diff --git a/neo/CMakeLists.txt b/neo/CMakeLists.txt
index f1c72b92..95e04e14 100644
--- a/neo/CMakeLists.txt
+++ b/neo/CMakeLists.txt
@@ -1102,16 +1102,6 @@ file(GLOB COMMON_SOURCES sys/common/*.cpp)
file(GLOB SDL_INCLUDES sys/sdl/*.h)
file(GLOB SDL_SOURCES sys/sdl/*.cpp)
-if(UNIX)
- #if(USE_VULKAN)
- get_filename_component(sdl_glimp_cpp_full_path ${CMAKE_CURRENT_SOURCE_DIR}/sys/sdl/sdl_glimp.cpp ABSOLUTE)
- list(REMOVE_ITEM SDL_SOURCES "${sdl_glimp_cpp_full_path}")
- #else()
- # get_filename_component(sdl_vkimp_cpp_full_path ${CMAKE_CURRENT_SOURCE_DIR}/sys/sdl/sdl_vkimp.cpp ABSOLUTE)
- # list(REMOVE_ITEM SDL_SOURCES "${sdl_vkimp_cpp_full_path}")
- #endif()
-endif()
-
source_group("aas" FILES ${AAS_INCLUDES})
source_group("aas" FILES ${AAS_SOURCES})
diff --git a/neo/sys/sdl/sdl_glimp.cpp b/neo/sys/sdl/sdl_glimp.cpp
deleted file mode 100644
index 6bdf363d..00000000
--- a/neo/sys/sdl/sdl_glimp.cpp
+++ /dev/null
@@ -1,852 +0,0 @@
-/*
-===========================================================================
-
-Doom 3 GPL Source Code
-Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
-Copyright (C) 2012 dhewg (dhewm3)
-Copyright (C) 2012-2014 Robert Beckebans
-Copyright (C) 2013 Daniel Gibson
-
-This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
-
-Doom 3 Source Code is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Doom 3 Source Code is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Doom 3 Source Code. If not, see .
-
-In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
-
-If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
-
-===========================================================================
-*/
-
-#include "../../idlib/precompiled.h"
-#include
-
-// DG: SDL.h somehow needs the following functions, so #undef those silly
-// "don't use" #defines from Str.h
-#undef strncmp
-#undef strcasecmp
-#undef vsnprintf
-// DG end
-
-#include
-
-#include "renderer/RenderCommon.h"
-#include "sdl_local.h"
-
-idCVar in_nograb( "in_nograb", "0", CVAR_SYSTEM | CVAR_NOCHEAT, "prevents input grabbing" );
-
-// RB: FIXME this shit. We need the OpenGL alpha channel for advanced rendering effects
-idCVar r_waylandcompat( "r_waylandcompat", "0", CVAR_SYSTEM | CVAR_NOCHEAT | CVAR_ARCHIVE, "wayland compatible framebuffer" );
-
-// RB: only relevant if using SDL 2.0
-#if defined(__APPLE__)
- // only core profile is supported on OS X
- idCVar r_useOpenGL32( "r_useOpenGL32", "2", CVAR_INTEGER, "0 = OpenGL 3.x, 1 = OpenGL 3.2 compatibility profile, 2 = OpenGL 3.2 core profile", 0, 2 );
-#elif defined(__linux__)
- // Linux open source drivers suck
- idCVar r_useOpenGL32( "r_useOpenGL32", "0", CVAR_INTEGER, "0 = OpenGL 3.x, 1 = OpenGL 3.2 compatibility profile, 2 = OpenGL 3.2 core profile", 0, 2 );
-#else
- idCVar r_useOpenGL32( "r_useOpenGL32", "1", CVAR_INTEGER, "0 = OpenGL 3.x, 1 = OpenGL 3.2 compatibility profile, 2 = OpenGL 3.2 core profile", 0, 2 );
-#endif
-// RB end
-
-static bool grabbed = false;
-
-#if SDL_VERSION_ATLEAST(2, 0, 0)
- static SDL_Window* window = NULL;
- static SDL_GLContext context = NULL;
-#else
- static SDL_Surface* window = NULL;
- #define SDL_WINDOW_OPENGL SDL_OPENGL
- #define SDL_WINDOW_FULLSCREEN SDL_FULLSCREEN
- #define SDL_WINDOW_RESIZABLE SDL_RESIZABLE
-#endif
-
-/*
-===================
-GLimp_PreInit
-
- R_GetModeListForDisplay is called before GLimp_Init(), but SDL needs SDL_Init() first.
