From 3f50abbba454fb0b4f7c8d8f382f044f2affa789 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 18 Jan 2020 18:17:56 +0100 Subject: [PATCH] Tweak Muzzle Flashes option casing in the menus for consistency --- neo/d3xp/menus/MenuScreen_Shell_GameOptions.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/neo/d3xp/menus/MenuScreen_Shell_GameOptions.cpp b/neo/d3xp/menus/MenuScreen_Shell_GameOptions.cpp index 04ad23c8..5e9f88f5 100644 --- a/neo/d3xp/menus/MenuScreen_Shell_GameOptions.cpp +++ b/neo/d3xp/menus/MenuScreen_Shell_GameOptions.cpp @@ -128,7 +128,7 @@ void idMenuScreen_Shell_GameOptions::Initialize( idMenuHandler* data ) control = new( TAG_SWF )idMenuWidget_ControlButton(); control->SetOptionType( OPTION_SLIDER_TOGGLE ); - control->SetLabel( "muzzle flashes" ); + control->SetLabel( "Muzzle Flashes" ); control->SetDataSource( &systemData, idMenuDataSource_GameSettings::GAME_FIELD_MUZZLE_FLASHES ); control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() ); control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );