From 3f29e641eb69ce157d1d349ebcc485025e3b78df Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Sat, 23 Mar 2013 17:45:48 +0100 Subject: [PATCH] Fixed missing CVAR_ARCHIVE flag to g_fov --- neo/d3xp/gamesys/SysCvar.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/neo/d3xp/gamesys/SysCvar.cpp b/neo/d3xp/gamesys/SysCvar.cpp index 061c614b..2bfbe4a0 100644 --- a/neo/d3xp/gamesys/SysCvar.cpp +++ b/neo/d3xp/gamesys/SysCvar.cpp @@ -279,7 +279,9 @@ idCVar g_gun_z( "g_gunZ", "0", CVAR_GAME | CVAR_ARCHIVE | CVAR_FLOAT, idCVar g_gunScale( "g_gunScale", "1", CVAR_GAME | CVAR_ARCHIVE | CVAR_FLOAT, "" ); idCVar g_viewNodalX( "g_viewNodalX", "3", CVAR_GAME | CVAR_FLOAT, "" ); idCVar g_viewNodalZ( "g_viewNodalZ", "6", CVAR_GAME | CVAR_FLOAT, "" ); -idCVar g_fov( "g_fov", "80", CVAR_GAME | CVAR_INTEGER | CVAR_NOCHEAT, "" ); +// RB: fixed missing CVAR_ARCHIVE +idCVar g_fov( "g_fov", "80", CVAR_GAME | CVAR_ARCHIVE | CVAR_INTEGER | CVAR_NOCHEAT, "" ); +// RB end idCVar g_skipViewEffects( "g_skipViewEffects", "0", CVAR_GAME | CVAR_BOOL, "skip damage and other view effects" ); idCVar g_mpWeaponAngleScale( "g_mpWeaponAngleScale", "0", CVAR_GAME | CVAR_FLOAT, "Control the weapon sway in MP" );