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Updated release notes
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@ -18,6 +18,101 @@ _______________________________________
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TBD - RBDOOM-3-BFG 1.5.0
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_______________________________
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## .plan - Nov 20, 2022
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This build based on the 635-nvrhi5 allows to play the game with the NVRHI Vulkan backend.
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You can switch to Vulkan by starting the engine with +set r_graphicsAPI vulkan.
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Special thanks to Steven Pridham and Steve Saunders to get this running on Linux and macOS.
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For the overall NVRHI state see the task board: https://github.com/RobertBeckebans/RBDOOM-3-BFG/projects/8
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Changelog:
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* Write constant buffers if changed or layout changed
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* Move nvrhi::Device->waitForIdle() back to GL_BlockingSwapBuffers()
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* Always write the constant buffer -> BAD but works
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* Update the render state whenever the constant buffer is written to
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* Invalid binding set cache if either vertex data or joint data changes
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* Update NVRHI submodule
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* Update map buffer calls
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* Update to make it easier to switch constant buffer usage
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* Allow buffer ranges for constant buffers
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* Fix VK descriptor set slot for motionBlur shader
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* Replaced std::min/max with Min/Max
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* Merge branch '721-gltf2-cameras' into 705-gltf2-import-options
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* Added idMat4::GetTranslation() and some comments
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* HarrievG: [glTF2] Corrected Spot light transforms
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* HarrievG: [glTF2] Fixed runtime reloading for gltf models
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* Passed idImportOptions along the animations loader code
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* Apply import options to glTF2 models (WIP)
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* Little cleanup of the glTF2 code
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* Use fixed size (-8 -8 0, 8 8 16) bounds for all model based entities for TB
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* Added TrenchBroom FGD files
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* exportFGD proxymodel fix
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## .plan - Oct 29, 2022
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This build based on the 635-nvrhi3 branch fixes several issues with the dmap glTF2 workflow and updates TrenchBroomBFG to the latest TrenchBroom 2022.2 RC2 candidate code.
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Changelog:
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* Inline support for gltf maps; Add "inline" "0" property to a func_static to not inlude it in the map BSP. Defaults to 1 if not set.
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* Recursive Entity/Collection support for glTF2 maps
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* KHR_lights_punctual point & spot light support
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TrenchBroomBFG Changelog:
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* Fixed missing support for the basecolormap shortcut in .mtr files
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Changelog (since TrenchBroom 2022.1)
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Features
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#3449, #2628, #719: Add support for modern model formats via the assimp library (@EludeQ)
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Enhancements
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#4078: Allow texture reset shortcut in 2D views
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#4059: Allow texture nudging etc. on a shift-clicked face while in vertex, edge or face mode
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Bug fixes
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#4045: Don't crash when showing a file dialog on Linux
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#4038: Repair model expressions that reference a non-existing spawnflags property
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#4051: Disallow adding entity property if it leads to inconsistent linked group updates
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#4059: Don't crash if linked groups temporarily exceed world bounds during update
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#4089: Fix shortcuts sometimes not working
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#4113: Don't move unrelated objects when creating a point entity
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#4125: Don't render hidden patches
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#4100: Don't hang if a brush cannot be loaded
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## .plan - Oct 20, 2022
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This build based on the 635-nvrhi3 branch fixes several issues in the AAS builder with the dmap glTF2 workflow.
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