Updated RELEASE-NOTES.md

This commit is contained in:
Robert Beckebans 2022-03-02 18:28:11 +01:00
parent 5ebbbf32e4
commit 816d53790d
3 changed files with 27 additions and 9 deletions

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@ -654,9 +654,9 @@ dmap `[glview]` mapfile | DMap option that exports the BSP areas
bakeEnvironmentProbes | Command after loading a map. Captures all env_probe entities and stores them to disc
bakeLightGrids [`<switches>`...] | `<Switches>` limit[num] : max probes per BSP area (default 16384) bounce[num] : number of bounces or number of light reuse (default 1) grid( xdim ydim zdim ) : light grid size steps into each direction (default 64 64 128)
exportScriptEvents | Command: Generates a new script/doom_events.script that reflects all registered class events in the idClass C++ system. The gamecode still needs to be extended to add the original comments of the events
exportFGD `[nomodels]` | Command: Exports all entity defs to exported/_tb/*.fgd for usage in convertMapToValve220 `<map>` |
exportImagesToTrenchBroom | Command: Decompresses and saves all TB relevant .bimage images to _tb/*.png files
exportModelsToTrenchBroom | Command: Saves all .base|.blwo|.bmd5mesh models to _tb/*.obj files
exportFGD `[nomodels]` | Command: Exports all entity defs to base/_tb/*.fgd for usage in convertMapToValve220 `<map>` |
exportImagesToTrenchBroom | Command: Decompresses and saves all TB relevant .bimage images to base/_tb/*.png files
exportModelsToTrenchBroom | Command: Saves all .base|.blwo|.bmd5mesh models to base/_tb/*.obj files
exportEntityDefsToBlender | Command: Exports all entity and model defs to exported/entities.json for usage in Blender
before loading a map.
exportMapToOBJ | Command: Convert .map file to .obj/.mtl

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@ -15,15 +15,27 @@ Thank you for downloading RBDOOM-3-BFG.
_______________________________________
TBD - RBDOOM-3-BFG 1.4.0
02 March 2022 - RBDOOM-3-BFG 1.4.0
_______________________________
<img src="https://i.imgur.com/3sUxOZi.jpg">
<img src="https://i.imgur.com/ez4M4PE.jpg">
<img src="https://i.imgur.com/8j4VmuR.jpg">
## .plan
This version improves support for mapping with TrenchBroom. Until now you needed to extract and copy the vanilla Doom 3 models and textures over to the base/ folder to see the content in the TrenchBroom entity browser and texture viewer.
Owning the original game next to the BFG edition is not necessary anymore.
This version comes with a couple of new console commands that lets you export particular parts of the .resources files to the base/_tb/ folder.
You need to call exportImagesToTrenchBroom and exportModelsToTrenchBroom once and you are good to go to start mapping with the TrenchBroom level editor.
This version comes with a couple of new RBDOOM-3-BFG console commands that lets you export particular parts of the .resources files to the base/_tb/ folder.
You need to call exportImagesToTrenchBroom once and you are good to go to start mapping with the TrenchBroom level editor.
TrenchBroom comes with several more Doom 3 specific changes. After loading a map TrenchBroom generates unique entity names and also fixes missing or bad "model" keys for brush based entitites.
Also creating new entities like light will automatically receive names like light_2.
This patch also contains a couple of func_group related bugfixes. func_group works now with brush based entities, point entities and just regular brushes.
## Changelog
@ -37,9 +49,9 @@ You need to call exportImagesToTrenchBroom and exportModelsToTrenchBroom once an
* Drastically improved loading time of textures for materials in TrenchBroom
* Added RBDoom console command convertMapToValve220 `<map>`
* Added RBDoom console command convertMapToValve220 `<map>`. You can also type `exec convert_maps_to_valve220.cfg` to convert all Doom 3 .map files into the TrenchBroom friendly format. Converted maps are saved with the _valve220.map suffix.
* Added RBDoom console command exportImagesToTrenchBroom which decompresses and saves all .bimage images to _tb/*.png files
* Added RBDoom console command exportImagesToTrenchBroom which decompresses and saves all .bimage images to base/_tb/*.png files
* Added RBDoom console command exportModelsToTrenchBroom which saves all .base|.blwo|.bmd5mesh models to _tb/*.obj proxy files. This commands also generates helper entities for TrenchBroom so all mapobject/models are also available in the Entity Inspector using the DOOM-3-models.fgd.
@ -47,6 +59,9 @@ You need to call exportImagesToTrenchBroom and exportModelsToTrenchBroom once an
* TrenchBroom got several Doom 3 specific issue generators to help mappers avoiding pitfalls during mapping
* Changed TrenchBroom's rotation tool to use the "angles" key by default to remove some Quake related limitations
[MISCELLANEOUS]
* Added CMake options STANDALONE and DOOM_CLASSIC
@ -82,6 +97,9 @@ Steve Saunders contributed
* Added base/convert_maps_to_valve220.cfg which lets you convert all maps to the Valve 220 .map format in one shot
_______________________________________
30 October 2021 - RBDOOM-3-BFG 1.3.0 - Download it from the [RBDOOM-3-BFG ModDB Page](https://www.moddb.com/mods/rbdoom-3-bfg)

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@ -1,5 +1,5 @@
REM 7z a RBDOOM-3-BFG-1.3.1.1-lite-win64-20220109-git-xxxxxxx.7z -r base/env/ base/maps/*.lightgrid base/maps/*_extra_ents.map -x!generated
set filename=RBDOOM-3-BFG-1.4.0.6-lite-win64-20220227-git-xxxxxxx.7z
set filename=RBDOOM-3-BFG-1.4.0.7-lite-win64-20220302-git-xxxxxxx.7z
7z a %filename% README.md RELEASE-NOTES.md base/devtools.cfg base/modelviewer.cfg base/extract_resources.cfg base/convert_maps_to_valve220.cfg base/def/*.def base/materials/*.mtr base/textures/common base/textures/editor base/maps/zoomaps -x!generated -xr!autosave -xr!*.xcf -xr!*.blend
7z a %filename% README.md RELEASE-NOTES.md base/_tb/fgd/*.fgd
7z a %filename% README.md RELEASE-NOTES.md tools/trenchbroom -xr!TrenchBroom-nomanual* -xr!TrenchBroom.pdb