\EventLoop.cpp" />
|
||||
<ClCompile Include="framework\File.cpp" />
|
||||
<ClCompile Include="framework\FileSystem.cpp" />
|
||||
<ClCompile Include="framework\File_Manifest.cpp" />
|
||||
<ClCompile Include="framework\File_Resource.cpp" />
|
||||
<ClCompile Include="framework\File_SaveGame.cpp" />
|
||||
<ClCompile Include="framework\KeyInput.cpp" />
|
||||
<ClCompile Include="framework\PlayerProfile.cpp" />
|
||||
<ClCompile Include="framework\precompiled.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="framework\TokenParser.cpp" />
|
||||
<ClCompile Include="framework\Unzip.cpp" />
|
||||
<ClCompile Include="framework\UsercmdGen.cpp" />
|
||||
<ClCompile Include="framework\Zip.cpp" />
|
||||
<ClCompile Include="renderer\AutoRender.cpp" />
|
||||
<ClCompile Include="renderer\AutoRenderBink.cpp" />
|
||||
<ClCompile Include="renderer\BinaryImage.cpp" />
|
||||
<ClCompile Include="renderer\BufferObject.cpp" />
|
||||
<ClCompile Include="renderer\Cinematic.cpp" />
|
||||
<ClCompile Include="renderer\Color\ColorSpace.cpp" />
|
||||
<ClCompile Include="renderer\DXT\DXTDecoder.cpp" />
|
||||
<ClCompile Include="renderer\DXT\DXTEncoder.cpp" />
|
||||
<ClCompile Include="renderer\DXT\DXTEncoder_SSE2.cpp" />
|
||||
<ClCompile Include="renderer\Font.cpp" />
|
||||
<ClCompile Include="renderer\GLMatrix.cpp" />
|
||||
<ClCompile Include="renderer\GuiModel.cpp" />
|
||||
<ClCompile Include="renderer\Image_files.cpp" />
|
||||
<ClCompile Include="renderer\ImageManager.cpp" />
|
||||
<ClCompile Include="renderer\Image_intrinsic.cpp" />
|
||||
<ClCompile Include="renderer\Image_load.cpp" />
|
||||
<ClCompile Include="renderer\Image_process.cpp" />
|
||||
<ClCompile Include="renderer\Image_program.cpp" />
|
||||
<ClCompile Include="renderer\Interaction.cpp" />
|
||||
<ClCompile Include="renderer\jobs\prelightshadowvolume\PreLightShadowVolume.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jobs\ShadowShared.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jobs\staticshadowvolume\StaticShadowVolume.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\Material.cpp" />
|
||||
<ClCompile Include="renderer\Model.cpp" />
|
||||
<ClCompile Include="renderer\Model_ase.cpp" />
|
||||
<ClCompile Include="renderer\Model_beam.cpp" />
|
||||
<ClCompile Include="renderer\Model_liquid.cpp" />
|
||||
<ClCompile Include="renderer\Model_lwo.cpp" />
|
||||
<ClCompile Include="renderer\Model_ma.cpp" />
|
||||
<ClCompile Include="renderer\Model_md3.cpp" />
|
||||
<ClCompile Include="renderer\Model_md5.cpp" />
|
||||
<ClCompile Include="renderer\Model_prt.cpp" />
|
||||
<ClCompile Include="renderer\Model_sprite.cpp" />
|
||||
<ClCompile Include="renderer\ModelDecal.cpp" />
|
||||
<ClCompile Include="renderer\ModelManager.cpp" />
|
||||
<ClCompile Include="renderer\ModelOverlay.cpp" />
|
||||
<ClCompile Include="renderer\OpenGL\gl_GraphicsAPIWrapper.cpp" />
|
||||
<ClCompile Include="renderer\OpenGL\gl_image.cpp" />
|
||||
<ClCompile Include="renderer\OpenGL\gl_backend.cpp" />
|
||||
<ClCompile Include="renderer\RenderProgs.cpp" />
|
||||
<ClCompile Include="renderer\RenderProgs_GLSL.cpp" />
|
||||
<ClCompile Include="renderer\RenderWorld_defs.cpp" />
|
||||
<ClCompile Include="renderer\ResolutionScale.cpp" />
|
||||
<ClCompile Include="renderer\RenderEntity.cpp" />
|
||||
<ClCompile Include="renderer\RenderLog.cpp" />
|
||||
<ClCompile Include="renderer\RenderSystem.cpp" />
|
||||
<ClCompile Include="renderer\RenderSystem_init.cpp" />
|
||||
<ClCompile Include="renderer\RenderWorld.cpp" />
|
||||
<ClCompile Include="renderer\RenderWorld_demo.cpp" />
|
||||
<ClCompile Include="renderer\RenderWorld_load.cpp" />
|
||||
<ClCompile Include="renderer\RenderWorld_portals.cpp" />
|
||||
<ClCompile Include="renderer\ScreenRect.cpp" />
|
||||
<ClCompile Include="renderer\tr_backend_draw.cpp" />
|
||||
<ClCompile Include="renderer\tr_backend_rendertools.cpp" />
|
||||
<ClCompile Include="renderer\tr_frontend_addlights.cpp" />
|
||||
<ClCompile Include="renderer\tr_frontend_addmodels.cpp" />
|
||||
<ClCompile Include="renderer\tr_frontend_deform.cpp" />
|
||||
<ClCompile Include="renderer\tr_frontend_guisurf.cpp" />
|
||||
<ClCompile Include="renderer\tr_frontend_main.cpp" />
|
||||
<ClCompile Include="renderer\tr_frontend_subview.cpp" />
|
||||
<ClCompile Include="renderer\tr_trace.cpp" />
|
||||
<ClCompile Include="renderer\tr_trisurf.cpp" />
|
||||
<ClCompile Include="renderer\VertexCache.cpp" />
|
||||
<ClCompile Include="sound\snd_emitter.cpp" />
|
||||
<ClCompile Include="sound\snd_shader.cpp" />
|
||||
<ClCompile Include="sound\snd_system.cpp" />
|
||||
<ClCompile Include="sound\snd_world.cpp" />
|
||||
<ClCompile Include="swf\SWF_Bitstream.cpp" />
|
||||
<ClCompile Include="swf\SWF_Dictionary.cpp" />
|
||||
<ClCompile Include="swf\SWF_Events.cpp" />
|
||||
<ClCompile Include="swf\SWF_Image.cpp" />
|
||||
<ClCompile Include="swf\SWF_Load.cpp" />
|
||||
<ClCompile Include="swf\SWF_Main.cpp" />
|
||||
<ClCompile Include="swf\SWF_Names.cpp" />
|
||||
<ClCompile Include="swf\SWF_ParmList.cpp" />
|
||||
<ClCompile Include="swf\SWF_PlaceObject.cpp" />
|
||||
<ClCompile Include="swf\SWF_Render.cpp" />
|
||||
<ClCompile Include="swf\SWF_ScriptFunction.cpp" />
|
||||
<ClCompile Include="swf\SWF_ScriptObject.cpp" />
|
||||
<ClCompile Include="swf\SWF_ScriptVar.cpp" />
|
||||
<ClCompile Include="swf\SWF_ShapeParser.cpp" />
|
||||
<ClCompile Include="swf\SWF_Shapes.cpp" />
|
||||
<ClCompile Include="swf\SWF_Sounds.cpp" />
|
||||
<ClCompile Include="swf\SWF_SpriteInstance.cpp" />
|
||||
<ClCompile Include="swf\SWF_Sprites.cpp" />
|
||||
<ClCompile Include="swf\SWF_Text.cpp" />
|
||||
<ClCompile Include="swf\SWF_TextInstance.cpp" />
|
||||
<ClCompile Include="swf\SWF_Zlib.cpp" />
|
||||
<ClCompile Include="sys\LightweightCompression.cpp" />
|
||||
<ClCompile Include="sys\PacketProcessor.cpp" />
|
||||
<ClCompile Include="sys\Snapshot.cpp" />
|
||||
<ClCompile Include="sys\SnapshotProcessor.cpp" />
|
||||
<ClCompile Include="sys\Snapshot_Jobs.cpp" />
|
||||
<ClCompile Include="sys\sys_achievements.cpp" />
|
||||
<ClCompile Include="sys\sys_dedicated_server_search.cpp" />
|
||||
<ClCompile Include="sys\sys_lobby.cpp" />
|
||||
<ClCompile Include="sys\sys_lobby_backend_direct.cpp" />
|
||||
<ClCompile Include="sys\sys_lobby_migrate.cpp" />
|
||||
<ClCompile Include="sys\sys_lobby_snapshot.cpp" />
|
||||
<ClCompile Include="sys\sys_lobby_users.cpp" />
|
||||
<ClCompile Include="sys\sys_local.cpp" />
|
||||
<ClCompile Include="sys\sys_localuser.cpp" />
|
||||
<ClCompile Include="sys\sys_profile.cpp" />
|
||||
<ClCompile Include="sys\sys_savegame.cpp" />
|
||||
<ClCompile Include="sys\sys_session_callbacks.cpp" />
|
||||
<ClCompile Include="sys\sys_session_local.cpp" />
|
||||
<ClCompile Include="sys\sys_session_savegames.cpp" />
|
||||
<ClCompile Include="sys\sys_signin.cpp" />
|
||||
<ClCompile Include="sound\SoundVoice.cpp" />
|
||||
<ClCompile Include="sound\WaveFile.cpp" />
|
||||
<ClCompile Include="sound\XAudio2\XA2_SoundHardware.cpp" />
|
||||
<ClCompile Include="sound\XAudio2\XA2_SoundSample.cpp" />
|
||||
<ClCompile Include="sound\XAudio2\XA2_SoundVoice.cpp" />
|
||||
<ClCompile Include="sys\sys_voicechat.cpp" />
|
||||
<ClCompile Include="sys\win32\win_achievements.cpp" />
|
||||
<ClCompile Include="sys\win32\win_cpu.cpp" />
|
||||
<ClCompile Include="sys\win32\win_glimp.cpp" />
|
||||
<ClCompile Include="sys\win32\win_input.cpp" />
|
||||
<ClCompile Include="sys\win32\win_localuser.cpp" />
|
||||
<ClCompile Include="sys\win32\win_main.cpp" />
|
||||
<ClCompile Include="sys\win32\win_net.cpp" />
|
||||
<ClCompile Include="sys\win32\win_qgl.cpp" />
|
||||
<ClCompile Include="sys\win32\win_savegame.cpp" />
|
||||
<ClCompile Include="sys\win32\win_session_local.cpp" />
|
||||
<ClCompile Include="sys\win32\win_shared.cpp" />
|
||||
<ClCompile Include="sys\win32\win_signin.cpp" />
|
||||
<ClCompile Include="sys\win32\win_snd.cpp" />
|
||||
<ClCompile Include="sys\win32\win_syscon.cpp" />
|
||||
<ClCompile Include="sys\win32\win_taskkeyhook.cpp" />
|
||||
<ClCompile Include="sys\win32\win_wndproc.cpp" />
|
||||
<ClCompile Include="ui\BindWindow.cpp" />
|
||||
<ClCompile Include="ui\ChoiceWindow.cpp" />
|
||||
<ClCompile Include="ui\DeviceContext.cpp" />
|
||||
<ClCompile Include="ui\EditWindow.cpp" />
|
||||
<ClCompile Include="ui\FieldWindow.cpp" />
|
||||
<ClCompile Include="ui\GameBearShootWindow.cpp" />
|
||||
<ClCompile Include="ui\GameBustOutWindow.cpp" />
|
||||
<ClCompile Include="ui\GameSSDWindow.cpp" />
|
||||
<ClCompile Include="ui\GuiScript.cpp" />
|
||||
<ClCompile Include="ui\ListGUI.cpp" />
|
||||
<ClCompile Include="ui\ListWindow.cpp" />
|
||||
<ClCompile Include="ui\RegExp.cpp" />
|
||||
<ClCompile Include="ui\RenderWindow.cpp" />
|
||||
<ClCompile Include="ui\SimpleWindow.cpp" />
|
||||
<ClCompile Include="ui\SliderWindow.cpp" />
|
||||
<ClCompile Include="ui\UserInterface.cpp" />
|
||||
<ClCompile Include="ui\Window.cpp" />
|
||||
<ClCompile Include="ui\Winvar.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="sys\win32\rc\res\doom.ico" />
|
||||
<None Include="sys\win32\rc\res\doom3bfg.bin" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="sys\win32\rc\doom.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\doomclassic\doomclassic.vcxproj" Condition="'$(Platform)'=='Win32'">
|
||||
<Project>{d87adc61-3968-4a89-824f-01365ab6bd88}</Project>
|
||||
<Private>false</Private>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<LinkLibraryDependencies>true</LinkLibraryDependencies>
|
||||
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\doomclassic\timidity\timidity.vcxproj" Condition="'$(Platform)'=='Win32'">
|
||||
<Project>{3267f0ed-fe57-4348-91d7-aa8a4976750f}</Project>
|
||||
<Private>false</Private>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<LinkLibraryDependencies>true</LinkLibraryDependencies>
|
||||
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="external.vcxproj">
|
||||
<Project>{b679fda2-cb76-4348-906b-4caa294195fd}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="game-d3xp.vcxproj">
|
||||
<Project>{0bc6fcc9-c65e-4b1f-9a58-0b9399987c9f}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="idlib.vcxproj">
|
||||
<Project>{49bec5c6-b964-417a-851e-808886b57400}</Project>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
File diff suppressed because it is too large
Load diff
|
@ -1,195 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Retail|Win32">
|
||||
<Configuration>Retail</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="framework\zlib\adler32.c" />
|
||||
<ClCompile Include="framework\zlib\compress.c" />
|
||||
<ClCompile Include="framework\zlib\crc32.c" />
|
||||
<ClCompile Include="framework\zlib\deflate.c" />
|
||||
<ClCompile Include="framework\zlib\gzio.c" />
|
||||
