From 362e7484e4a0e14bd131fcc5535b1d506fe3e680 Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Tue, 16 Nov 2021 22:11:27 +0100 Subject: [PATCH] Added explanation about the difference between lite and full packages --- README.md | 5 ++++- neo/idlib/MapFile.cpp | 2 ++ 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 7185fd45..622324d8 100644 --- a/README.md +++ b/README.md @@ -566,7 +566,10 @@ Recommended in this case is `cmake-vs2017-64bit-windows10.bat` RBDOOM-3-BFG -2. RBDOOM-3-BFG is usually split into 2 packages. Make sure you have the Win64 binaries like RBDOOM-3-BFG-1.3.0.37-win64-20210604-git-c705e89.7z and the baked environment probes and lightgrid data for all BFG single player maps (4.2 GB download) like RBDOOM-3-BFG-1.3.0.36-baseSP_bakedlightdata.7z +2. There are usually 2 kinds of RBDOOM-3-BFG packages. The Full and the Lite version. +With the Full version you have the Win64 binaries, the baked environment probes and lightgrid data for all BFG single player maps like RBDOOM-3-BFG-1.3.0.42-`full`-win64-20211030-git-b4e0366.7z (6.18 GB download). +The Lite version has the `lite` in the filename like RBDOOM-3-BFG-1.3.0.42-lite-win64-20211030-git-b4e0366.7z. +Those packages don't ship with the precomputed light data but have everything else needed to run the mod and the tools like the custom TrenchBroom build. 3. Simply extract both packages over your `C:\Program Files (x86)\Steam\SteamApps\common\Doom 3 BFG Edition\` directory and run RBDoom3BFG.exe. diff --git a/neo/idlib/MapFile.cpp b/neo/idlib/MapFile.cpp index cc796ee2..f88a27d7 100644 --- a/neo/idlib/MapFile.cpp +++ b/neo/idlib/MapFile.cpp @@ -229,6 +229,8 @@ void idMapBrushSide::ConvertToValve220Format( const idMat4& entityTransform ) // shift texValve[0][3] = localMat[0][2]; texValve[1][3] = localMat[1][2]; + + projection = idMapBrushSide::PROJECTION_VALVE220; } /*