- So do that in GLimp_PreInit()
- Calling that function more than once doesn't make a difference
-===================
-*/
-void GLimp_PreInit() // DG: added this function for SDL compatibility
-{
- if( !SDL_WasInit( SDL_INIT_VIDEO ) )
- {
- if( SDL_Init( SDL_INIT_VIDEO ) )
- {
- common->Error( "Error while initializing SDL: %s", SDL_GetError() );
- }
- }
-}
-
-
-/*
-===================
-GLimp_Init
-===================
-*/
-bool GLimp_Init( glimpParms_t parms )
-{
-#ifdef USE_VULKAN
- return true;
-#endif
-
- common->Printf( "Initializing OpenGL subsystem\n" );
-
- GLimp_PreInit(); // DG: make sure SDL is initialized
-
- // DG: make window resizable
- Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
- // DG end
-
- if( parms.fullScreen )
- {
- flags |= SDL_WINDOW_FULLSCREEN;
- }
-
- int colorbits = 24;
- int depthbits = 24;
- int stencilbits = 8;
-
- for( int i = 0; i < 16; i++ )
- {
- // 0 - default
- // 1 - minus colorbits
- // 2 - minus depthbits
- // 3 - minus stencil
- if( ( i % 4 ) == 0 && i )
- {
- // one pass, reduce
- switch( i / 4 )
- {
- case 2 :
- if( colorbits == 24 )
- {
- colorbits = 16;
- }
- break;
- case 1 :
- if( depthbits == 24 )
- {
- depthbits = 16;
- }
- else if( depthbits == 16 )
- {
- depthbits = 8;
- }
- case 3 :
- if( stencilbits == 24 )
- {
- stencilbits = 16;
- }
- else if( stencilbits == 16 )
- {
- stencilbits = 8;
- }
- }
- }
-
- int tcolorbits = colorbits;
- int tdepthbits = depthbits;
- int tstencilbits = stencilbits;
-
- if( ( i % 4 ) == 3 )
- {
- // reduce colorbits
- if( tcolorbits == 24 )
- {
- tcolorbits = 16;
- }
- }
-
- if( ( i % 4 ) == 2 )
- {
- // reduce depthbits
- if( tdepthbits == 24 )
- {
- tdepthbits = 16;
- }
- else if( tdepthbits == 16 )
- {
- tdepthbits = 8;
- }
- }
-
- if( ( i % 4 ) == 1 )
- {
- // reduce stencilbits
- if( tstencilbits == 24 )
- {
- tstencilbits = 16;
- }
- else if( tstencilbits == 16 )
- {
- tstencilbits = 8;
- }
- else
- {
- tstencilbits = 0;
- }
- }
-
- int channelcolorbits = 4;
- if( tcolorbits == 24 )
- {
- channelcolorbits = 8;
- }
-
- SDL_GL_SetAttribute( SDL_GL_RED_SIZE, channelcolorbits );
- SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, channelcolorbits );
- SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, channelcolorbits );
- SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
- SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
- SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
-
- if( r_waylandcompat.GetBool() )
- {
- SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 0 );
- }
- else
- {
- SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, channelcolorbits );
- }
-
- SDL_GL_SetAttribute( SDL_GL_STEREO, parms.stereo ? 1 : 0 );
-
- SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, parms.multiSamples ? 1 : 0 );
- SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, parms.multiSamples );
-
-#if SDL_VERSION_ATLEAST(2, 0, 0)
-
- // RB begin
- if( r_useOpenGL32.GetInteger() > 0 )
- {
- glConfig.driverType = GLDRV_OPENGL32_COMPATIBILITY_PROFILE;
-
- SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 );
- SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 2 );
-
- if( r_debugContext.GetBool() )
- {
- SDL_GL_SetAttribute( SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG );
- }
- }
-
- if( r_useOpenGL32.GetInteger() > 1 )
- {
- glConfig.driverType = GLDRV_OPENGL32_CORE_PROFILE;
-
- SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE );
- }
- // RB end
-
- // DG: set display num for fullscreen
- int windowPos = SDL_WINDOWPOS_UNDEFINED;
- if( parms.fullScreen > 0 )
- {
- if( parms.fullScreen > SDL_GetNumVideoDisplays() )
- {
- common->Warning( "Couldn't set display to num %i because we only have %i displays",
- parms.fullScreen, SDL_GetNumVideoDisplays() );
- }
- else
- {
- // -1 because SDL starts counting displays at 0, while parms.fullScreen starts at 1
- windowPos = SDL_WINDOWPOS_UNDEFINED_DISPLAY( ( parms.fullScreen - 1 ) );
- }
- }
- // TODO: if parms.fullScreen == -1 there should be a borderless window spanning multiple displays
- /*
- * NOTE that this implicitly handles parms.fullScreen == -2 (from r_fullscreen -2) meaning
- * "do fullscreen, but I don't care on what monitor", at least on my box it's the monitor with
- * the mouse cursor.
