diff --git a/neo/framework/FileSystem.cpp b/neo/framework/FileSystem.cpp index 64b132db..04b425f2 100644 --- a/neo/framework/FileSystem.cpp +++ b/neo/framework/FileSystem.cpp @@ -2996,36 +2996,6 @@ void idFileSystemLocal::SetupGameDirectories( const char* gameName ) } } - -const char* cachedStartupFiles[] = -{ - "game:\\base\\video\\loadvideo.bik" -}; -const int numStartupFiles = sizeof( cachedStartupFiles ) / sizeof( cachedStartupFiles[ 0 ] ); - -const char* cachedNormalFiles[] = -{ - "game:\\base\\_sound_xenon_en.resources", // these will fail silently on the files that are not on disc - "game:\\base\\_sound_xenon_fr.resources", - "game:\\base\\_sound_xenon_jp.resources", - "game:\\base\\_sound_xenon_sp.resources", - "game:\\base\\_sound_xenon_it.resources", - "game:\\base\\_sound_xenon_gr.resources", - "game:\\base\\_sound_xenon.resources", - "game:\\base\\_common.resources", - "game:\\base\\_ordered.resources", - "game:\\base\\video\\mars_rotation.bik" // cache this to save the consumer from hearing SEEK.. SEEK... SEEK.. SEEK SEEEK while at the main menu -}; -const int numNormalFiles = sizeof( cachedNormalFiles ) / sizeof( cachedNormalFiles[ 0 ] ); - -const char* dontCacheFiles[] = -{ - "game:\\base\\maps\\*.*", // these will fail silently on the files that are not on disc - "game:\\base\\video\\*.*", - "game:\\base\\sound\\*.*", -}; -const int numDontCacheFiles = sizeof( dontCacheFiles ) / sizeof( dontCacheFiles[ 0 ] ); - /* ================ idFileSystemLocal::InitPrecache