From 7c3ff6466bea584365eaee91cb474cb0acac62d9 Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Thu, 1 Apr 2021 14:23:47 +0200 Subject: [PATCH] Minor cleanup --- neo/idlib/MapFile.cpp | 1 - neo/renderer/Image_files.cpp | 9 +++++++++ neo/renderer/RenderBackend.cpp | 2 +- neo/renderer/RenderCommon.h | 2 -- 4 files changed, 10 insertions(+), 4 deletions(-) diff --git a/neo/idlib/MapFile.cpp b/neo/idlib/MapFile.cpp index 5502ecbb..a2234513 100644 --- a/neo/idlib/MapFile.cpp +++ b/neo/idlib/MapFile.cpp @@ -616,7 +616,6 @@ idMapBrush* idMapBrush::ParseValve220( idLexer& src, const idVec3& origin ) planepts[2] -= origin; side->plane.FromPoints( planepts[0], planepts[1], planepts[2] ); - //side->plane.FromPoints( planepts[2], planepts[1], planepts[0] ); // read the material if( !src.ReadTokenOnLine( &token ) ) diff --git a/neo/renderer/Image_files.cpp b/neo/renderer/Image_files.cpp index b5e6d66b..9047f891 100644 --- a/neo/renderer/Image_files.cpp +++ b/neo/renderer/Image_files.cpp @@ -1318,6 +1318,15 @@ void R_LoadImage( const char* cname, byte** pic, int* width, int* height, ID_TIM pbrImageLookup = true; } +#if 0 + else if( usage && *usage == TD_R11G11B10F ) + { + name.StripFileExtension(); + + ext = "exr"; + name.DefaultFileExtension( ".exr" ); + } +#endif retry: diff --git a/neo/renderer/RenderBackend.cpp b/neo/renderer/RenderBackend.cpp index 302ee04b..b0cefddf 100644 --- a/neo/renderer/RenderBackend.cpp +++ b/neo/renderer/RenderBackend.cpp @@ -5,7 +5,7 @@ Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. Copyright (C) 2014 Carl Kenner Copyright (C) 2016-2017 Dustin Land -Copyright (C) 2013-2020 Robert Beckebans +Copyright (C) 2013-2021 Robert Beckebans This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). diff --git a/neo/renderer/RenderCommon.h b/neo/renderer/RenderCommon.h index 8774bae5..3f3d7aa8 100644 --- a/neo/renderer/RenderCommon.h +++ b/neo/renderer/RenderCommon.h @@ -1592,8 +1592,6 @@ void RB_SetVertexColorParms( stageVertexColor_t svc ); #include "jobs/dynamicshadowvolume/DynamicShadowVolume.h" #include "GLMatrix.h" - - #include "BufferObject.h" #include "RenderProgs.h" #include "RenderWorld_local.h"