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Updated .plan in release notes
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@ -19,6 +19,29 @@ TBD - RBDOOM-3-BFG 1.6.0
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_______________________________
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## .plan - June 22, 2024
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Some people requested a separate oldschool map compiler so they don't have to open the engine every time they compile a map. Now you can just hit a button in TrenchBroomBFG.
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The version also dumps a lot of legacy image loading code like the JPG and PNG libraries and replaces those with STB image header only libs like it is handled in the dhewm3 source port.
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rbdmap.exe is not only dmap but also provides the collision manager and AAS builder (runAAS cmd).
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So like in the embedded dmap cmd the .cm files and .aas files are also automatically built.
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rbdmap.exe uses Imtui with pdcurses on Windows to have features a like progress bar and just the old terminal output on Linux.
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Changelog:
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* Added rbdmap -nogui option because pdcurses does not work with TrenchBroom
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* Drastic dmap speed boost by reducing prints like in q3map
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* Added collision manager and AAS builder to dmap
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* Replaced JPG/PNG code with stb_image snippets from dhewm3
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* Allow static glTF2 models to be inlined in dmap and kicked unused Collada DAE support
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## .plan - June 14, 2024
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This is a preview build that solves several issues with TrenchBroom and the required convertMapToValve220 command.
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