diff --git a/README.md b/README.md index 5cfb193b..5b7bc821 100644 --- a/README.md +++ b/README.md @@ -53,7 +53,7 @@ I started this project in 2012 and focused on making this code being future proo ## Gaming / Graphics Related * DX12 / Vulkan support through NVRHI (NVIDIA Rendering Hardware Interface) (thanks to Stephen Pridham for major porting effort) -* Physically Based Rendering using GGX Cook-Torrence as in other modern engines (UE4, Unity) and 3D authoring tools like Blender 2.93 or Adobe Substance +* Physically Based Rendering using GGX Cook-Torrence as in other modern engines (UE4, Unity) and 3D authoring tools like Blender 3.x or Adobe Substance * Baked Global Illumination using Irradiance Volumes and Image Based Lighting that fix the pitch black areas * Soft shadows using a fat shadow mapping atlas All 3 light types (point, spot, parallel/sun) are supported which means parallel lights (sun) use