<ClCompile Include="framework\zlib\infback.c" />
|
||||
<ClCompile Include="framework\zlib\inffast.c" />
|
||||
<ClCompile Include="framework\zlib\inflate.c" />
|
||||
<ClCompile Include="framework\zlib\inftrees.c" />
|
||||
<ClCompile Include="framework\zlib\trees.c" />
|
||||
<ClCompile Include="framework\zlib\uncompr.c" />
|
||||
<ClCompile Include="framework\zlib\zutil.c" />
|
||||
<ClCompile Include="renderer\jpeg-6\jcapimin.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jccoefct.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jccolor.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jcdctmgr.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jchuff.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jcinit.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jcmainct.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jcmarker.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jcmaster.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jcomapi.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jcparam.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jcphuff.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jcprepct.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jcsample.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jdapimin.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jdapistd.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jdatadst.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jdatasrc.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jdcoefct.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jdcolor.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jddctmgr.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jdhuff.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jdinput.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jdmainct.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jdmarker.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jdmaster.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jdmerge.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jdphuff.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jdpostct.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jdsample.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jdtrans.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jerror.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jfdctflt.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jfdctfst.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jfdctint.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jidctflt.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jidctfst.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jidctint.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jidctred.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jmemmgr.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jmemnobs.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jquant1.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jquant2.cpp" />
|
||||
<ClCompile Include="renderer\jpeg-6\jutils.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="renderer\jpeg-6\jchuff.h" />
|
||||
<ClInclude Include="renderer\jpeg-6\jconfig.h" />
|
||||
<ClInclude Include="renderer\jpeg-6\jdct.h" />
|
||||
<ClInclude Include="renderer\jpeg-6\jdhuff.h" />
|
||||
<ClInclude Include="renderer\jpeg-6\jerror.h" />
|
||||
<ClInclude Include="renderer\jpeg-6\jinclude.h" />
|
||||
<ClInclude Include="renderer\jpeg-6\jmemsys.h" />
|
||||
<ClInclude Include="renderer\jpeg-6\jmorecfg.h" />
|
||||
<ClInclude Include="renderer\jpeg-6\jpegint.h" />
|
||||
<ClInclude Include="renderer\jpeg-6\jpeglib.h" />
|
||||
<ClInclude Include="renderer\jpeg-6\jversion.h" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{B679FDA2-CB76-4348-906B-4CAA294195FD}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>external</RootNamespace>
|
||||
<SccProjectName>
|
||||
</SccProjectName>
|
||||
<SccAuxPath>
|
||||
</SccAuxPath>
|
||||
<SccLocalPath>
|
||||
</SccLocalPath>
|
||||
<SccProvider>
|
||||
</SccProvider>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="_Common.props" />
|
||||
<Import Project="_external.props" />
|
||||
<Import Project="_Debug.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="_Common.props" />
|
||||
<Import Project="_external.props" />
|
||||
<Import Project="_Release.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="_Common.props" />
|
||||
<Import Project="_external.props" />
|
||||
<Import Project="_Release.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,216 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="jpeg-6">
|
||||
<UniqueIdentifier>{be59fb10-0a86-4e8d-a0e3-f6029f24da5d}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="zlib">
|
||||
<UniqueIdentifier>{2d5b407e-8075-4eda-b4d1-1327db0580c6}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="renderer\jpeg-6\jcapimin.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jccoefct.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jccolor.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jcdctmgr.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jchuff.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jcinit.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jcmainct.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jcmarker.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jcmaster.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jcomapi.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jcparam.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jcphuff.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jcprepct.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jcsample.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jdapimin.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jdapistd.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jdatadst.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jdatasrc.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jdcoefct.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jdcolor.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jddctmgr.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jdhuff.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jdinput.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jdmainct.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jdmarker.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jdmaster.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jdmerge.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jdphuff.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jdpostct.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jdsample.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jdtrans.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jerror.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jfdctflt.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jfdctfst.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jfdctint.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jidctflt.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jidctfst.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jidctint.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jidctred.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jmemmgr.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jmemnobs.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jquant1.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jquant2.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer\jpeg-6\jutils.cpp">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="framework\zlib\adler32.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="framework\zlib\compress.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="framework\zlib\crc32.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="framework\zlib\deflate.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="framework\zlib\gzio.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="framework\zlib\infback.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="framework\zlib\inffast.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="framework\zlib\inflate.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="framework\zlib\inftrees.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="framework\zlib\trees.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="framework\zlib\uncompr.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="framework\zlib\zutil.c">
|
||||
<Filter>zlib</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="renderer\jpeg-6\jchuff.h">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="renderer\jpeg-6\jconfig.h">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="renderer\jpeg-6\jdct.h">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="renderer\jpeg-6\jdhuff.h">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="renderer\jpeg-6\jerror.h">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="renderer\jpeg-6\jinclude.h">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="renderer\jpeg-6\jmemsys.h">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="renderer\jpeg-6\jmorecfg.h">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="renderer\jpeg-6\jpegint.h">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="renderer\jpeg-6\jpeglib.h">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="renderer\jpeg-6\jversion.h">
|
||||
<Filter>jpeg-6</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,331 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Retail|Win32">
|
||||
<Configuration>Retail</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>Game-d3xp</ProjectName>
|
||||
<ProjectGuid>{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}</ProjectGuid>
|
||||
<RootNamespace>Game-d3xp</RootNamespace>
|
||||
<SccProjectName>
|
||||
</SccProjectName>
|
||||
<SccLocalPath>
|
||||
</SccLocalPath>
|
||||
<SccProvider>
|
||||
</SccProvider>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<SccAuxPath>
|
||||
</SccAuxPath>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|Xbox 360'">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="_Common.props" />
|
||||
<Import Project="_Game-d3xp.props" />
|
||||
<Import Project="_Debug.props" />
|
||||
<Import Project="_WithInlines.props" />
|
||||
<Import Project="_PCLibs.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="_Common.props" />
|
||||
<Import Project="_Game-d3xp.props" />
|
||||
<Import Project="_Release.props" />
|
||||
<Import Project="_PCLibs.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="_Common.props" />
|
||||
<Import Project="_Game-d3xp.props" />
|
||||
<Import Project="_Release.props" />
|
||||
<Import Project="_PCLibs.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" />
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
