From 2478622e7c7eba9ae0891e6124fc5acaab905fb5 Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Sat, 22 Jun 2024 21:28:29 +0200 Subject: [PATCH] Updated .plan in release notes --- RELEASE-NOTES.md | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md index a8102e41..055b0b5c 100644 --- a/RELEASE-NOTES.md +++ b/RELEASE-NOTES.md @@ -19,6 +19,29 @@ TBD - RBDOOM-3-BFG 1.6.0 _______________________________ +## .plan - June 22, 2024 + +Some people requested a separate oldschool map compiler so they don't have to open the engine every time they compile a map. Now you can just hit a button in TrenchBroomBFG. +The version also dumps a lot of legacy image loading code like the JPG and PNG libraries and replaces those with STB image header only libs like it is handled in the dhewm3 source port. + +rbdmap.exe is not only dmap but also provides the collision manager and AAS builder (runAAS cmd). +So like in the embedded dmap cmd the .cm files and .aas files are also automatically built. + +rbdmap.exe uses Imtui with pdcurses on Windows to have features a like progress bar and just the old terminal output on Linux. + +Changelog: + +* Added rbdmap -nogui option because pdcurses does not work with TrenchBroom + +* Drastic dmap speed boost by reducing prints like in q3map + +* Added collision manager and AAS builder to dmap + +* Replaced JPG/PNG code with stb_image snippets from dhewm3 + +* Allow static glTF2 models to be inlined in dmap and kicked unused Collada DAE support + + ## .plan - June 14, 2024 This is a preview build that solves several issues with TrenchBroom and the required convertMapToValve220 command.