- */
-
-
- window = SDL_CreateWindow( GAME_NAME,
- windowPos,
- windowPos,
- parms.width, parms.height, flags );
- // DG end
-
- context = SDL_GL_CreateContext( window );
-
- if( !window )
- {
- common->DPrintf( "Couldn't set GL mode %d/%d/%d: %s",
- channelcolorbits, tdepthbits, tstencilbits, SDL_GetError() );
- continue;
- }
-
- if( SDL_GL_SetSwapInterval( r_swapInterval.GetInteger() ) < 0 )
- {
- common->Warning( "SDL_GL_SWAP_CONTROL not supported" );
- }
-
- // RB begin
- SDL_GetWindowSize( window, &glConfig.nativeScreenWidth, &glConfig.nativeScreenHeight );
- // RB end
-
- glConfig.isFullscreen = ( SDL_GetWindowFlags( window ) & SDL_WINDOW_FULLSCREEN ) == SDL_WINDOW_FULLSCREEN;
-#else
- glConfig.driverType = GLDRV_OPENGL3X;
-
- SDL_WM_SetCaption( GAME_NAME, GAME_NAME );
-
- if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval.GetInteger() ) < 0 )
- {
- common->Warning( "SDL_GL_SWAP_CONTROL not supported" );
- }
-
- window = SDL_SetVideoMode( parms.width, parms.height, colorbits, flags );
- if( !window )
- {
- common->DPrintf( "Couldn't set GL mode %d/%d/%d: %s",
- channelcolorbits, tdepthbits, tstencilbits, SDL_GetError() );
- continue;
- }
-
- glConfig.nativeScreenWidth = window->w;
- glConfig.nativeScreenHeight = window->h;
-
- glConfig.isFullscreen = ( window->flags & SDL_FULLSCREEN ) == SDL_FULLSCREEN;
-#endif
-
- common->Printf( "Using %d color bits, %d depth, %d stencil display\n",
- channelcolorbits, tdepthbits, tstencilbits );
-
- glConfig.colorBits = tcolorbits;
- glConfig.depthBits = tdepthbits;
- glConfig.stencilBits = tstencilbits;
-
- // RB begin
- glConfig.displayFrequency = 60;
- glConfig.isStereoPixelFormat = parms.stereo;
- glConfig.multisamples = parms.multiSamples;
-
- glConfig.pixelAspect = 1.0f; // FIXME: some monitor modes may be distorted
- // should side-by-side stereo modes be consider aspect 0.5?