<Lib />
|
||||
<ClCompile>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions);ID_RETAIL</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="d3xp\Achievements.cpp" />
|
||||
<ClCompile Include="d3xp\AimAssist.cpp" />
|
||||
<ClCompile Include="d3xp\ai\AAS.cpp" />
|
||||
<ClCompile Include="d3xp\ai\AAS_debug.cpp" />
|
||||
<ClCompile Include="d3xp\ai\AAS_pathing.cpp" />
|
||||
<ClCompile Include="d3xp\ai\AAS_routing.cpp" />
|
||||
<ClCompile Include="d3xp\ai\AI.cpp" />
|
||||
<ClCompile Include="d3xp\ai\AI_events.cpp" />
|
||||
<ClCompile Include="d3xp\ai\AI_pathing.cpp" />
|
||||
<ClCompile Include="d3xp\ai\AI_Vagary.cpp" />
|
||||
<ClCompile Include="d3xp\anim\Anim.cpp" />
|
||||
<ClCompile Include="d3xp\anim\Anim_Blend.cpp" />
|
||||
<ClCompile Include="d3xp\anim\Anim_Testmodel.cpp" />
|
||||
<ClCompile Include="d3xp\gamesys\Class.cpp" />
|
||||
<ClCompile Include="d3xp\gamesys\Event.cpp" />
|
||||
<ClCompile Include="d3xp\gamesys\SaveGame.cpp" />
|
||||
<ClCompile Include="d3xp\gamesys\SysCmds.cpp" />
|
||||
<ClCompile Include="d3xp\gamesys\SysCvar.cpp" />
|
||||
<ClCompile Include="d3xp\Leaderboards.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuHandler.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuHandler_HUD.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuHandler_PDA.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuHandler_Scoreboard.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuHandler_Shell.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_HUD.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_PDA_Inventory.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_PDA_UserData.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_PDA_UserEmails.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_PDA_VideoDisks.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Scoreboard.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Bindings.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Browser.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_ControllerLayout.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Controls.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Credits.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Dev.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Difficulty.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_GameLobby.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_GameOptions.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Gamepad.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Leaderboards.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Load.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_MatchSettings.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_ModeSelect.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_NewGame.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_PartyLobby.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Pause.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Playstation.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_PressStart.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Resolution.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Root.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Save.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Settings.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Singleplayer.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Stereoscopics.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_SystemOptions.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_Button.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_Carousel.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_CommandBar.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_DynamicList.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_Help.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_InfoBox.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_ItemAssignment.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_List.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_LobbyList.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_MenuBar.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_NavBar.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_NavButton.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_PDA_AudioFiles.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_PDA_EmailInbox.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_PDA_Objective.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_PDA_UserData.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_PDA_VideoInfo.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_Scrollbar.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_Shell_SaveInfo.cpp" />
|
||||
<ClCompile Include="d3xp\physics\Clip.cpp" />
|
||||
<ClCompile Include="d3xp\physics\Force.cpp" />
|
||||
<ClCompile Include="d3xp\physics\Force_Constant.cpp" />
|
||||
<ClCompile Include="d3xp\physics\Force_Drag.cpp" />
|
||||
<ClCompile Include="d3xp\physics\Force_Field.cpp" />
|
||||
<ClCompile Include="d3xp\physics\Force_Grab.cpp" />
|
||||
<ClCompile Include="d3xp\physics\Force_Spring.cpp" />
|
||||
<ClCompile Include="d3xp\physics\Physics.cpp" />
|
||||
<ClCompile Include="d3xp\physics\Physics_Actor.cpp" />
|
||||
<ClCompile Include="d3xp\physics\Physics_AF.cpp" />
|
||||
<ClCompile Include="d3xp\physics\Physics_Base.cpp" />
|
||||
<ClCompile Include="d3xp\physics\Physics_Monster.cpp" />
|
||||
<ClCompile Include="d3xp\physics\Physics_Parametric.cpp" />
|
||||
<ClCompile Include="d3xp\physics\Physics_Player.cpp" />
|
||||
<ClCompile Include="d3xp\physics\Physics_RigidBody.cpp" />
|
||||
<ClCompile Include="d3xp\physics\Physics_Static.cpp" />
|
||||
<ClCompile Include="d3xp\physics\Physics_StaticMulti.cpp" />
|
||||
<ClCompile Include="d3xp\physics\Push.cpp" />
|
||||
<ClCompile Include="d3xp\precompiled.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\script\Script_Compiler.cpp" />
|
||||
<ClCompile Include="d3xp\script\Script_Interpreter.cpp" />
|
||||
<ClCompile Include="d3xp\script\Script_Program.cpp" />
|
||||
<ClCompile Include="d3xp\script\Script_Thread.cpp" />
|
||||
<ClCompile Include="d3xp\Actor.cpp" />
|
||||
<ClCompile Include="d3xp\AF.cpp" />
|
||||
<ClCompile Include="d3xp\AFEntity.cpp" />
|
||||
<ClCompile Include="d3xp\BrittleFracture.cpp" />
|
||||
<ClCompile Include="d3xp\Camera.cpp" />
|
||||
<ClCompile Include="d3xp\Entity.cpp" />
|
||||
<ClCompile Include="d3xp\Fx.cpp" />
|
||||
<ClCompile Include="d3xp\Game_local.cpp" />
|
||||
<ClCompile Include="d3xp\Game_network.cpp" />
|
||||
<ClCompile Include="d3xp\GameEdit.cpp" />
|
||||
<ClCompile Include="d3xp\Grabber.cpp" />
|
||||
<ClCompile Include="d3xp\IK.cpp" />
|
||||
<ClCompile Include="d3xp\Item.cpp" />
|
||||
<ClCompile Include="d3xp\Light.cpp" />
|
||||
<ClCompile Include="d3xp\Misc.cpp" />
|
||||
<ClCompile Include="d3xp\Moveable.cpp" />
|
||||
<ClCompile Include="d3xp\Mover.cpp" />
|
||||
<ClCompile Include="d3xp\MultiplayerGame.cpp" />
|
||||
<ClCompile Include="d3xp\Player.cpp" />
|
||||
<ClCompile Include="d3xp\PlayerIcon.cpp" />
|
||||
<ClCompile Include="d3xp\PlayerView.cpp" />
|
||||
<ClCompile Include="d3xp\Projectile.cpp" />
|
||||
<ClCompile Include="d3xp\Pvs.cpp" />
|
||||
<ClCompile Include="d3xp\SecurityCamera.cpp" />
|
||||
<ClCompile Include="d3xp\SmokeParticles.cpp" />
|
||||
<ClCompile Include="d3xp\Sound.cpp" />
|
||||
<ClCompile Include="d3xp\Target.cpp" />
|
||||
<ClCompile Include="d3xp\Trigger.cpp" />
|
||||
<ClCompile Include="d3xp\Weapon.cpp" />
|
||||
<ClCompile Include="d3xp\WorldSpawn.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="d3xp\Achievements.h" />
|
||||
<ClInclude Include="d3xp\AimAssist.h" />
|
||||
<ClInclude Include="d3xp\ai\AAS.h" />
|
||||
<ClInclude Include="d3xp\ai\AAS_local.h" />
|
||||
<ClInclude Include="d3xp\ai\AI.h" />
|
||||
<ClInclude Include="d3xp\anim\Anim.h" />
|
||||
<ClInclude Include="d3xp\anim\Anim_Testmodel.h" />
|
||||
<ClInclude Include="d3xp\gamesys\Class.h" />
|
||||
<ClInclude Include="d3xp\gamesys\Event.h" />
|
||||
<ClInclude Include="d3xp\gamesys\SaveGame.h" />
|
||||
<ClInclude Include="d3xp\gamesys\SysCmds.h" />
|
||||
<ClInclude Include="d3xp\gamesys\SysCvar.h" />
|
||||
<ClInclude Include="d3xp\Leaderboards.h" />
|
||||
<ClInclude Include="d3xp\menus\MenuHandler.h" />
|
||||
<ClInclude Include="d3xp\menus\MenuScreen.h" />
|
||||
<ClInclude Include="d3xp\menus\MenuWidget.h" />
|
||||
<ClInclude Include="d3xp\physics\Clip.h" />
|
||||
<ClInclude Include="d3xp\physics\Force.h" />
|
||||
<ClInclude Include="d3xp\physics\Force_Constant.h" />
|
||||
<ClInclude Include="d3xp\physics\Force_Drag.h" />
|
||||
<ClInclude Include="d3xp\physics\Force_Field.h" />
|
||||
<ClInclude Include="d3xp\physics\Force_Grab.h" />
|
||||
<ClInclude Include="d3xp\physics\Force_Spring.h" />
|
||||
<ClInclude Include="d3xp\physics\Physics.h" />
|
||||
<ClInclude Include="d3xp\physics\Physics_Actor.h" />
|
||||
<ClInclude Include="d3xp\physics\Physics_AF.h" />
|
||||
<ClInclude Include="d3xp\physics\Physics_Base.h" />
|
||||
<ClInclude Include="d3xp\physics\Physics_Monster.h" />
|
||||
<ClInclude Include="d3xp\physics\Physics_Parametric.h" />
|
||||
<ClInclude Include="d3xp\physics\Physics_Player.h" />
|
||||
<ClInclude Include="d3xp\physics\Physics_RigidBody.h" />
|
||||
<ClInclude Include="d3xp\physics\Physics_Static.h" />
|
||||
<ClInclude Include="d3xp\physics\Physics_StaticMulti.h" />
|
||||
<ClInclude Include="d3xp\physics\Push.h" />
|
||||
<ClInclude Include="d3xp\PredictedValue.h" />
|
||||
<ClInclude Include="d3xp\PredictedValue_impl.h" />
|
||||
<ClInclude Include="d3xp\script\Script_Compiler.h" />
|
||||
<ClInclude Include="d3xp\script\Script_Interpreter.h" />
|
||||
<ClInclude Include="d3xp\script\Script_Program.h" />
|
||||
<ClInclude Include="d3xp\script\Script_Thread.h" />
|
||||
<ClInclude Include="d3xp\Actor.h" />
|
||||
<ClInclude Include="d3xp\AF.h" />
|
||||
<ClInclude Include="d3xp\AFEntity.h" />
|
||||
<ClInclude Include="d3xp\BrittleFracture.h" />
|
||||
<ClInclude Include="d3xp\Camera.h" />
|
||||
<ClInclude Include="d3xp\Entity.h" />
|
||||
<ClInclude Include="d3xp\Fx.h" />
|
||||
<ClInclude Include="d3xp\Game.h" />
|
||||
<ClInclude Include="d3xp\Game_local.h" />
|
||||
<ClInclude Include="d3xp\GameEdit.h" />
|
||||
<ClInclude Include="d3xp\Grabber.h" />
|
||||
<ClInclude Include="d3xp\IK.h" />
|
||||
<ClInclude Include="d3xp\Item.h" />
|
||||
<ClInclude Include="d3xp\Light.h" />
|
||||
<ClInclude Include="d3xp\Misc.h" />
|
||||
<ClInclude Include="d3xp\Moveable.h" />
|
||||
<ClInclude Include="d3xp\Mover.h" />
|
||||
<ClInclude Include="d3xp\MultiplayerGame.h" />
|
||||
<ClInclude Include="d3xp\Player.h" />
|
||||
<ClInclude Include="d3xp\PlayerIcon.h" />
|
||||
<ClInclude Include="d3xp\PlayerView.h" />
