Refer to Blender 3.x

This commit is contained in:
Robert Beckebans 2023-02-09 23:35:31 +01:00
parent b73231f1ae
commit 89b35c82ef

View file

@ -53,7 +53,7 @@ I started this project in 2012 and focused on making this code being future proo
## Gaming / Graphics Related
* DX12 / Vulkan support through NVRHI (NVIDIA Rendering Hardware Interface) (thanks to Stephen Pridham for major porting effort)
* Physically Based Rendering using GGX Cook-Torrence as in other modern engines (UE4, Unity) and 3D authoring tools like Blender 2.93 or Adobe Substance
* Physically Based Rendering using GGX Cook-Torrence as in other modern engines (UE4, Unity) and 3D authoring tools like Blender 3.x or Adobe Substance
* Baked Global Illumination using Irradiance Volumes and Image Based Lighting that fix the pitch black areas
* Soft shadows using a fat shadow mapping atlas
All 3 light types (point, spot, parallel/sun) are supported which means parallel lights (sun) use