-
- // RB end
-
- break;
- }
-
- if( !window )
- {
- common->Printf( "No usable GL mode found: %s", SDL_GetError() );
- return false;
- }
-
-#ifdef __APPLE__
- glewExperimental = GL_TRUE;
-#endif
-
- GLenum glewResult = glewInit();
- if( GLEW_OK != glewResult )
- {
- // glewInit failed, something is seriously wrong
- common->Printf( "^3GLimp_Init() - GLEW could not load OpenGL subsystem: %s", glewGetErrorString( glewResult ) );
- }
- else
- {
- common->Printf( "Using GLEW %s\n", glewGetString( GLEW_VERSION ) );
- }
-
-#if defined(__APPLE__) && SDL_VERSION_ATLEAST(2, 0, 2)
- // SRS - On OSX enable SDL2 relative mouse mode warping to capture mouse properly if outside of window
- SDL_SetHintWithPriority( SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1", SDL_HINT_OVERRIDE );
-#endif
-
- // DG: disable cursor, we have two cursors in menu (because mouse isn't grabbed in menu)
- SDL_ShowCursor( SDL_DISABLE );
- // DG end
-
- return true;
-}
-/*
-===================
- Helper functions for GLimp_SetScreenParms()
-===================
-*/
-
-#if SDL_VERSION_ATLEAST(2, 0, 0)
-// SDL1 doesn't support multiple displays, so the source is much shorter and doesn't need separate functions
-// makes sure the window will be full-screened on the right display and returns the SDL display index
-static int ScreenParmsHandleDisplayIndex( glimpParms_t parms )
-{
- int displayIdx;
- if( parms.fullScreen > 0 )
- {
- displayIdx = parms.fullScreen - 1; // first display for SDL is 0, in parms it's 1
- }
- else // -2 == use current display
- {
- displayIdx = SDL_GetWindowDisplayIndex( window );
- if( displayIdx < 0 ) // for some reason the display for the window couldn't be detected
- {
- displayIdx = 0;
- }
- }
-
- if( parms.fullScreen > SDL_GetNumVideoDisplays() )
- {
- common->Warning( "Can't set fullscreen mode to display number %i, because SDL2 only knows about %i displays!",
- parms.fullScreen, SDL_GetNumVideoDisplays() );
- return -1;
- }
-
- if( parms.fullScreen != glConfig.isFullscreen )
- {
- // we have to switch to another display
- if( glConfig.isFullscreen )
- {
- // if we're already in fullscreen mode but want to switch to another monitor
- // we have to go to windowed mode first to move the window.. SDL-oddity.
- SDL_SetWindowFullscreen( window, SDL_FALSE );
- }
- // select display ; SDL_WINDOWPOS_UNDEFINED_DISPLAY() doesn't work.
- int x = SDL_WINDOWPOS_CENTERED_DISPLAY( displayIdx );
- // move window to the center of selected display
- SDL_SetWindowPosition( window, x, x );
- }
- return displayIdx;
-}
-
-static bool SetScreenParmsFullscreen( glimpParms_t parms )
-{
- SDL_DisplayMode m = {0};
- int displayIdx = ScreenParmsHandleDisplayIndex( parms );
- if( displayIdx < 0 )
- {
- return false;
- }
-
- // get current mode of display the window should be full-screened on
- SDL_GetCurrentDisplayMode( displayIdx, &m );
-
- // change settings in that display mode according to parms
- // FIXME: check if refreshrate, width and height are supported?
- // m.refresh_rate = parms.displayHz;
- m.w = parms.width;
- m.h = parms.height;
-
- // set that displaymode
- if( SDL_SetWindowDisplayMode( window, &m ) < 0 )
- {
- common->Warning( "Couldn't set window mode for fullscreen, reason: %s", SDL_GetError() );
- return false;
- }
-
- // if we're currently not in fullscreen mode, we need to switch to fullscreen
- if( !( SDL_GetWindowFlags( window ) & SDL_WINDOW_FULLSCREEN ) )
- {
- if( SDL_SetWindowFullscreen( window, SDL_TRUE ) < 0 )
- {
- common->Warning( "Couldn't switch to fullscreen mode, reason: %s!", SDL_GetError() );
- return false;
- }
- }
- return true;
-}
-
-static bool SetScreenParmsWindowed( glimpParms_t parms )
-{