|
||||
<ClInclude Include="d3xp\Projectile.h" />
|
||||
<ClInclude Include="d3xp\Pvs.h" />
|
||||
<ClInclude Include="d3xp\SecurityCamera.h" />
|
||||
<ClInclude Include="d3xp\SmokeParticles.h" />
|
||||
<ClInclude Include="d3xp\Sound.h" />
|
||||
<ClInclude Include="d3xp\Target.h" />
|
||||
<ClInclude Include="d3xp\Trigger.h" />
|
||||
<ClInclude Include="d3xp\Weapon.h" />
|
||||
<ClInclude Include="d3xp\WorldSpawn.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="d3xp\Game.def" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,492 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="AI">
|
||||
<UniqueIdentifier>{cbe3b616-1879-4177-ab0b-ef9dd6e1c344}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Animation">
|
||||
<UniqueIdentifier>{f1a55916-cc4e-4c52-8097-90f53ec0e5ef}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="GameSys">
|
||||
<UniqueIdentifier>{65cd4d56-59f1-4e72-af98-074176b18454}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Physics">
|
||||
<UniqueIdentifier>{1cd6b287-0c8b-4445-b5a0-4e3068f8b3fe}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Script">
|
||||
<UniqueIdentifier>{2024018a-67e2-4afd-8499-38ccbe8fc1aa}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Menus">
|
||||
<UniqueIdentifier>{1549e84e-5718-4759-a11d-416cc73ac087}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="d3xp\ai\AAS.cpp">
|
||||
<Filter>AI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\ai\AAS_debug.cpp">
|
||||
<Filter>AI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\ai\AAS_pathing.cpp">
|
||||
<Filter>AI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\ai\AAS_routing.cpp">
|
||||
<Filter>AI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\ai\AI.cpp">
|
||||
<Filter>AI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\ai\AI_events.cpp">
|
||||
<Filter>AI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\ai\AI_pathing.cpp">
|
||||
<Filter>AI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\ai\AI_Vagary.cpp">
|
||||
<Filter>AI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\anim\Anim.cpp">
|
||||
<Filter>Animation</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\anim\Anim_Blend.cpp">
|
||||
<Filter>Animation</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\anim\Anim_Testmodel.cpp">
|
||||
<Filter>Animation</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\gamesys\Class.cpp">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\gamesys\Event.cpp">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\gamesys\SaveGame.cpp">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\gamesys\SysCmds.cpp">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\gamesys\SysCvar.cpp">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\physics\Clip.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\physics\Force.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\physics\Force_Constant.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\physics\Force_Drag.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\physics\Force_Field.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\physics\Force_Grab.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\physics\Force_Spring.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\physics\Physics.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\physics\Physics_Actor.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\physics\Physics_AF.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\physics\Physics_Base.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\physics\Physics_Monster.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\physics\Physics_Parametric.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\physics\Physics_Player.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\physics\Physics_RigidBody.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\physics\Physics_Static.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\physics\Physics_StaticMulti.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\physics\Push.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\script\Script_Compiler.cpp">
|
||||
<Filter>Script</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\script\Script_Interpreter.cpp">
|
||||
<Filter>Script</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\script\Script_Program.cpp">
|
||||
<Filter>Script</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\script\Script_Thread.cpp">
|
||||
<Filter>Script</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\Actor.cpp" />
|
||||
<ClCompile Include="d3xp\AF.cpp" />
|
||||
<ClCompile Include="d3xp\AFEntity.cpp" />
|
||||
<ClCompile Include="d3xp\BrittleFracture.cpp" />
|
||||
<ClCompile Include="d3xp\Camera.cpp" />
|
||||
<ClCompile Include="d3xp\Entity.cpp" />
|
||||
<ClCompile Include="d3xp\Fx.cpp" />
|
||||
<ClCompile Include="d3xp\Game_local.cpp" />
|
||||
<ClCompile Include="d3xp\Game_network.cpp" />
|
||||
<ClCompile Include="d3xp\GameEdit.cpp" />
|
||||
<ClCompile Include="d3xp\Grabber.cpp" />
|
||||
<ClCompile Include="d3xp\IK.cpp" />
|
||||
<ClCompile Include="d3xp\Item.cpp" />
|
||||
<ClCompile Include="d3xp\Light.cpp" />
|
||||
<ClCompile Include="d3xp\Misc.cpp" />
|
||||
<ClCompile Include="d3xp\Moveable.cpp" />
|
||||
<ClCompile Include="d3xp\Mover.cpp" />
|
||||
<ClCompile Include="d3xp\MultiplayerGame.cpp" />
|
||||
<ClCompile Include="d3xp\Player.cpp" />
|
||||
<ClCompile Include="d3xp\PlayerIcon.cpp" />
|
||||
<ClCompile Include="d3xp\PlayerView.cpp" />
|
||||
<ClCompile Include="d3xp\Projectile.cpp" />
|
||||
<ClCompile Include="d3xp\Pvs.cpp" />
|
||||
<ClCompile Include="d3xp\SecurityCamera.cpp" />
|
||||
<ClCompile Include="d3xp\SmokeParticles.cpp" />
|
||||
<ClCompile Include="d3xp\Sound.cpp" />
|
||||
<ClCompile Include="d3xp\Target.cpp" />
|
||||
<ClCompile Include="d3xp\Trigger.cpp" />
|
||||
<ClCompile Include="d3xp\Weapon.cpp" />
|
||||
<ClCompile Include="d3xp\WorldSpawn.cpp" />
|
||||
<ClCompile Include="d3xp\Achievements.cpp" />
|
||||
<ClCompile Include="d3xp\AimAssist.cpp" />
|
||||
<ClCompile Include="d3xp\Leaderboards.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuHandler.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuHandler_PDA.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuHandler_Shell.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_PDA_Inventory.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_PDA_UserData.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_PDA_UserEmails.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_PDA_VideoDisks.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_Button.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_CommandBar.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_Help.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_List.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_DynamicList.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_PDA_UserData.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_Scrollbar.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_NavBar.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_NavButton.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_PDA_Objective.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_PDA_AudioFiles.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_PDA_EmailInbox.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_InfoBox.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_PDA_VideoInfo.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_Carousel.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_ItemAssignment.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_PressStart.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Root.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Singleplayer.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Settings.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Load.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_Shell_SaveInfo.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_NewGame.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_GameOptions.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_SystemOptions.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_PartyLobby.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_GameLobby.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Pause.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Save.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Stereoscopics.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\precompiled.cpp" />
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_ControllerLayout.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_MenuBar.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Controls.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Dev.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_HUD.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuHandler_HUD.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Bindings.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuWidget_LobbyList.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuHandler_Scoreboard.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Scoreboard.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Browser.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Difficulty.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Gamepad.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Leaderboards.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_MatchSettings.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_ModeSelect.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Playstation.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Resolution.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="d3xp\menus\MenuScreen_Shell_Credits.cpp">
|
||||
<Filter>Menus</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="d3xp\ai\AAS.h">
|
||||
<Filter>AI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\ai\AAS_local.h">
|
||||
<Filter>AI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\ai\AI.h">
|
||||
<Filter>AI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\anim\Anim.h">
|
||||
<Filter>Animation</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\anim\Anim_Testmodel.h">
|
||||
