mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-04-22 09:40:46 +00:00
Updated RELEASE-NOTES.md
This commit is contained in:
parent
5ebbbf32e4
commit
816d53790d
3 changed files with 27 additions and 9 deletions
|
@ -654,9 +654,9 @@ dmap `[glview]` mapfile | DMap option that exports the BSP areas
|
|||
bakeEnvironmentProbes | Command after loading a map. Captures all env_probe entities and stores them to disc
|
||||
bakeLightGrids [`<switches>`...] | `<Switches>` limit[num] : max probes per BSP area (default 16384) bounce[num] : number of bounces or number of light reuse (default 1) grid( xdim ydim zdim ) : light grid size steps into each direction (default 64 64 128)
|
||||
exportScriptEvents | Command: Generates a new script/doom_events.script that reflects all registered class events in the idClass C++ system. The gamecode still needs to be extended to add the original comments of the events
|
||||
exportFGD `[nomodels]` | Command: Exports all entity defs to exported/_tb/*.fgd for usage in convertMapToValve220 `<map>` |
|
||||
exportImagesToTrenchBroom | Command: Decompresses and saves all TB relevant .bimage images to _tb/*.png files
|
||||
exportModelsToTrenchBroom | Command: Saves all .base|.blwo|.bmd5mesh models to _tb/*.obj files
|
||||
exportFGD `[nomodels]` | Command: Exports all entity defs to base/_tb/*.fgd for usage in convertMapToValve220 `<map>` |
|
||||
exportImagesToTrenchBroom | Command: Decompresses and saves all TB relevant .bimage images to base/_tb/*.png files
|
||||
exportModelsToTrenchBroom | Command: Saves all .base|.blwo|.bmd5mesh models to base/_tb/*.obj files
|
||||
exportEntityDefsToBlender | Command: Exports all entity and model defs to exported/entities.json for usage in Blender
|
||||
before loading a map.
|
||||
exportMapToOBJ | Command: Convert .map file to .obj/.mtl
|
||||
|
|
|
@ -15,15 +15,27 @@ Thank you for downloading RBDOOM-3-BFG.
|
|||
|
||||
_______________________________________
|
||||
|
||||
TBD - RBDOOM-3-BFG 1.4.0
|
||||
02 March 2022 - RBDOOM-3-BFG 1.4.0
|
||||
_______________________________
|
||||
|
||||
<img src="https://i.imgur.com/3sUxOZi.jpg">
|
||||
|
||||
<img src="https://i.imgur.com/ez4M4PE.jpg">
|
||||
|
||||
<img src="https://i.imgur.com/8j4VmuR.jpg">
|
||||
|
||||
## .plan
|
||||
|
||||
This version improves support for mapping with TrenchBroom. Until now you needed to extract and copy the vanilla Doom 3 models and textures over to the base/ folder to see the content in the TrenchBroom entity browser and texture viewer.
|
||||
Owning the original game next to the BFG edition is not necessary anymore.
|
||||
This version comes with a couple of new console commands that lets you export particular parts of the .resources files to the base/_tb/ folder.
|
||||
You need to call exportImagesToTrenchBroom and exportModelsToTrenchBroom once and you are good to go to start mapping with the TrenchBroom level editor.
|
||||
This version comes with a couple of new RBDOOM-3-BFG console commands that lets you export particular parts of the .resources files to the base/_tb/ folder.
|
||||
|
||||
You need to call exportImagesToTrenchBroom once and you are good to go to start mapping with the TrenchBroom level editor.
|
||||
|
||||
TrenchBroom comes with several more Doom 3 specific changes. After loading a map TrenchBroom generates unique entity names and also fixes missing or bad "model" keys for brush based entitites.
|
||||
Also creating new entities like light will automatically receive names like light_2.
|
||||
|
||||
This patch also contains a couple of func_group related bugfixes. func_group works now with brush based entities, point entities and just regular brushes.
|
||||
|
||||
## Changelog
|
||||
|
||||
|
@ -37,9 +49,9 @@ You need to call exportImagesToTrenchBroom and exportModelsToTrenchBroom once an
|
|||
|
||||
* Drastically improved loading time of textures for materials in TrenchBroom
|
||||
|
||||
* Added RBDoom console command convertMapToValve220 `<map>`
|
||||
* Added RBDoom console command convertMapToValve220 `<map>`. You can also type `exec convert_maps_to_valve220.cfg` to convert all Doom 3 .map files into the TrenchBroom friendly format. Converted maps are saved with the _valve220.map suffix.
|
||||
|
||||
* Added RBDoom console command exportImagesToTrenchBroom which decompresses and saves all .bimage images to _tb/*.png files
|
||||
* Added RBDoom console command exportImagesToTrenchBroom which decompresses and saves all .bimage images to base/_tb/*.png files
|
||||
|
||||
* Added RBDoom console command exportModelsToTrenchBroom which saves all .base|.blwo|.bmd5mesh models to _tb/*.obj proxy files. This commands also generates helper entities for TrenchBroom so all mapobject/models are also available in the Entity Inspector using the DOOM-3-models.fgd.
|
||||
|
||||
|
@ -47,6 +59,9 @@ You need to call exportImagesToTrenchBroom and exportModelsToTrenchBroom once an
|
|||
|
||||
* TrenchBroom got several Doom 3 specific issue generators to help mappers avoiding pitfalls during mapping
|
||||
|
||||
* Changed TrenchBroom's rotation tool to use the "angles" key by default to remove some Quake related limitations
|
||||
|
||||
|
||||
[MISCELLANEOUS]
|
||||
|
||||
* Added CMake options STANDALONE and DOOM_CLASSIC
|
||||
|
@ -82,6 +97,9 @@ Steve Saunders contributed
|
|||
|
||||
* Added base/convert_maps_to_valve220.cfg which lets you convert all maps to the Valve 220 .map format in one shot
|
||||
|
||||
|
||||
|
||||
|
||||
_______________________________________
|
||||
|
||||
30 October 2021 - RBDOOM-3-BFG 1.3.0 - Download it from the [RBDOOM-3-BFG ModDB Page](https://www.moddb.com/mods/rbdoom-3-bfg)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
REM 7z a RBDOOM-3-BFG-1.3.1.1-lite-win64-20220109-git-xxxxxxx.7z -r base/env/ base/maps/*.lightgrid base/maps/*_extra_ents.map -x!generated
|
||||
set filename=RBDOOM-3-BFG-1.4.0.6-lite-win64-20220227-git-xxxxxxx.7z
|
||||
set filename=RBDOOM-3-BFG-1.4.0.7-lite-win64-20220302-git-xxxxxxx.7z
|
||||
7z a %filename% README.md RELEASE-NOTES.md base/devtools.cfg base/modelviewer.cfg base/extract_resources.cfg base/convert_maps_to_valve220.cfg base/def/*.def base/materials/*.mtr base/textures/common base/textures/editor base/maps/zoomaps -x!generated -xr!autosave -xr!*.xcf -xr!*.blend
|
||||
7z a %filename% README.md RELEASE-NOTES.md base/_tb/fgd/*.fgd
|
||||
7z a %filename% README.md RELEASE-NOTES.md tools/trenchbroom -xr!TrenchBroom-nomanual* -xr!TrenchBroom.pdb
|
||||
|
|
Loading…
Reference in a new issue