- SDL_SetWindowSize( window, parms.width, parms.height );
- SDL_SetWindowPosition( window, parms.x, parms.y );
-
- // if we're currently in fullscreen mode, we need to disable that
- if( SDL_GetWindowFlags( window ) & SDL_WINDOW_FULLSCREEN )
- {
- if( SDL_SetWindowFullscreen( window, SDL_FALSE ) < 0 )
- {
- common->Warning( "Couldn't switch to windowed mode, reason: %s!", SDL_GetError() );
- return false;
- }
- }
- return true;
-}
-#endif // SDL_VERSION_ATLEAST(2, 0, 0)
-
-/*
-===================
-GLimp_SetScreenParms
-===================
-*/
-bool GLimp_SetScreenParms( glimpParms_t parms )
-{
-#ifdef USE_VULKAN
- return true;
-#endif
-
-#if SDL_VERSION_ATLEAST(2, 0, 0)
- if( parms.fullScreen > 0 || parms.fullScreen == -2 )
- {
- if( !SetScreenParmsFullscreen( parms ) )
- {
- return false;
- }
- }
- else if( parms.fullScreen == 0 ) // windowed mode
- {
- if( !SetScreenParmsWindowed( parms ) )
- {
- return false;
- }
- }
- else
- {
- common->Warning( "GLimp_SetScreenParms: fullScreen -1 (borderless window for multiple displays) currently unsupported!" );
- return false;
- }
-#else // SDL 1.2 - so much shorter, but doesn't handle multiple displays
- SDL_Surface* s = SDL_GetVideoSurface();
- if( s == NULL )
- {
- common->Warning( "GLimp_SetScreenParms: Couldn't get video information, reason: %s", SDL_GetError() );
- return false;
- }
-
-
- int bitsperpixel = 24;
- if( s->format )
- {
- bitsperpixel = s->format->BitsPerPixel;
- }
-
- Uint32 flags = s->flags;
-
- if( parms.fullScreen )
- {
- flags |= SDL_FULLSCREEN;
- }
- else
- {
- flags &= ~SDL_FULLSCREEN;
- }
-
- s = SDL_SetVideoMode( parms.width, parms.height, bitsperpixel, flags );
- if( s == NULL )
- {
- common->Warning( "GLimp_SetScreenParms: Couldn't set video information, reason: %s", SDL_GetError() );
- return false;
- }
-#endif // SDL_VERSION_ATLEAST(2, 0, 0)
-
- // Note: the following stuff would also work with SDL1.2
- SDL_GL_SetAttribute( SDL_GL_STEREO, parms.stereo ? 1 : 0 );
-
- SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, parms.multiSamples ? 1 : 0 );
- SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, parms.multiSamples );
-
- glConfig.isFullscreen = parms.fullScreen;
- glConfig.isStereoPixelFormat = parms.stereo;
- glConfig.nativeScreenWidth = parms.width;
- glConfig.nativeScreenHeight = parms.height;
- glConfig.displayFrequency = parms.displayHz;
- glConfig.multisamples = parms.multiSamples;
-
- return true;
-}
-
-/*
-===================
-GLimp_Shutdown
-===================
-*/
-void GLimp_Shutdown()
-{
-#ifdef USE_VULKAN
- common->Printf( "Shutting down Vulkan subsystem\n" );
- return;
-#else
- common->Printf( "Shutting down OpenGL subsystem\n" );
-#endif
-
-#if SDL_VERSION_ATLEAST(2, 0, 0)
- if( context )
- {
- SDL_GL_DeleteContext( context );
- context = NULL;
- }
-
- if( window )
- {
- SDL_DestroyWindow( window );
- window = NULL;
- }
-#endif
-}
-
-/*
-===================
-GLimp_SwapBuffers
-===================
-*/
-#ifndef USE_VULKAN
-void GLimp_SwapBuffers()
-{
-#if SDL_VERSION_ATLEAST(2, 0, 0)
- SDL_GL_SwapWindow( window );
-#else
- SDL_GL_SwapBuffers();
-#endif
-}
-#endif
-
-/*
-=================
-GLimp_SetGamma
-=================
-*/
-void GLimp_SetGamma( unsigned short red[256], unsigned short green[256], unsigned short blue[256] )
-{
-#ifndef USE_VULKAN
- if( !window )
- {
- common->Warning( "GLimp_SetGamma called without window" );
- return;
- }
-
-#if SDL_VERSION_ATLEAST(2, 0, 0)
- if( SDL_SetWindowGammaRamp( window, red, green, blue ) )
-#else
- if( SDL_SetGammaRamp( red, green, blue ) )
-#endif
- common->Warning( "Couldn't set gamma ramp: %s", SDL_GetError() );
-#endif
-}
-
-/*
-===================
-GLimp_ExtensionPointer