<Filter>Animation</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\gamesys\Class.h">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\gamesys\Event.h">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\gamesys\SaveGame.h">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\gamesys\SysCmds.h">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\gamesys\SysCvar.h">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\physics\Clip.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\physics\Force.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\physics\Force_Constant.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\physics\Force_Drag.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\physics\Force_Field.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\physics\Force_Grab.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\physics\Force_Spring.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\physics\Physics.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\physics\Physics_Actor.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\physics\Physics_AF.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\physics\Physics_Base.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\physics\Physics_Monster.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\physics\Physics_Parametric.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\physics\Physics_Player.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\physics\Physics_RigidBody.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\physics\Physics_Static.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\physics\Physics_StaticMulti.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\physics\Push.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\script\Script_Compiler.h">
|
||||
<Filter>Script</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\script\Script_Interpreter.h">
|
||||
<Filter>Script</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\script\Script_Program.h">
|
||||
<Filter>Script</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\script\Script_Thread.h">
|
||||
<Filter>Script</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\Actor.h" />
|
||||
<ClInclude Include="d3xp\AF.h" />
|
||||
<ClInclude Include="d3xp\AFEntity.h" />
|
||||
<ClInclude Include="d3xp\BrittleFracture.h" />
|
||||
<ClInclude Include="d3xp\Camera.h" />
|
||||
<ClInclude Include="d3xp\Entity.h" />
|
||||
<ClInclude Include="d3xp\Fx.h" />
|
||||
<ClInclude Include="d3xp\Game.h" />
|
||||
<ClInclude Include="d3xp\Game_local.h" />
|
||||
<ClInclude Include="d3xp\GameEdit.h" />
|
||||
<ClInclude Include="d3xp\Grabber.h" />
|
||||
<ClInclude Include="d3xp\IK.h" />
|
||||
<ClInclude Include="d3xp\Item.h" />
|
||||
<ClInclude Include="d3xp\Light.h" />
|
||||
<ClInclude Include="d3xp\Misc.h" />
|
||||
<ClInclude Include="d3xp\Moveable.h" />
|
||||
<ClInclude Include="d3xp\Mover.h" />
|
||||
<ClInclude Include="d3xp\MultiplayerGame.h" />
|
||||
<ClInclude Include="d3xp\Player.h" />
|
||||
<ClInclude Include="d3xp\PlayerIcon.h" />
|
||||
<ClInclude Include="d3xp\PlayerView.h" />
|
||||
<ClInclude Include="d3xp\Projectile.h" />
|
||||
<ClInclude Include="d3xp\Pvs.h" />
|
||||
<ClInclude Include="d3xp\SecurityCamera.h" />
|
||||
<ClInclude Include="d3xp\SmokeParticles.h" />
|
||||
<ClInclude Include="d3xp\Sound.h" />
|
||||
<ClInclude Include="d3xp\Target.h" />
|
||||
<ClInclude Include="d3xp\Trigger.h" />
|
||||
<ClInclude Include="d3xp\Weapon.h" />
|
||||
<ClInclude Include="d3xp\WorldSpawn.h" />
|
||||
<ClInclude Include="d3xp\Achievements.h" />
|
||||
<ClInclude Include="d3xp\AimAssist.h" />
|
||||
<ClInclude Include="d3xp\Leaderboards.h" />
|
||||
<ClInclude Include="d3xp\menus\MenuHandler.h">
|
||||
<Filter>Menus</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\menus\MenuScreen.h">
|
||||
<Filter>Menus</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\menus\MenuWidget.h">
|
||||
<Filter>Menus</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="d3xp\PredictedValue.h" />
|
||||
<ClInclude Include="d3xp\PredictedValue_impl.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="d3xp\Game.def" />
|
||||
</ItemGroup>
|
||||
</Project>
|
284
neo/game.vcxproj
284
neo/game.vcxproj
|
@ -1,284 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Xbox 360">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Xbox 360</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Xbox 360">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Xbox 360</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>Game</ProjectName>
|
||||
<ProjectGuid>{49BEC5C6-B964-417A-851E-808886B57430}</ProjectGuid>
|
||||
<RootNamespace>Game</RootNamespace>
|
||||
<SccProjectName>SAK</SccProjectName>
|
||||
<SccLocalPath>SAK</SccLocalPath>
|
||||
<SccProvider>SAK</SccProvider>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<SccAuxPath>SAK</SccAuxPath>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|Xbox 360'">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="_Common.props" />
|
||||
<Import Project="_Game.props" />
|
||||
<Import Project="_Debug.props" />
|
||||
<Import Project="_WithInlines.props" />
|
||||
<Import Project="_PCLibs.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="_Common.props" />
|
||||
<Import Project="_Game.props" />
|
||||
<Import Project="_Debug.props" />
|
||||
<Import Project="_WithInlines.props" />
|
||||
<Import Project="_Xbox360Libs.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="_Common.props" />
|
||||
<Import Project="_Game.props" />
|
||||
<Import Project="_Release.props" />
|
||||
<Import Project="_PCLibs.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="_Common.props" />
|
||||
<Import Project="_Game.props" />
|
||||
<Import Project="_Release.props" />
|
||||
<Import Project="_Xbox360Libs.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" />
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
<Link>
|
||||
<AdditionalOptions>/dll /include:"XboxKrnlBuildNumber" %(AdditionalOptions)</AdditionalOptions>
|
||||
<EntryPointSymbol>_DllMainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<Deploy>
|
||||
<DeploymentType>CopyToHardDrive</DeploymentType>
|
||||
</Deploy>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
<Link>
|
||||
<AdditionalOptions>/dll /include:"XboxKrnlBuildNumber" %(AdditionalOptions)</AdditionalOptions>
|
||||
<EntryPointSymbol>_DllMainCRTStartup</EntryPointSymbol>
|
||||
</Link>
|
||||
<Deploy>
|
||||
<DeploymentType>CopyToHardDrive</DeploymentType>
|
||||
</Deploy>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="game\Achievements.cpp" />
|
||||
<ClCompile Include="game\ai\AAS.cpp" />
|
||||
<ClCompile Include="game\ai\AAS_debug.cpp" />
|
||||
<ClCompile Include="game\ai\AAS_pathing.cpp" />
|
||||
<ClCompile Include="game\ai\AAS_routing.cpp" />
|
||||
<ClCompile Include="game\ai\AI.cpp" />
|
||||
<ClCompile Include="game\ai\AI_events.cpp" />
|
||||
<ClCompile Include="game\ai\AI_pathing.cpp" />
|
||||
<ClCompile Include="game\ai\AI_Vagary.cpp" />
|
||||
<ClCompile Include="game\anim\Anim.cpp" />
|
||||
<ClCompile Include="game\anim\Anim_Blend.cpp" />
|
||||
<ClCompile Include="game\anim\Anim_Testmodel.cpp" />
|
||||
<ClCompile Include="game\gamesys\Class.cpp" />
|
||||
<ClCompile Include="game\gamesys\DebugGraph.cpp" />
|
||||
<ClCompile Include="game\gamesys\Event.cpp" />
|
||||
<ClCompile Include="game\gamesys\SaveGame.cpp" />
|
||||
<ClCompile Include="game\gamesys\SysCmds.cpp" />
|
||||
<ClCompile Include="game\gamesys\SysCvar.cpp" />
|
||||
<ClCompile Include="game\physics\Clip.cpp" />
|
||||
<ClCompile Include="game\physics\Force.cpp" />
|
||||
<ClCompile Include="game\physics\Force_Constant.cpp" />
|
||||
<ClCompile Include="game\physics\Force_Drag.cpp" />
|
||||
<ClCompile Include="game\physics\Force_Field.cpp" />
|
||||
<ClCompile Include="game\physics\Force_Spring.cpp" />
|
||||
<ClCompile Include="game\physics\Physics.cpp" />
|
||||
<ClCompile Include="game\physics\Physics_Actor.cpp" />
|
||||
<ClCompile Include="game\physics\Physics_AF.cpp" />
|
||||
<ClCompile Include="game\physics\Physics_Base.cpp" />
|
||||
<ClCompile Include="game\physics\Physics_Monster.cpp" />
|
||||
<ClCompile Include="game\physics\Physics_Parametric.cpp" />
|
||||
<ClCompile Include="game\physics\Physics_Player.cpp" />
|
||||
<ClCompile Include="game\physics\Physics_RigidBody.cpp" />
|
||||
<ClCompile Include="game\physics\Physics_Static.cpp" />
|
||||
<ClCompile Include="game\physics\Physics_StaticMulti.cpp" />
|
||||
<ClCompile Include="game\physics\Push.cpp" />
|
||||
<ClCompile Include="game\script\Script_Compiler.cpp" />
|
||||
<ClCompile Include="game\script\Script_Interpreter.cpp" />
|
||||
<ClCompile Include="game\script\Script_Program.cpp" />
|
||||
<ClCompile Include="game\script\Script_Thread.cpp" />
|
||||
<ClCompile Include="game\Actor.cpp" />
|
||||
<ClCompile Include="game\AF.cpp" />
|
||||
<ClCompile Include="game\AFEntity.cpp" />
|
||||
<ClCompile Include="game\BrittleFracture.cpp" />
|
||||
<ClCompile Include="game\Camera.cpp" />
|
||||
<ClCompile Include="game\Entity.cpp" />
|
||||
<ClCompile Include="game\Fx.cpp" />
|
||||
<ClCompile Include="game\Game_local.cpp" />
|
||||
<ClCompile Include="game\Game_network.cpp" />
|
||||
<ClCompile Include="game\GameEdit.cpp" />
|
||||
<ClCompile Include="game\IK.cpp" />
|
||||
<ClCompile Include="game\Item.cpp" />
|
||||
<ClCompile Include="game\Light.cpp" />
|
||||
<ClCompile Include="game\Misc.cpp" />
|
||||
<ClCompile Include="game\Moveable.cpp" />
|
||||
<ClCompile Include="game\Mover.cpp" />
|
||||
<ClCompile Include="game\MultiplayerGame.cpp" />
|
||||
<ClCompile Include="game\Player.cpp" />
|
||||
<ClCompile Include="game\PlayerIcon.cpp" />
|
||||
<ClCompile Include="game\PlayerView.cpp" />
|
||||
<ClCompile Include="game\Projectile.cpp" />
|
||||
<ClCompile Include="game\Pvs.cpp" />
|
||||
<ClCompile Include="game\SecurityCamera.cpp" />
|
||||
<ClCompile Include="game\SmokeParticles.cpp" />
|
||||
<ClCompile Include="game\Sound.cpp" />
|
||||
<ClCompile Include="game\Target.cpp" />
|
||||
<ClCompile Include="game\Trigger.cpp" />
|
||||
<ClCompile Include="game\Weapon.cpp" />
|
||||
<ClCompile Include="game\WorldSpawn.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="game\Achievements.h" />
|
||||
<ClInclude Include="game\ai\AAS.h" />
|
||||
<ClInclude Include="game\ai\AAS_local.h" />
|
||||
<ClInclude Include="game\ai\AI.h" />
|
||||
<ClInclude Include="game\anim\Anim.h" />
|
||||
<ClInclude Include="game\anim\Anim_Testmodel.h" />
|
||||
<ClInclude Include="game\gamesys\Class.h" />
|
||||
<ClInclude Include="game\gamesys\DebugGraph.h" />
|
||||
<ClInclude Include="game\gamesys\Event.h" />
|
||||
<ClInclude Include="game\gamesys\SaveGame.h" />
|
||||
<ClInclude Include="game\gamesys\SysCmds.h" />
|
||||
<ClInclude Include="game\gamesys\SysCvar.h" />
|
||||
<ClInclude Include="game\physics\Clip.h" />
|
||||
<ClInclude Include="game\physics\Force.h" />
|
||||
<ClInclude Include="game\physics\Force_Constant.h" />
|
||||
<ClInclude Include="game\physics\Force_Drag.h" />
|
||||
<ClInclude Include="game\physics\Force_Field.h" />
|
||||
<ClInclude Include="game\physics\Force_Spring.h" />
|
||||
<ClInclude Include="game\physics\Physics.h" />
|
||||
<ClInclude Include="game\physics\Physics_Actor.h" />
|
||||
<ClInclude Include="game\physics\Physics_AF.h" />
