diff --git a/README.txt b/README.txt index 227f49f5..015011ed 100644 --- a/README.txt +++ b/README.txt @@ -307,13 +307,22 @@ __________________________________________ - Changed light interaction shaders to use Half-Lambert lighting like in Half-Life 2 to make the game less dark. https://developer.valvesoftware.com/wiki/Half_Lambert +- True 64 bit HDR lighting with adaptive tone mapping + + The used Reinhard operator adds a bit more contrast to the game and gives it a harder look. + +- Filmic post process effects like Technicolor color grading and film grain ___________________________________________________ 9) CONSOLE VARIABLES __________________________________________ -r_useShadowMapping 1 - Use soft shadow mapping instead of hard stencil shadows +r_useShadowMapping [0 or 1] - Use soft shadow mapping instead of hard stencil shadows + +r_useHDR [0 or 1] - Use High Dynamic Range lighting with adaptive tone mapping + +r_useFilmicPostProcessEffects [0 or 1] - Apply several post process effects to mimic a filmic look" ___________________________________________________ diff --git a/RELEASE-NOTES.txt b/RELEASE-NOTES.txt index d257235f..0b6804af 100644 --- a/RELEASE-NOTES.txt +++ b/RELEASE-NOTES.txt @@ -12,6 +12,22 @@ Thank you for downloading RBDOOM-3-BFG. +_______________________________________ + +TBD - RBDOOM-3-BFG 1.1.0 +_______________________________ + +- True 64 bit HDR lighting with adaptive tone mapping + + The used Reinhard operator adds a bit more contrast to the game and gives it a harder look. + +- Filmic post process effects like Technicolor color grading and film grain + +- Fixed issues with Mesa drivers and allowed them to use shadow mapping + +- Defaulted fs_resourceLoadPriority to 0 so it is not necessary anymore to specify when running a modification + + _______________________________________ 7 March 2015 - RBDOOM-3-BFG 1.0.3 diff --git a/neo/framework/Licensee.h b/neo/framework/Licensee.h index 16e40c0d..504c1447 100644 --- a/neo/framework/Licensee.h +++ b/neo/framework/Licensee.h @@ -40,7 +40,7 @@ If you have questions concerning this license or the applicable additional terms // RB: changed home folder so we don't break the savegame of the original game #define SAVE_PATH "\\id Software\\RBDOOM 3 BFG" -#define ENGINE_VERSION "RBDOOM 3 BFG 1.0.3" // printed in console +#define ENGINE_VERSION "RBDOOM 3 BFG 1.1.0" // printed in console // RB end #define BASE_GAMEDIR "base"