-===================
-*/
-/*
-GLExtension_t GLimp_ExtensionPointer(const char *name) {
- assert(SDL_WasInit(SDL_INIT_VIDEO));
-
- return (GLExtension_t)SDL_GL_GetProcAddress(name);
-}
-*/
-
-void GLimp_GrabInput( int flags )
-{
- bool grab = flags & GRAB_ENABLE;
-
- if( grab && ( flags & GRAB_REENABLE ) )
- {
- grab = false;
- }
-
- if( flags & GRAB_SETSTATE )
- {
- grabbed = grab;
- }
-
- if( in_nograb.GetBool() )
- {
- grab = false;
- }
-
- if( !window )
- {
- common->Warning( "GLimp_GrabInput called without window" );
- return;
- }
-
-#if SDL_VERSION_ATLEAST(2, 0, 0)
- // DG: disabling the cursor is now done once in GLimp_Init() because it should always be disabled
-
- // DG: check for GRAB_ENABLE instead of GRAB_HIDECURSOR because we always wanna hide it
- SDL_SetRelativeMouseMode( flags & GRAB_ENABLE ? SDL_TRUE : SDL_FALSE );
- SDL_SetWindowGrab( window, grab ? SDL_TRUE : SDL_FALSE );
-#else
- // DG end
- SDL_WM_GrabInput( grab ? SDL_GRAB_ON : SDL_GRAB_OFF );
-#endif
-}
-
-/*
-====================
-DumpAllDisplayDevices
-====================
-*/
-void DumpAllDisplayDevices()
-{
- common->DPrintf( "TODO: DumpAllDisplayDevices\n" );
-}
-
-
-
-class idSort_VidMode : public idSort_Quick< vidMode_t, idSort_VidMode >
-{
-public:
- int Compare( const vidMode_t& a, const vidMode_t& b ) const
- {
- int wd = a.width - b.width;
- int hd = a.height - b.height;
- int fd = a.displayHz - b.displayHz;
- return ( hd != 0 ) ? hd : ( wd != 0 ) ? wd : fd;
- }
-};
-
-// RB: resolutions supported by XreaL
-static void FillStaticVidModes( idList& modeList )
-{
- modeList.AddUnique( vidMode_t( 320, 240, 60 ) );
- modeList.AddUnique( vidMode_t( 400, 300, 60 ) );
- modeList.AddUnique( vidMode_t( 512, 384, 60 ) );
- modeList.AddUnique( vidMode_t( 640, 480, 60 ) );
- modeList.AddUnique( vidMode_t( 800, 600, 60 ) );
- modeList.AddUnique( vidMode_t( 960, 720, 60 ) );
- modeList.AddUnique( vidMode_t( 1024, 768, 60 ) );
- modeList.AddUnique( vidMode_t( 1152, 864, 60 ) );
- modeList.AddUnique( vidMode_t( 1280, 720, 60 ) );
- modeList.AddUnique( vidMode_t( 1280, 768, 60 ) );
- modeList.AddUnique( vidMode_t( 1280, 800, 60 ) );
- modeList.AddUnique( vidMode_t( 1280, 1024, 60 ) );
- modeList.AddUnique( vidMode_t( 1360, 768, 60 ) );
- modeList.AddUnique( vidMode_t( 1440, 900, 60 ) );
- modeList.AddUnique( vidMode_t( 1680, 1050, 60 ) );
- modeList.AddUnique( vidMode_t( 1600, 1200, 60 ) );
- modeList.AddUnique( vidMode_t( 1920, 1080, 60 ) );
- modeList.AddUnique( vidMode_t( 1920, 1200, 60 ) );
- modeList.AddUnique( vidMode_t( 2048, 1536, 60 ) );
- modeList.AddUnique( vidMode_t( 2560, 1600, 60 ) );
-
- modeList.SortWithTemplate( idSort_VidMode() );
-}
-
-/*
-====================
-R_GetModeListForDisplay
-====================
-*/
-bool R_GetModeListForDisplay( const int requestedDisplayNum, idList& modeList )
-{
- assert( requestedDisplayNum >= 0 );
-
- modeList.Clear();
-#if SDL_VERSION_ATLEAST(2, 0, 0)
- // DG: SDL2 implementation
- if( requestedDisplayNum >= SDL_GetNumVideoDisplays() )
- {
- // requested invalid displaynum
- return false;
- }
-
- int numModes = SDL_GetNumDisplayModes( requestedDisplayNum );
- if( numModes > 0 )
- {
- for( int i = 0; i < numModes; i++ )
- {
- SDL_DisplayMode m;
- int ret = SDL_GetDisplayMode( requestedDisplayNum, i, &m );
- if( ret != 0 )
- {
- common->Warning( "Can't get video mode no %i, because of %s\n", i, SDL_GetError() );
- continue;
- }
-
- vidMode_t mode;
- mode.width = m.w;
- mode.height = m.h;
- mode.displayHz = m.refresh_rate ? m.refresh_rate : 60; // default to 60 if unknown (0)
- modeList.AddUnique( mode );
- }
-
- if( modeList.Num() < 1 )
- {