|
||||
<ClInclude Include="game\physics\Physics_Base.h" />
|
||||
<ClInclude Include="game\physics\Physics_Monster.h" />
|
||||
<ClInclude Include="game\physics\Physics_Parametric.h" />
|
||||
<ClInclude Include="game\physics\Physics_Player.h" />
|
||||
<ClInclude Include="game\physics\Physics_RigidBody.h" />
|
||||
<ClInclude Include="game\physics\Physics_Static.h" />
|
||||
<ClInclude Include="game\physics\Physics_StaticMulti.h" />
|
||||
<ClInclude Include="game\physics\Push.h" />
|
||||
<ClInclude Include="game\script\Script_Compiler.h" />
|
||||
<ClInclude Include="game\script\Script_Interpreter.h" />
|
||||
<ClInclude Include="game\script\Script_Program.h" />
|
||||
<ClInclude Include="game\script\Script_Thread.h" />
|
||||
<ClInclude Include="game\Actor.h" />
|
||||
<ClInclude Include="game\AF.h" />
|
||||
<ClInclude Include="game\AFEntity.h" />
|
||||
<ClInclude Include="game\BrittleFracture.h" />
|
||||
<ClInclude Include="game\Camera.h" />
|
||||
<ClInclude Include="game\Entity.h" />
|
||||
<ClInclude Include="game\Fx.h" />
|
||||
<ClInclude Include="game\Game.h" />
|
||||
<ClInclude Include="game\Game_local.h" />
|
||||
<ClInclude Include="game\GameEdit.h" />
|
||||
<ClInclude Include="game\IK.h" />
|
||||
<ClInclude Include="game\Item.h" />
|
||||
<ClInclude Include="game\Light.h" />
|
||||
<ClInclude Include="game\Misc.h" />
|
||||
<ClInclude Include="game\Moveable.h" />
|
||||
<ClInclude Include="game\Mover.h" />
|
||||
<ClInclude Include="game\MultiplayerGame.h" />
|
||||
<ClInclude Include="game\Player.h" />
|
||||
<ClInclude Include="game\PlayerIcon.h" />
|
||||
<ClInclude Include="game\PlayerView.h" />
|
||||
<ClInclude Include="game\Projectile.h" />
|
||||
<ClInclude Include="game\Pvs.h" />
|
||||
<ClInclude Include="game\SecurityCamera.h" />
|
||||
<ClInclude Include="game\SmokeParticles.h" />
|
||||
<ClInclude Include="game\Sound.h" />
|
||||
<ClInclude Include="game\Target.h" />
|
||||
<ClInclude Include="game\Trigger.h" />
|
||||
<ClInclude Include="game\Weapon.h" />
|
||||
<ClInclude Include="game\WorldSpawn.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="game\Game.def" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="idlib.vcxproj">
|
||||
<Project>{49bec5c6-b964-417a-851e-808886b57400}</Project>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,297 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="AI">
|
||||
<UniqueIdentifier>{108fbdc3-00d4-4eba-8472-d04fcb45c4a1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Animation">
|
||||
<UniqueIdentifier>{eef65ba0-7f1f-4501-9165-b8edf57f63ac}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="GameSys">
|
||||
<UniqueIdentifier>{e082d659-8d8e-49f5-ba1c-c12c9bb124d6}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Physics">
|
||||
<UniqueIdentifier>{5c609656-a903-420e-9f5a-95dc0091f307}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Script">
|
||||
<UniqueIdentifier>{bf06073d-3e0f-4e0a-9acf-43c6e35a9af7}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="game\ai\AAS.cpp">
|
||||
<Filter>AI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\ai\AAS_debug.cpp">
|
||||
<Filter>AI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\ai\AAS_pathing.cpp">
|
||||
<Filter>AI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\ai\AAS_routing.cpp">
|
||||
<Filter>AI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\ai\AI.cpp">
|
||||
<Filter>AI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\ai\AI_events.cpp">
|
||||
<Filter>AI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\ai\AI_pathing.cpp">
|
||||
<Filter>AI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\ai\AI_Vagary.cpp">
|
||||
<Filter>AI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\anim\Anim.cpp">
|
||||
<Filter>Animation</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\anim\Anim_Blend.cpp">
|
||||
<Filter>Animation</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\anim\Anim_Testmodel.cpp">
|
||||
<Filter>Animation</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\gamesys\Class.cpp">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\gamesys\DebugGraph.cpp">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\gamesys\Event.cpp">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\gamesys\SaveGame.cpp">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\gamesys\SysCmds.cpp">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\gamesys\SysCvar.cpp">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\physics\Clip.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\physics\Force.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\physics\Force_Constant.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\physics\Force_Drag.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\physics\Force_Field.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\physics\Force_Spring.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\physics\Physics.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\physics\Physics_Actor.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\physics\Physics_AF.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\physics\Physics_Base.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\physics\Physics_Monster.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\physics\Physics_Parametric.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\physics\Physics_Player.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\physics\Physics_RigidBody.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\physics\Physics_Static.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\physics\Physics_StaticMulti.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\physics\Push.cpp">
|
||||
<Filter>Physics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\script\Script_Compiler.cpp">
|
||||
<Filter>Script</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\script\Script_Interpreter.cpp">
|
||||
<Filter>Script</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\script\Script_Program.cpp">
|
||||
<Filter>Script</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\script\Script_Thread.cpp">
|
||||
<Filter>Script</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="game\Actor.cpp" />
|
||||
<ClCompile Include="game\AF.cpp" />
|
||||
<ClCompile Include="game\AFEntity.cpp" />
|
||||
<ClCompile Include="game\BrittleFracture.cpp" />
|
||||
<ClCompile Include="game\Camera.cpp" />
|
||||
<ClCompile Include="game\Entity.cpp" />
|
||||
<ClCompile Include="game\Fx.cpp" />
|
||||
<ClCompile Include="game\Game_local.cpp" />
|
||||
<ClCompile Include="game\Game_network.cpp" />
|
||||
<ClCompile Include="game\GameEdit.cpp" />
|
||||
<ClCompile Include="game\IK.cpp" />
|
||||
<ClCompile Include="game\Item.cpp" />
|
||||
<ClCompile Include="game\Light.cpp" />
|
||||
<ClCompile Include="game\Misc.cpp" />
|
||||
<ClCompile Include="game\Moveable.cpp" />
|
||||
<ClCompile Include="game\Mover.cpp" />
|
||||
<ClCompile Include="game\MultiplayerGame.cpp" />
|
||||
<ClCompile Include="game\Player.cpp" />
|
||||
<ClCompile Include="game\PlayerIcon.cpp" />
|
||||
<ClCompile Include="game\PlayerView.cpp" />
|
||||
<ClCompile Include="game\Projectile.cpp" />
|
||||
<ClCompile Include="game\Pvs.cpp" />
|
||||
<ClCompile Include="game\SecurityCamera.cpp" />
|
||||
<ClCompile Include="game\SmokeParticles.cpp" />
|
||||
<ClCompile Include="game\Sound.cpp" />
|
||||
<ClCompile Include="game\Target.cpp" />
|
||||
<ClCompile Include="game\Trigger.cpp" />
|
||||
<ClCompile Include="game\Weapon.cpp" />
|
||||
<ClCompile Include="game\WorldSpawn.cpp" />
|
||||
<ClCompile Include="game\Achievements.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="game\ai\AAS.h">
|
||||
<Filter>AI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\ai\AAS_local.h">
|
||||
<Filter>AI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\ai\AI.h">
|
||||
<Filter>AI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\anim\Anim.h">
|
||||
<Filter>Animation</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\anim\Anim_Testmodel.h">
|
||||
<Filter>Animation</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\gamesys\Class.h">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\gamesys\DebugGraph.h">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\gamesys\Event.h">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\gamesys\SaveGame.h">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\gamesys\SysCmds.h">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\gamesys\SysCvar.h">
|
||||
<Filter>GameSys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\physics\Clip.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\physics\Force.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\physics\Force_Constant.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\physics\Force_Drag.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\physics\Force_Field.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\physics\Force_Spring.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\physics\Physics.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\physics\Physics_Actor.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\physics\Physics_AF.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\physics\Physics_Base.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\physics\Physics_Monster.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\physics\Physics_Parametric.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\physics\Physics_Player.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\physics\Physics_RigidBody.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\physics\Physics_Static.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\physics\Physics_StaticMulti.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\physics\Push.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\script\Script_Compiler.h">
|
||||
<Filter>Script</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\script\Script_Interpreter.h">
|
||||
<Filter>Script</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\script\Script_Program.h">
|
||||
<Filter>Script</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\script\Script_Thread.h">
|
||||
<Filter>Script</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game\Actor.h" />
|
||||
<ClInclude Include="game\AF.h" />
|
||||
<ClInclude Include="game\AFEntity.h" />
|
||||
<ClInclude Include="game\BrittleFracture.h" />
|
||||
<ClInclude Include="game\Camera.h" />
|
||||
<ClInclude Include="game\Entity.h" />
|
||||
<ClInclude Include="game\Fx.h" />
|
||||
<ClInclude Include="game\Game.h" />
|
||||
<ClInclude Include="game\Game_local.h" />
|
||||
<ClInclude Include="game\GameEdit.h" />
|
||||
<ClInclude Include="game\IK.h" />
|
||||
<ClInclude Include="game\Item.h" />
|
||||
<ClInclude Include="game\Light.h" />
