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https://github.com/id-Software/DOOM-3-BFG.git
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Some changes to the filesystem to give local files a higher priority than resource files.
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parent
8b8cfe7d25
commit
8c9a2d3e0b
1 changed files with 18 additions and 13 deletions
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@ -307,7 +307,9 @@ idCVar idFileSystemLocal::fs_game_base( "fs_game_base", "", CVAR_SYSTEM | CVAR_
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idCVar fs_basepath( "fs_basepath", "", CVAR_SYSTEM | CVAR_INIT, "" );
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idCVar fs_savepath( "fs_savepath", "", CVAR_SYSTEM | CVAR_INIT, "" );
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idCVar fs_resourceLoadPriority( "fs_resourceLoadPriority", "1", CVAR_SYSTEM , "if 1, open requests will be honored from resource files first; if 0, the resource files are checked after normal search paths" );
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// RB: defaulted fs_resourceLoadPriority to 0 for better modding
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idCVar fs_resourceLoadPriority( "fs_resourceLoadPriority", "0", CVAR_SYSTEM , "if 1, open requests will be honored from resource files first; if 0, the resource files are checked after normal search paths" );
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// RB end
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idCVar fs_enableBackgroundCaching( "fs_enableBackgroundCaching", "1", CVAR_SYSTEM , "if 1 allow the 360 to precache game files in the background" );
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idFileSystemLocal fileSystemLocal;
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@ -1955,18 +1957,6 @@ int idFileSystemLocal::ReadFile( const char* relativePath, void** buffer, ID_TIM
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*buffer = NULL;
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}
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if( buffer == NULL && timestamp != NULL && resourceFiles.Num() > 0 )
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{
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static idResourceCacheEntry rc;
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int size = 0;
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if( GetResourceCacheEntry( relativePath, rc ) )
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{
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*timestamp = 0;
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size = rc.length;
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}
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return size;
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}
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buf = NULL; // quiet compiler warning
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// if this is a .cfg file and we are playing back a journal, read
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@ -2012,10 +2002,25 @@ int idFileSystemLocal::ReadFile( const char* relativePath, void** buffer, ID_TIM
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f = OpenFileRead( relativePath, ( buffer != NULL ) );
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if( f == NULL )
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{
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// RB: moved here
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if( buffer == NULL && timestamp != NULL && resourceFiles.Num() > 0 )
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{
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static idResourceCacheEntry rc;
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int size = 0;
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if( GetResourceCacheEntry( relativePath, rc ) )
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{
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*timestamp = 0;
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size = rc.length;
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}
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return size;
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}
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// RB end
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if( buffer )
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{
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*buffer = NULL;
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}
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return -1;
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}
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len = f->Length();
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