- common->Warning( "Couldn't get a single video mode for display %i, using default ones..!\n", requestedDisplayNum );
- FillStaticVidModes( modeList );
- }
-
- // sort with lowest resolution first
- modeList.SortWithTemplate( idSort_VidMode() );
- }
- else
- {
- common->Warning( "Can't get Video Info, using default modes...\n" );
- if( numModes < 0 )
- {
- common->Warning( "Reason was: %s\n", SDL_GetError() );
- }
- FillStaticVidModes( modeList );
- }
-
- return true;
- // DG end
-
-#else // SDL 1
-
- // DG: SDL1 only knows of one display - some functions rely on
- // R_GetModeListForDisplay() returning false for invalid displaynum to iterate all displays
- if( requestedDisplayNum >= 1 )
- {
- return false;
- }
- // DG end
-
- const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo();
- if( videoInfo == NULL )
- {
- // DG: yes, this can actually fail, e.g. if SDL_Init( SDL_INIT_VIDEO ) wasn't called
- common->Warning( "Can't get Video Info, using default modes...\n" );
- FillStaticVidModes( modeList );
- return true;
- }
-
- SDL_Rect** modes = SDL_ListModes( videoInfo->vfmt, SDL_OPENGL | SDL_FULLSCREEN );
-
- if( !modes )
- {
- common->Warning( "Can't get list of available modes, using default ones...\n" );
- FillStaticVidModes( modeList );
- return true;
- }
-
- if( modes == ( SDL_Rect** ) - 1 )
- {
- common->Printf( "Display supports any resolution\n" );
- FillStaticVidModes( modeList );
- return true;
- }
-
- int numModes;
- for( numModes = 0; modes[numModes]; numModes++ );
-
- if( numModes > 1 )
- {
- for( int i = 0; i < numModes; i++ )
- {
- vidMode_t mode;
- mode.width = modes[i]->w;
- mode.height = modes[i]->h;
- mode.displayHz = 60; // FIXME;
- modeList.AddUnique( mode );
- }
-
- // sort with lowest resolution first
- modeList.SortWithTemplate( idSort_VidMode() );
-
- return true;
- }
-
- return false;
-#endif
-}
diff --git a/neo/sys/sdl/sdl_vkimp.cpp b/neo/sys/sdl/sdl_vkimp.cpp
index b6b7fd46..818ad8b4 100644
--- a/neo/sys/sdl/sdl_vkimp.cpp
+++ b/neo/sys/sdl/sdl_vkimp.cpp
@@ -6,6 +6,7 @@ Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
Copyright (C) 2012 dhewg (dhewm3)
Copyright (C) 2012-2014 Robert Beckebans
Copyright (C) 2013 Daniel Gibson
+Copyright (C) 2023 Stephen Saunders
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
@@ -46,10 +47,8 @@ If you have questions concerning this license or the applicable additional terms
#include "renderer/RenderCommon.h"
#include "sdl_local.h"
-#if defined( USE_NVRHI )
- #include
- extern DeviceManager* deviceManager;
-#endif
+#include
+extern DeviceManager* deviceManager;
idCVar in_nograb( "in_nograb", "0", CVAR_SYSTEM | CVAR_NOCHEAT, "prevents input grabbing" );
@@ -69,9 +68,6 @@ idCVar r_waylandcompat( "r_waylandcompat", "0", CVAR_SYSTEM | CVAR_NOCHEAT | CVA
// RB end
static bool grabbed = false;
-
-//vulkanContext_t vkcontext; // Eric: I added this to pass SDL_Window* window to the SDL_Vulkan_* methods that are used else were.
-
static SDL_Window* window = nullptr;
// Eric: Integrate this into RBDoom3BFG's source code ecosystem.
@@ -88,7 +84,6 @@ std::vector get_required_extensions()
return sdlInstanceExtensions;
}
-#if defined( USE_NVRHI )
// SRS - Helper method for creating SDL Vulkan surface within DeviceManager_VK() when NVRHI enabled
vk::Result DeviceManager::CreateSDLWindowSurface( vk::Instance instance, vk::SurfaceKHR* surface )
{
@@ -162,7 +157,6 @@ void DeviceManager::UpdateWindowSize( const glimpParms_t& parms )
m_DeviceParams.vsyncEnabled = m_RequestedVSync;
}
}
-#endif
/*
===================
@@ -197,7 +191,7 @@ static int GetDisplayFrequency( glimpParms_t parms )
return m.refresh_rate;
}
-/* Eric: Is the majority of this function not needed since switching from GL to Vulkan?