|
||||
<ClInclude Include="game\Misc.h" />
|
||||
<ClInclude Include="game\Moveable.h" />
|
||||
<ClInclude Include="game\Mover.h" />
|
||||
<ClInclude Include="game\MultiplayerGame.h" />
|
||||
<ClInclude Include="game\Player.h" />
|
||||
<ClInclude Include="game\PlayerIcon.h" />
|
||||
<ClInclude Include="game\PlayerView.h" />
|
||||
<ClInclude Include="game\Projectile.h" />
|
||||
<ClInclude Include="game\Pvs.h" />
|
||||
<ClInclude Include="game\SecurityCamera.h" />
|
||||
<ClInclude Include="game\SmokeParticles.h" />
|
||||
<ClInclude Include="game\Sound.h" />
|
||||
<ClInclude Include="game\Target.h" />
|
||||
<ClInclude Include="game\Trigger.h" />
|
||||
<ClInclude Include="game\Weapon.h" />
|
||||
<ClInclude Include="game\WorldSpawn.h" />
|
||||
<ClInclude Include="game\Achievements.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="game\Game.def" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,256 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Retail|Win32">
|
||||
<Configuration>Retail</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>idLib</ProjectName>
|
||||
<ProjectGuid>{49BEC5C6-B964-417A-851E-808886B57400}</ProjectGuid>
|
||||
<RootNamespace>idLib</RootNamespace>
|
||||
<SccProjectName>
|
||||
</SccProjectName>
|
||||
<SccLocalPath>
|
||||
</SccLocalPath>
|
||||
<SccProvider>
|
||||
</SccProvider>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<SccAuxPath>
|
||||
</SccAuxPath>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="_Common.props" />
|
||||
<Import Project="_idlib.props" />
|
||||
<Import Project="_Debug.props" />
|
||||
<Import Project="_WithInlines.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="_Common.props" />
|
||||
<Import Project="_idlib.props" />
|
||||
<Import Project="_Release.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="_Common.props" />
|
||||
<Import Project="_idlib.props" />
|
||||
<Import Project="_Release.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" />
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">
|
||||
<ClCompile>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="idlib\bv\Bounds.cpp" />
|
||||
<ClCompile Include="idlib\bv\Box.cpp" />
|
||||
<ClCompile Include="idlib\bv\Sphere.cpp" />
|
||||
<ClCompile Include="idlib\CommandLink.cpp" />
|
||||
<ClCompile Include="idlib\containers\HashIndex.cpp" />
|
||||
<ClCompile Include="idlib\geometry\DrawVert.cpp" />
|
||||
<ClCompile Include="idlib\geometry\JointTransform.cpp" />
|
||||
<ClCompile Include="idlib\geometry\RenderMatrix.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\geometry\Surface.cpp" />
|
||||
<ClCompile Include="idlib\geometry\Surface_Patch.cpp" />
|
||||
<ClCompile Include="idlib\geometry\Surface_Polytope.cpp" />
|
||||
<ClCompile Include="idlib\geometry\Surface_SweptSpline.cpp" />
|
||||
<ClCompile Include="idlib\geometry\TraceModel.cpp" />
|
||||
<ClCompile Include="idlib\geometry\Winding.cpp" />
|
||||
<ClCompile Include="idlib\geometry\Winding2D.cpp" />
|
||||
<ClCompile Include="idlib\hashing\CRC32.cpp" />
|
||||
<ClCompile Include="idlib\hashing\MD4.cpp" />
|
||||
<ClCompile Include="idlib\hashing\MD5.cpp" />
|
||||
<ClCompile Include="idlib\math\Angles.cpp" />
|
||||
<ClCompile Include="idlib\math\Complex.cpp" />
|
||||
<ClCompile Include="idlib\math\Lcp.cpp" />
|
||||
<ClCompile Include="idlib\math\Math.cpp" />
|
||||
<ClCompile Include="idlib\math\Matrix.cpp" />
|
||||
<ClCompile Include="idlib\math\MatX.cpp" />
|
||||
<ClCompile Include="idlib\math\Ode.cpp" />
|
||||
<ClCompile Include="idlib\math\Plane.cpp" />
|
||||
<ClCompile Include="idlib\math\Pluecker.cpp" />
|
||||
<ClCompile Include="idlib\math\Polynomial.cpp" />
|
||||
<ClCompile Include="idlib\math\Quat.cpp" />
|
||||
<ClCompile Include="idlib\math\Rotation.cpp" />
|
||||
<ClCompile Include="idlib\math\Simd.cpp" />
|
||||
<ClCompile Include="idlib\math\Simd_Generic.cpp" />
|
||||
<ClCompile Include="idlib\math\Simd_SSE.cpp" />
|
||||
<ClCompile Include="idlib\math\Vector.cpp" />
|
||||
<ClCompile Include="idlib\Base64.cpp" />
|
||||
<ClCompile Include="idlib\CmdArgs.cpp" />
|
||||
<ClCompile Include="idlib\Lexer.cpp" />
|
||||
<ClCompile Include="idlib\math\VecX.cpp" />
|
||||
<ClCompile Include="idlib\ParallelJobList.cpp" />
|
||||
<ClCompile Include="idlib\Parser.cpp" />
|
||||
<ClCompile Include="idlib\RectAllocator.cpp" />
|
||||
<ClCompile Include="idlib\SoftwareCache.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\Str.cpp" />
|
||||
<ClCompile Include="idlib\sys\sys_assert.cpp" />
|
||||
<ClCompile Include="idlib\sys\win32\win_thread.cpp" />
|
||||
<ClCompile Include="idlib\Thread.cpp" />
|
||||
<ClCompile Include="idlib\Token.cpp" />
|
||||
<ClCompile Include="idlib\BitMsg.cpp" />
|
||||
<ClCompile Include="idlib\Dict.cpp" />
|
||||
<ClCompile Include="idlib\Heap.cpp" />
|
||||
<ClCompile Include="idlib\LangDict.cpp" />
|
||||
<ClCompile Include="idlib\Lib.cpp" />
|
||||
<ClCompile Include="idlib\MapFile.cpp" />
|
||||
<ClCompile Include="idlib\precompiled.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\Timer.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="idlib\bv\Bounds.h" />
|
||||
<ClInclude Include="idlib\bv\Box.h" />
|
||||
<ClInclude Include="idlib\bv\Sphere.h" />
|
||||
<ClInclude Include="idlib\Callback.h" />
|
||||
<ClInclude Include="idlib\containers\Array.h" />
|
||||
<ClInclude Include="idlib\containers\BinSearch.h" />
|
||||
<ClInclude Include="idlib\containers\BTree.h" />
|
||||
<ClInclude Include="idlib\containers\HashIndex.h" />
|
||||
<ClInclude Include="idlib\containers\HashTable.h" />
|
||||
<ClInclude Include="idlib\containers\Hierarchy.h" />
|
||||
<ClInclude Include="idlib\containers\LinkList.h" />
|
||||
<ClInclude Include="idlib\containers\List.h" />
|
||||
<ClInclude Include="idlib\containers\PlaneSet.h" />
|
||||
<ClInclude Include="idlib\containers\Queue.h" />
|
||||
<ClInclude Include="idlib\containers\Sort.h" />
|
||||
<ClInclude Include="idlib\containers\Stack.h" />
|
||||
<ClInclude Include="idlib\containers\StaticList.h" />
|
||||
<ClInclude Include="idlib\containers\StrList.h" />
|
||||
<ClInclude Include="idlib\containers\StrPool.h" />
|
||||
<ClInclude Include="idlib\containers\VectorSet.h" />
|
||||
<ClInclude Include="idlib\DataQueue.h" />
|
||||
<ClInclude Include="idlib\geometry\DrawVert.h" />
|
||||
<ClInclude Include="idlib\geometry\DrawVert_intrinsics.h" />
|
||||
<ClInclude Include="idlib\geometry\JointTransform.h" />
|
||||
<ClInclude Include="idlib\geometry\RenderMatrix.h" />
|
||||
<ClInclude Include="idlib\geometry\Surface.h" />
|
||||
<ClInclude Include="idlib\geometry\Surface_Patch.h" />
|
||||
<ClInclude Include="idlib\geometry\Surface_Polytope.h" />
|
||||
<ClInclude Include="idlib\geometry\Surface_SweptSpline.h" />
|
||||
<ClInclude Include="idlib\geometry\TraceModel.h" />
|
||||
<ClInclude Include="idlib\geometry\Winding.h" />
|
||||
<ClInclude Include="idlib\geometry\Winding2D.h" />
|
||||
<ClInclude Include="idlib\hashing\CRC32.h" />
|
||||
<ClInclude Include="idlib\hashing\MD4.h" />
|
||||
<ClInclude Include="idlib\hashing\MD5.h" />
|
||||
<ClInclude Include="idlib\math\Angles.h" />
|
||||
<ClInclude Include="idlib\math\Complex.h" />
|
||||
<ClInclude Include="idlib\math\Curve.h" />
|
||||
<ClInclude Include="idlib\math\Extrapolate.h" />
|
||||
<ClInclude Include="idlib\math\Interpolate.h" />
|
||||
<ClInclude Include="idlib\math\Lcp.h" />
|
||||
<ClInclude Include="idlib\math\Math.h" />
|
||||
<ClInclude Include="idlib\math\Matrix.h" />
|
||||
<ClInclude Include="idlib\math\MatX.h" />
|
||||
<ClInclude Include="idlib\math\Ode.h" />
|
||||
<ClInclude Include="idlib\math\Plane.h" />
|
||||
<ClInclude Include="idlib\math\Pluecker.h" />
|
||||
<ClInclude Include="idlib\math\Polynomial.h" />
|
||||
<ClInclude Include="idlib\math\Quat.h" />
|
||||
<ClInclude Include="idlib\math\Random.h" />
|
||||
<ClInclude Include="idlib\math\Rotation.h" />
|
||||
<ClInclude Include="idlib\math\Simd.h" />
|
||||
<ClInclude Include="idlib\math\Simd_Generic.h" />
|
||||
<ClInclude Include="idlib\math\Simd_SSE.h" />
|
||||
<ClInclude Include="idlib\math\Vector.h" />
|
||||
<ClInclude Include="idlib\Base64.h" />
|
||||
<ClInclude Include="idlib\CmdArgs.h" />
|
||||
<ClInclude Include="idlib\Lexer.h" />
|
||||
<ClInclude Include="idlib\math\VecX.h" />
|
||||
<ClInclude Include="idlib\ParallelJobList.h" />
|
||||
<ClInclude Include="idlib\ParallelJobList_JobHeaders.h" />
|
||||
<ClInclude Include="idlib\Parser.h" />
|
||||
<ClInclude Include="idlib\SoftwareCache.h" />
|
||||
<ClInclude Include="idlib\Str.h" />
|
||||
<ClInclude Include="idlib\StrStatic.h" />
|
||||
<ClInclude Include="idlib\Swap.h" />
|
||||
<ClInclude Include="idlib\sys\sys_alloc_tags.h" />
|
||||
<ClInclude Include="idlib\sys\sys_assert.h" />
|
||||
<ClInclude Include="idlib\sys\sys_builddefines.h" />
|
||||
<ClInclude Include="idlib\sys\sys_defines.h" />
|
||||
<ClInclude Include="idlib\sys\sys_filesystem.h" />
|
||||
<ClInclude Include="idlib\sys\sys_includes.h" />
|
||||
<ClInclude Include="idlib\sys\sys_intrinsics.h" />
|
||||
<ClInclude Include="idlib\sys\sys_threading.h" />
|
||||
<ClInclude Include="idlib\sys\sys_types.h" />
|
||||
<ClInclude Include="idlib\Thread.h" />
|
||||
<ClInclude Include="idlib\Token.h" />
|
||||
<ClInclude Include="idlib\BitMsg.h" />
|
||||
<ClInclude Include="idlib\Dict.h" />
|
||||
<ClInclude Include="idlib\Heap.h" />
|
||||
<ClInclude Include="idlib\LangDict.h" />
|
||||
<ClInclude Include="idlib\Lib.h" />
|
||||
<ClInclude Include="idlib\MapFile.h" />
|
||||
<ClInclude Include="idlib\precompiled.h" />
|
||||
<ClInclude Include="idlib\Timer.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,397 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="BV">
|
||||
<UniqueIdentifier>{a85fe24a-a784-4008-b54e-5406119c0b8f}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Containers">
|
||||
<UniqueIdentifier>{a7fe620c-8364-44be-abff-34f068c7d96f}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Geometry">
|
||||
<UniqueIdentifier>{3fa21a20-3848-4086-a2e6-816081637779}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Hashing">
|
||||
<UniqueIdentifier>{10198dd0-bb10-4111-bcd5-5565e4ff61f9}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Math">
|
||||
<UniqueIdentifier>{79062996-1084-4896-b49b-fc6280e388ce}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Text">
|
||||
<UniqueIdentifier>{767fafaf-96d2-4d2b-b4d8-479344d8537c}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Sys">
|
||||
<UniqueIdentifier>{cd4f2be2-8eb4-4a80-a0ab-0ed8d4eda2db}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Sys\Win32">
|
||||
<UniqueIdentifier>{8d100526-0f7e-40c1-bd91-08a8fffad028}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="idlib\bv\Bounds.cpp">
|
||||
