From 8809610cfa654b855f15cfce11fcf1f5d1e617f3 Mon Sep 17 00:00:00 2001 From: Michael Limb Date: Tue, 20 May 2014 11:06:50 -0700 Subject: [PATCH] Updated README with instructions on installing the DirectX SDK (June 2010) --- README.txt | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/README.txt b/README.txt index a27a3d11..19890860 100644 --- a/README.txt +++ b/README.txt @@ -29,7 +29,7 @@ This file contains the following sections: 4) GETTING THE SOURCE CODE - 5) COMPILING ON WIN32 WITH VISUAL C++ 2010 EXPRESS EDITION + 5) COMPILING ON WIN32 WITH VISUAL C++ 2013 EXPRESS EDITION 6) COMPILING ON GNU/LINUX @@ -135,16 +135,19 @@ __________________________________________________________ 1. Download and install the Visual C++ 2013 Express Edition. -2. Download and install the latest CMake. +2. Download the DirectX SDK (June 2010) here: + http://www.microsoft.com/en-us/download/details.aspx?id=6812 -3. Generate the VC13 projects using CMake by doubleclicking a matching configuration .bat file in the neo/ folder. +3. Download and install the latest CMake. -4. Use the VC13 solution to compile what you need: +4. Generate the VC13 projects using CMake by doubleclicking a matching configuration .bat file in the neo/ folder. + +5. Use the VC13 solution to compile what you need: RBDOOM-3-BFG/build/RBDoom3BFG.sln -5. Download ffmpeg-20140405-git-ec8789a-win32-shared.7z from ffmpeg.zeranoe.com/builds/win32/shared +6. Download ffmpeg-20140405-git-ec8789a-win32-shared.7z from ffmpeg.zeranoe.com/builds/win32/shared -6. Extract the FFmpeg DLLs to your current build directory under RBDOOM-3-BFG/build/ +7. Extract the FFmpeg DLLs to your current build directory under RBDOOM-3-BFG/build/ __________________________________