+/*
===================
VKimp_Init
===================
@@ -207,7 +201,8 @@ bool VKimp_Init( glimpParms_t parms )
common->Printf( "Initializing Vulkan subsystem\n" );
- VKimp_PreInit(); // DG: make sure SDL is initialized
+ // DG: make sure SDL is initialized
+ VKimp_PreInit();
// DG: make window resizable
Uint32 flags = SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE;
@@ -331,21 +326,10 @@ bool VKimp_Init( glimpParms_t parms )
* the mouse cursor.
*/
-#if defined( USE_NVRHI )
glimpParms_t createParms = parms;
createParms.x = createParms.y = windowPos;
if( !deviceManager->CreateWindowDeviceAndSwapChain( createParms, GAME_NAME ) )
-#else
- window = SDL_CreateWindow( GAME_NAME,
- windowPos,
- windowPos,
- parms.width, parms.height, flags );
-
- vkcontext.sdlWindow = window;
-
- if( !window )
-#endif
{
common->DPrintf( "Couldn't set Vulkan mode %d/%d/%d: %s",
channelcolorbits, tdepthbits, tstencilbits, SDL_GetError() );
@@ -371,15 +355,9 @@ bool VKimp_Init( glimpParms_t parms )
glConfig.isFullscreen = ( SDL_GetWindowFlags( window ) & SDL_WINDOW_FULLSCREEN ) == SDL_WINDOW_FULLSCREEN;
-#if !defined( USE_NVRHI )
common->Printf( "Using %d color bits, %d depth, %d stencil display\n",
channelcolorbits, tdepthbits, tstencilbits );
- glConfig.colorBits = tcolorbits;
- glConfig.depthBits = tdepthbits;
- glConfig.stencilBits = tstencilbits;
-#endif
-
// RB begin
glConfig.displayFrequency = GetDisplayFrequency( parms );
glConfig.isStereoPixelFormat = parms.stereo;
@@ -542,7 +520,6 @@ VKimp_SetScreenParms
*/
bool VKimp_SetScreenParms( glimpParms_t parms )
{
-
if( parms.fullScreen > 0 || parms.fullScreen == -2 )
{
if( !SetScreenParmsFullscreen( parms ) )
@@ -573,12 +550,10 @@ bool VKimp_SetScreenParms( glimpParms_t parms )
return true;
}
-#if defined( USE_NVRHI )
void DeviceManager::Shutdown()
{
DestroyDeviceAndSwapChain();
}
-#endif
/*
===================
@@ -589,12 +564,10 @@ void VKimp_Shutdown()
{
common->Printf( "Shutting down Vulkan subsystem\n" );
-#if defined( USE_NVRHI )
if( deviceManager )
{
deviceManager->Shutdown();
}
-#endif
if( window )
{
@@ -611,7 +584,6 @@ VKimp_SetGamma
*/
void VKimp_SetGamma( unsigned short red[256], unsigned short green[256], unsigned short blue[256] )
{
-#ifndef USE_VULKAN
if( !window )
{
common->Warning( "VKimp_SetGamma called without window" );
@@ -624,22 +596,8 @@ void VKimp_SetGamma( unsigned short red[256], unsigned short green[256], unsigne
if( SDL_SetGammaRamp( red, green, blue ) )
#endif
common->Warning( "Couldn't set gamma ramp: %s", SDL_GetError() );
-#endif
}
-/*
-===================
-VKimp_ExtensionPointer
-===================
-*/
-/*
-GLExtension_t VKimp_ExtensionPointer(const char *name) {
- assert(SDL_WasInit(SDL_INIT_VIDEO));
-
- return (GLExtension_t)SDL_GL_GetProcAddress(name);
-}
-*/
-
void VKimp_GrabInput( int flags )
{
bool grab = flags & GRAB_ENABLE;
@@ -718,6 +676,8 @@ static void FillStaticVidModes( idList& modeList )
modeList.AddUnique( vidMode_t( 1920, 1200, 60 ) );
modeList.AddUnique( vidMode_t( 2048, 1536, 60 ) );
modeList.AddUnique( vidMode_t( 2560, 1600, 60 ) );
+ modeList.AddUnique( vidMode_t( 2560, 1600, 60 ) );
+ modeList.AddUnique( vidMode_t( 3840, 2160, 60 ) );
modeList.SortWithTemplate( idSort_VidMode() );
}