<Filter>BV</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\bv\Box.cpp">
|
||||
<Filter>BV</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\bv\Sphere.cpp">
|
||||
<Filter>BV</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\containers\HashIndex.cpp">
|
||||
<Filter>Containers</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\geometry\DrawVert.cpp">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\geometry\JointTransform.cpp">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\geometry\Surface.cpp">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\geometry\Surface_Patch.cpp">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\geometry\Surface_Polytope.cpp">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\geometry\Surface_SweptSpline.cpp">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\geometry\TraceModel.cpp">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\geometry\Winding.cpp">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\geometry\Winding2D.cpp">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\hashing\CRC32.cpp">
|
||||
<Filter>Hashing</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\hashing\MD4.cpp">
|
||||
<Filter>Hashing</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\hashing\MD5.cpp">
|
||||
<Filter>Hashing</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\math\Angles.cpp">
|
||||
<Filter>Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\math\Complex.cpp">
|
||||
<Filter>Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\math\Lcp.cpp">
|
||||
<Filter>Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\math\Math.cpp">
|
||||
<Filter>Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\math\Matrix.cpp">
|
||||
<Filter>Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\math\Ode.cpp">
|
||||
<Filter>Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\math\Plane.cpp">
|
||||
<Filter>Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\math\Pluecker.cpp">
|
||||
<Filter>Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\math\Polynomial.cpp">
|
||||
<Filter>Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\math\Quat.cpp">
|
||||
<Filter>Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\math\Rotation.cpp">
|
||||
<Filter>Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\math\Simd.cpp">
|
||||
<Filter>Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\math\Simd_Generic.cpp">
|
||||
<Filter>Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\math\Simd_SSE.cpp">
|
||||
<Filter>Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\math\Vector.cpp">
|
||||
<Filter>Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\Base64.cpp">
|
||||
<Filter>Text</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\CmdArgs.cpp">
|
||||
<Filter>Text</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\Lexer.cpp">
|
||||
<Filter>Text</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\Parser.cpp">
|
||||
<Filter>Text</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\Str.cpp">
|
||||
<Filter>Text</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\Token.cpp">
|
||||
<Filter>Text</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\BitMsg.cpp" />
|
||||
<ClCompile Include="idlib\Dict.cpp" />
|
||||
<ClCompile Include="idlib\Heap.cpp" />
|
||||
<ClCompile Include="idlib\LangDict.cpp" />
|
||||
<ClCompile Include="idlib\Lib.cpp" />
|
||||
<ClCompile Include="idlib\MapFile.cpp" />
|
||||
<ClCompile Include="idlib\precompiled.cpp" />
|
||||
<ClCompile Include="idlib\Timer.cpp" />
|
||||
<ClCompile Include="idlib\Thread.cpp" />
|
||||
<ClCompile Include="idlib\sys\win32\win_thread.cpp">
|
||||
<Filter>Sys\Win32</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\CommandLink.cpp" />
|
||||
<ClCompile Include="idlib\sys\sys_assert.cpp">
|
||||
<Filter>Sys</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\geometry\RenderMatrix.cpp">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\RectAllocator.cpp" />
|
||||
<ClCompile Include="idlib\ParallelJobList.cpp" />
|
||||
<ClCompile Include="idlib\SoftwareCache.cpp" />
|
||||
<ClCompile Include="idlib\math\MatX.cpp">
|
||||
<Filter>Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="idlib\math\VecX.cpp">
|
||||
<Filter>Math</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="idlib\bv\Bounds.h">
|
||||
<Filter>BV</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\bv\Box.h">
|
||||
<Filter>BV</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\bv\Sphere.h">
|
||||
<Filter>BV</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\containers\BinSearch.h">
|
||||
<Filter>Containers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\containers\BTree.h">
|
||||
<Filter>Containers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\containers\HashIndex.h">
|
||||
<Filter>Containers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\containers\HashTable.h">
|
||||
<Filter>Containers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\containers\Hierarchy.h">
|
||||
<Filter>Containers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\containers\LinkList.h">
|
||||
<Filter>Containers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\containers\List.h">
|
||||
<Filter>Containers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\containers\PlaneSet.h">
|
||||
<Filter>Containers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\containers\Queue.h">
|
||||
<Filter>Containers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\containers\Stack.h">
|
||||
<Filter>Containers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\containers\StaticList.h">
|
||||
<Filter>Containers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\containers\StrList.h">
|
||||
<Filter>Containers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\containers\StrPool.h">
|
||||
<Filter>Containers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\containers\VectorSet.h">
|
||||
<Filter>Containers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\geometry\DrawVert.h">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\geometry\JointTransform.h">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\geometry\Surface.h">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\geometry\Surface_Patch.h">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\geometry\Surface_Polytope.h">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\geometry\Surface_SweptSpline.h">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\geometry\TraceModel.h">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\geometry\Winding.h">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\geometry\Winding2D.h">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\hashing\CRC32.h">
|
||||
<Filter>Hashing</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\hashing\MD4.h">
|
||||
<Filter>Hashing</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\hashing\MD5.h">
|
||||
<Filter>Hashing</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Angles.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Complex.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Curve.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Extrapolate.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Interpolate.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Lcp.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Math.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Matrix.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Ode.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Plane.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Pluecker.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Polynomial.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Quat.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Random.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Rotation.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Simd.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Simd_Generic.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Simd_SSE.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\Vector.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\Base64.h">
|
||||
<Filter>Text</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\CmdArgs.h">
|
||||
<Filter>Text</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\Lexer.h">
|
||||
<Filter>Text</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\Parser.h">
|
||||
<Filter>Text</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\Str.h">
|
||||
<Filter>Text</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\Token.h">
|
||||
<Filter>Text</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\BitMsg.h" />
|
||||
<ClInclude Include="idlib\Dict.h" />
|
||||
<ClInclude Include="idlib\Heap.h" />
|
||||
<ClInclude Include="idlib\LangDict.h" />
|
||||
<ClInclude Include="idlib\Lib.h" />
|
||||
<ClInclude Include="idlib\MapFile.h" />
|
||||
<ClInclude Include="idlib\precompiled.h" />
|
||||
<ClInclude Include="idlib\Timer.h" />
|
||||
<ClInclude Include="idlib\sys\sys_includes.h">
|
||||
<Filter>Sys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\sys\sys_builddefines.h">
|
||||
<Filter>Sys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\sys\sys_defines.h">
|
||||
<Filter>Sys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\StrStatic.h">
|
||||
<Filter>Text</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\Thread.h" />
|
||||
<ClInclude Include="idlib\sys\sys_threading.h">
|
||||
<Filter>Sys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\containers\Sort.h">
|
||||
<Filter>Containers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\sys\sys_assert.h">
|
||||
<Filter>Sys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\sys\sys_types.h">
|
||||
<Filter>Sys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\geometry\RenderMatrix.h">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\sys\sys_intrinsics.h">
|
||||
<Filter>Sys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\Swap.h" />
|
||||
<ClInclude Include="idlib\containers\Array.h">
|
||||
<Filter>Containers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\SoftwareCache.h" />
|
||||
<ClInclude Include="idlib\sys\sys_alloc_tags.h">
|
||||
<Filter>Sys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\Callback.h" />
|
||||
<ClInclude Include="idlib\DataQueue.h" />
|
||||
<ClInclude Include="idlib\sys\sys_filesystem.h">
|
||||
<Filter>Sys</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\ParallelJobList.h" />
|
||||
<ClInclude Include="idlib\ParallelJobList_JobHeaders.h" />
|
||||
<ClInclude Include="idlib\math\MatX.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\math\VecX.h">
|
||||
<Filter>Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="idlib\geometry\DrawVert_intrinsics.h">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in a new issue